They are BETA testing which IS the process to find bugs and create fixes. I would rather have a game close to bug free than one that is full of them. Also with as many lines of code that goes into certain games, there is bound to be some issues, no one is perfect. I use to code online self help knowledge bases in HTML with thousands of individual articles per client and I can tell you not all of these articles were perfect the first time through.
yeah, i would much rather have devs willing to delay and test in order to put out a quality product rather than just put out something half-baked to meet a deadline
Ur right however had the DEVS did better job, I'm sure the game would be releaseable but since it's delayed, I bet there alot of bugs and fixes because even after a game is released, there are still bugs/ fixes in future updates.
For $0.99 I can see its value, but judging it as a near-completed App Store title I can't say I'm overly excited by it. It's a good little title, but so far the lack of pickups and perks may make it more tedious in the long run than zomg-this-game-is-teh-awesome. But maybe I'm just comparing it to reigning twin stick shooter title iDracula a little too much, though that's what I think developers should strive for when creating a game in said genre anyway.
There are pick ups though Once you pick up 3 clovers you get Beast Mode activated and more clovers refill the time you have to be in that mode There are also ammo crates which give you a shotgun upon pickup. More crates mean more ammo. You can also shoot the crates to create explosions that send bullets flying
Yeah, I know there are clovers to pick up to turn you into a Beast and also a shotgun to use when you pick up crates; but IMO more pickups would make this game better. As it stands, it's a good game for $0.99, but not a great one. Mind you, I've only played the build handed out to me and not the final version, so I'll reserve any other thoughts for the review. Haven't spoken to you in a while VegantTnT!
Oh I hear you on more being better. Some stuff we haven't seen in the beta are auto save and ipod access but those should be in the release version. There is also stuff being worked on that we haven't seen though. But those things will have to wait for updates We haven't seen the Wormwolf boss yet The Mysterious Mushroom? Co Op is supposed to added The winner of the tagline contest is becoming a playable character. (My tagline was used for promo art so maybe I'll sneak in there at a later time *crosses his fingers*) In this thread there were also shots of a snow covered level with soldiers and the promo art I mentioned before was an underwater level which will probably be added later? (don't quote me)
The snow level has been confirmed as an update (well, they said they'd include it as long as people weren't against the idea - which they obviously won't be ), there's also a deserty level that could quite possibly be in an update.
Folks! It's Santa. We wanted to drop by to shed light on the matters troubling our eager followers. Bug squashing is surely very important, but only part of whipping Minigore together. Folks also want to see more and adding the new things is the other part. Previewers, promoters, testers and the developer's granny fell in love and became hungry, and, indeed, Minigore has grown from mini to being a force to be reckoned with! Now, VegantTnT is absolutely right! Santa wants Minigore to feature co-operative multiplayer and grow the little beast in that direction. We could feed it iDracula and it would go mad with all the guns, but Santa wants to treat players to an experience you don't get from other iPhone survival shooters. A carefully crafted one that, if you allow the hook to sink, you will find yourself over and over again! Did we say a cunning one? That too. Santa has recently founded Minigore Anonymous to help those with both the hook and the sinking to find a path to recovery. He is now accepting applications from the beta-testers.
You sure speak in codes Santa, either that or I'm just a little sleepy. Either way, co-op play sounds great. Here's hoping that Minigore will transform to something special once it rolls out to the App Store, and thanks for the heads up guys (VegantTnT/Santa). I have faith in Mountain Sheep and know that they definitely have what it takes to pull it off.
First I would like to have an application form for Minigore Anonymous. Please forward to my contact email address. GLAD to know your scores have dropped dramatically Vegan! Mine have SKY rocketed! (but I was WAY behind you, so maybe know you're only scoring twice as much as me !!!) I agree that start is a bit too slow, it feels like Flight Control where you'd wish you could skip the first bit. it picks up only around 1000-1500. I'll leave the rest for the devs as I don't want to spoil too much before release. Splash screen looked better in portrait, it was like a poster for a movie, I'm glad I'm keeping a copy of each build cos' I want that screen shot back! And for those who are wondering why the F£$@ these F£%^&£&^@ devs are not doing their work and sorting out their SH(*& app from SH(*&(*& bugs, this is currently just as much about bugs as it is about polishing every aspect from game mechanics to gameplay and presentation. And go wash your mouth with soap and be glad your mum doesn't read these forums. The game is getting there, and has evolved massively during the past couple of weeks. I have a huge amount of respect for the dev and his very professional approach with regards to the game, the beta testing, and his presence on this forum.
I like the splash screen in landscape a bunch more...the game is already presented that way and the artwork for the new splash screen is so nice looking. I am somewhat ambivalent on the new icon though.
Me too, I think it works better in terms of visibility, but I thought the old one was closer to the game, this one is closer to the splash screen and menu...
We work very hard for many hours. We are under incredible pressure to deliver a max of input in the shortest time. We don't get money nor fame. We work for people whose idea of fun is to dive in frozen waters or slap your back with branches whilst submitted to temperatures as hot as molten lava. Their idea of a nice drink is potato juice. And they threaten to set that Mountain Sheep on us if we don't deliver. You call that lucky?? PS: on second thoughts, last time I took a sauna and had a glass of aquavit I had a really good time, maybe we are lucky after all... not sure about that Mountain Sheep though...
I'm obviously jumping in really late in the conversation here, and quite honestly only read about 2 pages of the 56 that exist so far I'm not a beta tester, but I have had access to an early build of the game, and so far I'd say it's definitely worth the wait. The build I have doesn't even sport some of the "coolness" mentioned in the last couple of pages like the crate pick up, and it's still a blast. My biggest complaint at this point is that you only get two hits before you die. I hope that's either been upped a bit or that they've added some sort of health potion, because for the unskilled like myself it makes for a really short game. As for comparing it to iDracula: don't. Sure it's a survival shooter, but let's not forget that iDracula didn't invent the concept. In fact, without revealing too much about my age I'd say that honor goes at least as far back as Robotron. Not to belittle iDracula, because it's one of the few mobile games that I've ever given a 10/10 score to, but at a base level all it did was put the Robotron game play on steroids and give it a suitable control scheme for the iDevice. Now I understand that Minigore uses the same control scheme, but the tone is totally different the iDracula. First off, I'd say it's more of a true "survival" type game in the fact that you don't miraculously learn a new skill from time to time just because you've been shooting up a bunch of bad guys. Whatever skills get you through the first part of the game have to get you through the entire game. Beyond that, the whole atmosphere of the game is a lot more "lighthearted" than iDracula. John Gore looks like a glorified LEGO figure, the backdrops feel like they came from a pop-up book, and I'm pretty sure I've seen those black furry creatures in some 80's B-rated monster flick. It's like someone asked Tim Burton to create a creepy Tom and Jerry cartoon, and as far as I'm concerned it works quite well. The most important part, however, is that the game is fun. I can't think of a time that I've ever loaded it up and played only one game. Now I will say that I don't find it quite as compelling as iDracula, simply for the fact that there's nothing really to achieve other than a new high score. But, I could still see myself playing the game for a few minutes at a time for months down the road, and to me that's much better than a game that I get hooked on for a couple of hours and then never look back on. Overall I have no regrets with the time I've spent playing Minigore.