Minigore dev diary The first version of Minigore might not blow iDracula out of the water but once we get to updates number 3 or 4 it will be a different story. btw. I've definitely seen a helicopter in the development version, and then some PS. Looks like Apple is taking their time with the approval. On the plus side it means we'll get to put more stuff into the next update and updates tend to go faster through the system.
oh wow, those look really awesome, love the pic at the top with the girl and the monster behind the door
Man, some of that artwork is freakin' GORGEOUS!! BTW, what's going on in the bottom right pic? Is John Gore underwater, or upside down or what? Whatever it is, it looks awesome...
@Squirt Reynolds I'm pretty sure he's on a mountain, but the ocean somehow reversed and now the ocean is above him. @AaronAMV That picture makes me laugh every single time.
@eggz: The artwork in the middle near the bottom with the Puppet Master is the splash screen for the game. It was originally made in portrait mode though. I took a snap shot of it and used it as my wallpaper but lost it when I upgraded to my 3GS. I'll ask Timo if he still has a version that he can send me. I'm sure someone on the forum can put something awesome together @Diggins: Last I was told the first update is supposed to have: two-player co-op over bluetooth, a radar system to show where the furries are, the mysterious mushroom, and "a few other things" (what that mean's I don't know)