iPad Mission 22 anyone? Shoot-em-Up with nice graphics

Discussion in 'iPhone and iPad Games' started by Oliver, Oct 24, 2008.

  1. Oliver

    Oliver Well-Known Member

    hi there :)

    Mission 22 appeared on the store and it looks like a horizontal scrolling shoot-em-up with nice graphic effects. Since we had a bunch of really bad and unplayable space horizontal/vertical games I'd be interested if one of you played this game. The developer only offers screenshots, but no videos.

    http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294518388&mt=8

    Bye,
    Oliver
     
  2. Chiller ONE

    Chiller ONE Well-Known Member

    Sep 20, 2008
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    #2 Chiller ONE, Oct 24, 2008
    Last edited: Oct 24, 2008
    Looks nice

    I'm have bought this game and will post my thoughts on it later.

    edit:
    For 1 buck this is a fun little diversion. Basically you are flying a plane (F-22 Raptor) by tilting your phone/ipod and need to shoot down enemy planes and missiles (which are almost as big as your plane so they're more like ICBM's).
    These are the only enemies encountered and while the enemy fighters come in different colors and shapes they all go down in one shot so no difference there. You have a cannon and missiles at your disposal which you can restock by shooting the ICBM's. You have three lives and you lose when you run out of lives or ammo. The enemies don't shoot at you, the only way they can harm your aircraft is by crashing into you but you loose points every time an enemy fighter makes it to the other side of the screen.
    There are no levels you just fight against an endless onslaught of enemies but you can change the background (choose between five different like a canyon or a shoreline). In the settings you can also change the tilt sensitivity and angle as well as the difficulty but all this seems to do is make the enemies go faster.
     
  3. davidmdowning42

    davidmdowning42 Well-Known Member

    Aug 12, 2008
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    Seems like there's a bunch more of these now... What was the one I saw last night? I think a big comparison review of all the 2-D shooters is in order. Though, rRootage for free is pretty sweet.
     
  4. Oliver

    Oliver Well-Known Member

    Well, a shooter with no sound an such slow gameplay feeling like rrootage is just no shooter for me :)
     
  5. davidmdowning42

    davidmdowning42 Well-Known Member

    Aug 12, 2008
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    Slow? Weird. I could've predicted a million complaints about it, but that one just blind sides me.
     
  6. Oliver

    Oliver Well-Known Member

    Well, the framerate is smooth, but it just feels like I'm playing in slow-motion. I start it and get this giant thing in front of me. When I move my ship, it follows, but not as quick as it should. Shooting looks slow etc. Can't describe it well :). "Slow-Motion" is the best I can they to it. Take a jog-shuttle, move everything slowly into the future and you get a feeling for what I mean: Fluid movements, just slow ones.

    1:00 http://de.youtube.com/watch?v=VWs4faxfnJ4
     
  7. arn

    arn Administrator
    Staff Member

    Apr 19, 2008
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    I didn't really like Mission 22.

    Description is accurate above. Just tilt dodge/fire. no real progression. controls a bit awkward.

    arn
     
  8. jakemann23

    jakemann23 Well-Known Member

    Oct 20, 2008
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    looking forward to a quality game of this type...*sigh*
     
  9. alta219

    alta219 Well-Known Member

    Oct 25, 2008
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    More feedback please

    Hi everyone, I am the Mission 22 developer. I would really appreciate hearing more feedback from those of you who have played the game. If you have suggestions how it could be made better, that would be great.

    The little feedback I have received thus far indicates that most people want more complexity in the theme and execution of gameplay.

    And since I get the impression there is a lack of good 2D shooter games, what kinds of things are you looking for, and what have been some of the flaws in existing games?

    Mission 22 was my first foray into games (unless you count some pretty lame Commodore 64 games I wrote as a kid), and I consider myself a learner when it comes to this category of apps. The programming and sound/graphics were easy to implement, but coming up with an actual theme/concept took some thought, and it can certainly be improved. I actually had the F-22 flying around and generating various aerodynamic/flow patterns for many weeks before I turned it into a game.

    thanks,
    Craig
     
  10. CloneWars

    CloneWars Well-Known Member

    Sep 22, 2008
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    Atlantic Ocean
    I picked it up and must say that the controls SUCK.
    Well maybe SUCK is too strong a word but they definitely aren't good.
    Its also just like the other 100+ shooting games in the app store.
     
  11. alta219

    alta219 Well-Known Member

    Oct 25, 2008
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    So what about the controls don't you like? It's a fairly standard accelerometer tilt control, and there are options to adjust both the zero point (offset) and sensitivity. How would you like it to be improved? Would you prefer a different (say, not using accelerometer) way to control the position?

    In general, what aspect of shooting games can be improved to make these types of apps better or unique?
     
  12. Chiller ONE

    Chiller ONE Well-Known Member

    Sep 20, 2008
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    First of all nice game.
    I like me a good shmup. Gradius, R-Type, Lifeforce, Tiger Heli, 1942, U.N. Squadron and Silkworm man all of these where classics.

    So how to improve Mission 22? I think the main problem with your game is that there are only two types of enemies and they don't even shoot at you.
    A great shmup needs many enemies, tricky levels, bosses and most important of all weapon upgrades.
     
  13. alta219

    alta219 Well-Known Member

    Oct 25, 2008
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    Thanks Chiller, I appreciate the suggestions and will put them on the list for v1.1.
     
  14. alta219

    alta219 Well-Known Member

    Oct 25, 2008
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    Anyone else have additional feedback for me? I am working on the next release.

    I will address one comment I am hearing frequently -- people want more weapons. Right now the game allows 12 missiles, which is about the most an F-22 can carry in real life (this would actually be a slight stretch, using both the stealthy internal bays and less desirable external stores). And it allows 480 cannon rounds, which is the capacity of the real F-22. Though I don't mention this, the missile is an AIM-9 variant, which would be the typical missile the F-22 uses for air-to-air combat. There are a few other choices available, but they would be for other applications. Thus, a real F-22 would be using the AIM-9 and cannon (as a last resort) for the kind of stuff seen in Mission 22.

    I'd like to get an understanding behind the desire for more weapons -- are people looking for variety in the special effects, or just more buttons to mash on the screen? I was going for simplicity/reality in version 1.0, but maybe that's not the right approach.

    thanks,
    Craig
     

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