Minigore (Hardgore prequel)

Discussion in 'Upcoming iOS Games' started by TimoVihola, May 15, 2009.

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Will you buy Minigore when it is released?

  1. Yes

    193 vote(s)
    73.7%
  2. No

    32 vote(s)
    12.2%
  3. Nachos Bel Grande

    24 vote(s)
    9.2%
  4. Subway Foot Long Meatball on Hearty Italian, Toasted

    10 vote(s)
    3.8%
  5. White Castle Cheeseburger Crave Case

    3 vote(s)
    1.1%
  1. arta

    arta Well-Known Member

    Feb 14, 2009
    6,902
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    Shaking to jump is bad period in an action game like this.
     
  2. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
    9,230
    2
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    The Underworld
    Have it be an attack with a cooldown and when it's ready, a button appears just above attack controller. During cooldown the attack icon would be transparent and is glowy or solid when it's available for use. Lol, no shaking then.
     
  3. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,280
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    Software QA Engineer
    Saratoga, CA, USA
    I might be able to live with this. I'm definitely AGAINST the idea of needing to "touch the point you want to land". I also guess I also have to agree the old "shake to do something" is rarely as precise as needed (either not sensitive enough or so sensitive that just in the course of normal play it interprets my movements as a shake.
     
  4. Rithkil

    Rithkil Active Member

    May 17, 2009
    26
    0
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    Student
    Bellingham, WA
    I think a double-tap anywhere on the screen would be good for jumping, as long as you can direct your fall.
     
  5. TimoVihola

    TimoVihola Well-Known Member

    Mar 26, 2009
    432
    8
    18
    Creative Director at Mountain Sheep inc
    Minigore dev diary

    For some of you it might be interesting to know how this whole project started:

    Last summer after we had finished our PSP game we started prototyping a new game, back then it was a project targeted for PS3's Playstation Network. We did about 12-15 game prototypes and then one day I happened to buy an iPhone as a carry around sketchbook ("Colors" is the name of the drawing app. I had used the app on Nintendo DS before so I knew it was worth the 500 USD ;)). Once I started buying games I suddenly realized it's actually a damn fine handheld gaming system! Not just a phone or an MP3 player. So we brainstormed for a while how to get our game idea fit the new platform and that's basically how Minigore and Hardgore as you know it were born.

    PS3 version had stuff like building rigging with explosives and complex guard AI (designed by the talented Crysis AI lead) and procedural level generation. That's actually how the graphical look developed, the requirement was it had to be possible to generate procedurally. Looking back we were actually pretty far along the development process, even had a playable demo. Unfortunately for PS3 owners the project is currently on hold, though we may get back to it next year...

    Artwork of the original PS3 version of "Hardgore" (aka "Captain Catastrophe" and several other names we had for the game :)):

    [​IMG]

    (practically everything except the main character has changed - we moved the game into a fantasy setting and instead of going through objectives & missions it become a survival shooter)

    Some gameplay graphs of the PS3 version: (If you're familiar with old PC & Amiga classic Cannon Fodder that's pretty close to the gameplay it would have had. Explosive barrels for the win!)

    [​IMG]


    Personally I like it when devs share their development process and I have few more pieces I can show if you're interested in seeing them.
    ---



    Anyway, back on topic. Here's brand new concept art from the release trailer (It involves more of the backstory):

    [​IMG]

    PS. Interesting ideas on the jumping mechanic. We discussed the implementation at work today, but made no concrete decisions about it yet.

    PS2. In the next couple of weeks we're gonna need a few beta-testers, any volunteers? Experience with beta-testing is a big plus because we intend to release polished and bug free app so please mention if you have past experience.

    PS3. I have no third thing to say, I just had to for the pun :)
     
  6. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
    9,230
    2
    0
    The Underworld
    Beta testing volunteer...sign me up. I have PC beta testing experience.
     
  7. The Game Reaper

    The Game Reaper Well-Known Member

    Dec 6, 2008
    1,978
    68
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    The Emerald Isle
    Experienced beta tester at your service!
     
  8. Glowz

    Glowz Well-Known Member

    Mar 20, 2009
    223
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    0
    I would love to beta test, I have tested games on another platform and I have also "tried" working on a pc game of my own. I have won some promo codes for apps as well. I would be able to tell you sugguestions, bugs and ideas :) As for take pictures of glitches and maybe spread word about the game.
     
  9. 21duc29

    21duc29 Well-Known Member

    Mar 1, 2009
    487
    0
    0
    Student
    I'm in for beta testing! :D
     
  10. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
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    Freelance Entertainment Analyst
    Orlando, FL
    Count me in for the beta testing as well!

    I love getting to see some of the artwork from what could have been.

    PS (cause you're not the only one that can use them) I'm also beta testing Fat Princess for ps3 in case you ever do decide to develop for the platform
     
  11. arta

    arta Well-Known Member

    Feb 14, 2009
    6,902
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    I'll gladly do beta testing, this game looks great!
     
  12. 'Jeep

    'Jeep Well-Known Member

    Dec 19, 2008
    1,395
    1
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    U.K.
    beta tester at your service!;)
     
  13. Shokz

    Shokz Well-Known Member

    May 8, 2009
    113
    0
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    Physicist. No, not really, but maybe one day, i'm
    England. It's a sucky place.
    #53 Shokz, May 18, 2009
    Last edited: May 18, 2009
    Ooh pick me, pick me!

    I'd actually really love to test this, it's the most interesting game I've seen in a while.

    Beta tested a few big games 'recently', Battlefield Heroes back around Christmas before they decided to delay it for months, Little Big Planet, Resistance 2 (gave a lot of feedback on that), Playstation Home and Motorstorm Pacific Rift :) Does the Windows 7 Beta count? ;)
     
  14. nuggetsman28

    nuggetsman28 Well-Known Member

    Jan 11, 2009
    616
    90
    0
    charlotte
    i would love beta testing!!
     
  15. Shokz

    Shokz Well-Known Member

    May 8, 2009
    113
    0
    0
    Physicist. No, not really, but maybe one day, i'm
    England. It's a sucky place.
    That makes nine of us already and you only clicked post on the idea three seconds ago ;)
     
  16. Stile

    Stile New Member

    May 14, 2009
    1
    0
    0
    I'd love to beta test this also, looks very cool. I'm a software engineer, I don't make games, but I "beta" test our software all the time :)
     
  17. ricardotnet

    ricardotnet Well-Known Member

    Feb 18, 2009
    286
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    I would love to beta test for this app!!!
     
  18. Mohawk

    Mohawk Well-Known Member

    Mar 6, 2009
    209
    0
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    count me in if beta tester position is still open!
     
  19. gscal

    gscal Well-Known Member

    Feb 24, 2009
    1,679
    7
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    SF Bay Area
    I would love to be a beta tester!
     
  20. Kartel

    Kartel Well-Known Member

    Apr 18, 2009
    488
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    0
    I'm still hoping that you guys eventually do a fleshed out game for the iPhone with all those objectives, gameplay setups and such.

    And yeah I'm up for the beta testing too.
     

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