Nah, I used to be a HUGE minigore fanboy, I made my own John Gore statue, etc. (I'll post a pic if anyone's interested ), but they have just gone totally of track and they are pushing episode 4 as far away as possible, trying to add a weird night... WTF? Co-op was promised for the first update. And I can understand that you improved gameplay first, but why the **** do I need 10 characters (and dlc, wtf?) to play with? And who suggested the evil night? Mountain sheep I'm disappointed. Sorry.
Minigore dev diary Oh man, someone leaked the golden retriever! This might be a more realistic cover for a Minigore episode (thanks Zombiesheep at playhaven forums for the inspirational avatar!) I can't talk much about what we're cooking at the moment because of non-disclosure agreement but you'll definitely notice when it's unleashed into the wild. Tocarina: Co-op is causing far more trouble than we ever imagined it would - it's 100% because of performance problems - and still more optimization is needed. The co-op game design was pretty solid even for Episode 2 release but the engineering side is always the challenging part. If I could rewind 7 months I would scrap that feature - now we have invested so much money and time into it we really don't have any other choice but to finish it. In general it's hard to estimate how long something is gonna take if you've never done it before. Evil Knight is something I wanted to do before John Gore. I love top down RPG games such as Zelda more than I like shooters. I thought it's time to try how Phantom Hourglass style sword swinging controls work on iPhone. That's the short explanation for it anyway In case the melee weapons work great it opens up another dimension of gameplay possibilities. I enjoy talking about features we've been working on but I can never guarantee they're gonna in the next episode and the best thing I can do is guess. I'm kinda torn if I should just shut up completely or keep telling openly about what I'm allowed to tell. Regards, Timo
Thanks Timo! You just saved the day! I gorgive you...but it would be good if you poszed some info once a week...just to keep us up to date. Back then, when I still was a lurker, I used to look at the minigore 1.0 thread, waiting and reading all of timo's posts...Good times
I'm too lazy to look through 65 pages. Any word on the release date for this episode? Even an approximate time?
lol I remembered that but I just went on his profile and clicked Statistics - Find all posts by TimoVihola
Its good to see the guys at MS actually responding again! YOU NEED TO ADD A METALLIC BEAR. Just saying.
I was the user who made both Zombiesheep's avatar and Metalbear's EnviroMetal avatar. Go to the Minigore playhaven forums to see more of my customizing. (all avatars are Timo's original work I just added stuff here and there) I also take requests. It's cool to see my work (sorta) being adapted into Minigore
STP_Tim: She's currently at the concept art stage, next step would be modeling and finding a voice actress. We don't want to do anymore cosmetic only playable characters so every new character needs unique gameplay. To give gameplay example: Another character which is further along, Zombie Gore, can't quite find his aim with the gun (he has separate leaderboard of course) One wacky idea I had for unarmed Egoraptor playable character is having him followed by small John Gore's - which shoot for him (would play kinda like Syndicate or Cannon Fodder) Foozelz: The plan is still to have everything from that cover pic in the game, it's gonna take time but we work as fast as we can. Luckily we already found one excellent programmer (who's also a member on these forums, the next update is the first one he has helped on ) and it has helped in our ability to push content into the game, now if we could find a couple of more coders I would be happy Burton: Not gonna be released this week I'm sure. Metalbear: One bear will have to do for a while but you never know Terminator style metallic bear that ricochets some enemy bullets would be hilarious. Cheers, Timo
I think a metal skin for enviro would be amazing. Just sayin'. Oh @Burton, there is no set release for the next episode.
I noticed in the graveyard one of the graves are empty. Is that a segway? (And sorry if that has already been asked.)
I bet Timo has something massive that he's holding back on, the testers don't even have a beta yet because of it!