I've tried PC version. This game is too luck-based, almost nothing to do with skill and tactical thinking. It can overwhelm you with a horde of bombs, while you didn't een had a chance to collect some defense weapons. It's not hard, it;s just ill and lazy designed. Aaaaand yes, you must grind for a new content.
Hey there! Sorry you didn't enjoy the game on PC. It's not for everyone, though I think if you took the time to play it enough you'd see there's actually quite a bit of strategy involved. Yes, it can sometimes be punishing, and if you give up too early I can see how that'd be your impression. However, the game's challenge and complexity ramps up steadily with each unlockable base, which adds a new gameplay element into the mix and unique hazard cards to content with. A lot of the strategy comes from timing, managing the resource cards you draw at any given moment vs the pending hazards on the playing field. A lot of folks who play the game get super sucked in once they get a feel for it, but I expect there of course will be some who don't. In any event, thanks for checking it out at least!
MISSILE CARDS iOS BETA TEST SIGNUPS!!! Hey gang! I'm looking for beta testers to kick the tires of the iOS version (iPhone and iPad) of Missile Cards this weekend! Signups are limited, and this will be a super short beta designed to test performance on different devices. The Beta starts tomorrow (5/25) and will run through next Tuesday (5/30) If you want to reserve a beta spot to check out the game, be sure to sign up ASAP! I'll be sending Testflight codes out tomorrow! Here's the signup link Thanks! -Nathan
Signed up. I didn't know if we could put every device but I have 5 different devices total I could use
Been watching this on Steam and was waiting for it on iOS because I thought it really suits mobile. I signed up.
Awesome, thanks Dan! After playing it on PC for a LONG time, it was a blast to put it on my iPad 2 and fire it up. Really hoping the game finds better traction on iOS, as its a great fit. Cheers! -Nathan
Beta signups in progress Hey all, The iOS beta is now in full swing! You can still sign up (link is earlier in this thread), as I'm definitely looking to get as many people as possible to test the game on different devices and let me know if they run into any issues. The game is currently finished content-wise, but I'm also happy to take any feedback on that side of things, too, especially considering there's potential for future content updates if the game sells well. So far the beta build is running well on many iThingies, though I have been getting some iPhone 6S crash reports -- working on a quick patch for that now, as I found the bit of code I think is borking it. Thanks again for checking it out! Once the beta is wrapped up, I'll be buttoning everything up and prepping for a late June launch, assuming all goes well. Cheers! -Nathan
Tried the Beta Hey there Nathan, I got the beta this morning. took 3 tried to beat the first level, so it seems challenging, but not impossible or anything. I've only had a chance to play a little during a break at work, but I really liked it. I agree that it has some strategy, but it also has the luck factor like Solitaire does which means sometimes your just gonna lose. As a fan of Solitarica and regular variants of Solitaire, I don't mind it, it give you a sense of accomplishment when you win. So far no bugs or issues to report, it's just fun as heck. I'm going to try it on my iPad later and see how it goes. Thanks for letting us test! Pat
Nice! Thanks a bunch, Pat! It definitely starts out tough (then gets a lot tougher), but over time I find that most player start to pick up on the core strategies and get better at the game. Unlockable cards and base XP upgrades def help too! Glad to hear you're having fun so far! Feedback has been pretty positive and encouraging, so I'm excited to see how this spins out. You're right, in that Missile Cards has a foot in both worlds -- a bit of strategy/resource juggling and a bit of "dealing with the luck/hand you're dealt." The latter can be offputting to some players, but it's kind of the nature of the beast with card games. I play a ton of card games on mobile, so I actually enjoy a mix of randomness and being able to make strategic choices. There are a few training wheel systems that happen behind the scenes, so while there is a lot of randomness in some aspects, the game has a few guidelines to help keep it from being 100% random and unfair. You'll still get clobbered now and then, heh, but yeah. Hope folks dig it! This is only the first of many card games I'm working on for mobile. Cheers!
This is incredibly well done. I've only played one game so far, but I greatly enjoy it. It does seem to have a great balance of strategy & luck, very much in the same vein as something like Card Crawl/Thief, Solitairica, Onirim, etc. Games like this one end up staying on my phone for a long time, mostly because it's so easy to pick up and play a quick game without focusing too much on the nuance and strategy aspects. I'll spend a lot of time playing in the next few days, so I'll give some more in-depth opinions soon.
This is very challenging, however, after playing a few rounds I got into the rhythm of it and was able to beat the first area and meet the core missions as well as purchase a new card and do a base upgrade. So far I have found no problems with it. There is definitely a lot of resource management involved because you don't know exactly how many of each card you have.
Here is some info I got from Nathan: I have two questions which are not problems but just feature related. I cannot figure out where to look at my deck to determine how many of each card I have. It would be nice to be able to tap on a card during play to be reminded of what it does. Otherwise, the game is playing fine. It is very challenging, and I've managed to win a couple matches. But not knowing how many of each card is in the deck kind of makes the resource management a guess. Thanks, Kathy to me Hi Kathy, Thanks for the questions/feedback! Right now the actual composition of each base'score deck isn't shown to players (other than eventual pop-ups that appear when you first unlock a new base that tell you about the new cards/hazards). I opted to keep that hidden since there's only very limited "deck building" (you can swap in and out up to three unlockable bonus cards at a time in the card menu -- found in the planet section). Typically, there's roughly the same amount of hazards to weapon cards, and a handful of batteries and debric collection cards in each base deck, though the dmg numbers and types of hazards/weapons are what impact a lot of the challenge. Difficulty-wise, it's def tough at first. I've spent a lot of time balancing and testing each base's deck so it's feasible to win across all 5 bases, but they are indeed pretty tightly matched and intentionally hard. The later bases get a lot harder, but by that point players typically have a few extra goodies unlocked to help, and the first base starts to feel easy. Unlocking bonus cards to use and base abilities can help a ton (and they're one of the main ways to help balance/overcome the difficulty curve, aside from mastering a few core strategies). If it helps, tackling different mission types can be easier when you focus on getting on specific ones out of the way. Doing a score mission run, for example, requires pushing the envelope and letting hazards fall closer to your base, which can get in the way of simultaneously aiming for other missions. In the planet hub/missions screen if you tap on the cards button it opens a menu that shows you the limited unlockable cards you can eventually use. Those are only limited to a max of 3 at a time, and the slots have to be unlocked first to get the second and third card options. I have had a few requests for "tooltip" style pop-ups, though I've found most people eventually get used to what the different cards do through experimenting and using them since there's not a lot of different types compared to a more deck-building style game. In any event, this is great feedback though and all good stuff for me to mull over.
Just chiming in that from my 1 game on the iPad so far it is a SPOT ON port from the PC version. Well done.
I just played 5 games on my iPad mini 2. I love the art, it makes it really something special. So I lost the first game and it took that game to start to understand the fundamentals and figure out how to use strategy for a win. It is a lot of fun. It's brutal as it should be. I am going to play some more today and I will update if I find any problems or anything else with the game. So far though it seems very polished.
Beta almost wrapped up Thanks for the awesome feedback and kind words, all! The Beta has been going great -- I've received a lot of positive feedback and some helpful thoughts/bug reports that I'll be tidying up shortly. I've extended the Beta through Thursday June 1st, then I'll be closing it down, fixing up any final bits, and submitting it to the App Store for review. If all goes well, I should have the game out by the end of June. Thanks again everyone for the help and input! Cheers, -Nathan