Mission Europa (3d,FPS,RPG)

Discussion in 'Pre-Orders, Soft Launches, and Upcoming iOS Games' started by SouL_DragooN, Nov 9, 2010.

  1. SouL_DragooN

    SouL_DragooN Well-Known Member

    Jan 12, 2010
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    I was hoping to get a few that were skipping the thread due to old data. There is nothing like this coming!... please visit the blogs and help me make this the best I can...

    Meet the bansee you must earn to yeild... it is not happy to serve...


    Here is the main thread..
    http://forums.toucharcade.com/showthread.php?t=36640
     
  2. kcur

    kcur Well-Known Member

    Feb 19, 2010
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    I've been looking forward to a first person rpg. Looks good.
     
  3. SouL_DragooN

    SouL_DragooN Well-Known Member

    Jan 12, 2010
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    Thanks!!!

    Any suggestions of what you are looking for .. any input helps! =)
     
  4. VisceriousZERO

    VisceriousZERO Well-Known Member

    Aug 9, 2010
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    Freaky!

    I want.

    Suggestion: The sound's a little loud... i feel the sound's kinda feedbacky in that video..

    Plus walking seems a little stiff.. a small bit of head bob maybe? it'll make it more walk-like.. he seems like he's gliding...

    otherwise

    Day 1 purchase for me!
     
  5. Qurao

    Qurao Well-Known Member

    Oct 29, 2010
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    On VisceriousZERO's point of head-bobbing: if you're going to include it, please make it optional, because I hate head-bobbing.
     
  6. SouL_DragooN

    SouL_DragooN Well-Known Member

    Jan 12, 2010
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    Sounds like a great option thanks!

    There is a decent bit of movement of the head. Option sounds good!
     
  7. JoshCM

    JoshCM Well-Known Member
    Patreon Diamond

    Aug 11, 2009
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    Overall nice job with all of the effects and different things you have going on!

    My critique would be:

    The characters animation looks a bit slow, or strange, especially how his left hand is moving.

    The overall pace seems slow, like you are under water.

    thats it so far.
     
  8. SouL_DragooN

    SouL_DragooN Well-Known Member

    Jan 12, 2010
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    Thanks!! ... that is level one... so it is pretty slow.. later you are dodging missiles, shooting chain guns, and dodging large scale effects while completing quests.. =).. I will try to get a video of that soon =)
     
  9. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    #9 Pacificsun0481, Nov 9, 2010
    Last edited: Nov 9, 2010
  10. SouL_DragooN

    SouL_DragooN Well-Known Member

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    Thank you! Wow nice stuff I wish we had advanced shader support on these devices...

    Thanks I am downloading the shots for motivation... ;).. With shader support toon shading is a breeze..
     
  11. SouL_DragooN

    SouL_DragooN Well-Known Member

    Jan 12, 2010
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    Thanks mod! =)...
     
  12. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    I posted those, as with the cel shaded looks - graphics can be simple and sophisticated, yet there isn't the need to push the better textures. The point is, when certain games go for realism, they end up falling flat. They are measured toward other standards and just seem deficient in areas, when they could shine.
     
  13. SouL_DragooN

    SouL_DragooN Well-Known Member

    Jan 12, 2010
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    Agreed. Realism is very hard and thus rarely attemped.

    Are there any cell shaded 3D iPhone games out there I think all of those were console correct?
     
  14. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    Many were early to mid life Gamecube/ps2 titles.


    I posted those, as with the cel shaded looks - graphics can be simple and sophisticated, yet there isn't the need to push the better textures. The point is, when certain games go for realism, they end up falling flat. They are measured toward other standards and just seem deficient in areas, when they could shine.

    http://www.fpsteam.it/digilf/XIII/XIII_01.jpg

    http://www.nikonu.net/images/random/k7%203.jpg

    http://www.pcgameshardware.com/screenshots/medium/2003/11/dual.jpg

    http://xboxmedia.ign.com/xbox/image/xiii_110603_001_640w.jpg

    Or the stark, clean sci fi look

    http://images.nintendolife.com/screenshots/1848/large.jpg

    http://image.com.com/gamespot/images/2003/gc/pn03/0908/pn_screen002.jpg

    http://images-mediawiki-sites.thefullwiki.org/04/1/9/7/41955202639318963.jpg

    http://www.maven.de/pics/games_pn03.jpg

    Or

    http://brutalgamer.com/wp-content/uploads/2008/10/mirrors_edge_17.jpg

    http://sevej.files.wordpress.com/2009/09/mirror03.jpg


    Notable iPhone styles:

    http://toucharcade.com/wp-content/uploads/2010/08/03_0.jpg

    http://www.b3c.info/wp-content/uploads/2010/08/1796f850fa01_0.jpg.jpg

    Or...

    http://a1.phobos.apple.com/us/r30/Purple/c9/4c/d6/mzl.lkigaujc.320x480-75.jpg

    http://revenue-share.net/wp-content/uploads/2010/08/Aerox-iphone.jpg

    http://media.appspy.com/thumbs/images/screenshots/370532221_2_jpg_460x460_q85.jpg

    The point is, even Aralon, after delaying and taking the time for a refined art style is now one of the most hotly anticipated iOS titles.

    See the before and after trailers:



    BEFORE:

    http://v.youku.com/v_show/id_XMjEzMTc1MjAw.html

    AFTER:

    http://www.youtube.com/watch?v=_FC2Cho-5kc
     
  15. tsharpfilm

    tsharpfilm Well-Known Member

    Sep 14, 2009
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    Samurai II: Vengeance by Madfinger is one of the best cell shaded iOS games available.
     
  16. SouL_DragooN

    SouL_DragooN Well-Known Member

    Jan 12, 2010
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    Thanks....I will check it out!


    I should have kept this thread in the main europa thread... wish I would not have posted a separate thread last night... to late was almost delirious =)
     
  17. syntory

    syntory Active Member

    Mar 15, 2010
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    wow... i never thought about it before but i think this game would look great cell shaded
     
  18. SouL_DragooN

    SouL_DragooN Well-Known Member

    Jan 12, 2010
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    [​IMG]

    That would have been a neat trick have a level like that then the characters have a cell shaded look to them. I do think performance would take a hit as I am really pushing the renderer as hard as I can currently...
     

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