Maybe one day we will hear from mountain sheep again....... seriously though guys, listen to your fans, a small request of more frequent updates isn't that much to ask, and would take like 10 minutes max a week. come on it will restore faith in your game if people actually know whats going on. PLEASE IF YOU READ THIS THREAD, LISTEN TO THE REQUESTS OF YOUR FANS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hell, I've gotten word MS doesn't even read this thread anymore. That supposedly all they will do is comment on the first few posts on the blog ONLY now.
timos new comment on the blog I like reading the ideas posted here and in the past we've implemented several of them. (the easier it is to implement the better the chance it will be put into the game. Muzzle flash would be quite easy to add. Free roaming world would be extremely hard to add.) At the moment the situation is too busy to be adding new features so until Episode 4 is in your hands the ideas won't be added to the game. But there's no harm in posting them, it's inspiring to read to them. rooteboy: Sharp eyes you've got The final sheep launcher model was textured by Heikki (who worked on Star Wars Cantina & several other THQ games). He has textured many of the new enemies as well and parts of Jenny Gore. It's fun to work with another artist! There's also a pair of new programmers helping us out and one generalist who started today and is meant to help with everyday tasks such as reading feedback here at the blog. Oh yes, we have an office now. Before June 2010 Kimmo & I worked from home and it was a "virtual office". It's been taking some time to get the office up and running, buying equipment and all that stuff. Chillingo has quality assurance department nowdays and we're testing the ice with update to Minigore HD. (which has been submitted) New features that have been completed recently are score multipliers (ie. beast mode gives 2x kills for everything, giant furry is about 10 kills), better blood for zombies, retina display support and increased framerate on iPhone 3GS, iPod touch 3rd gen and iPhone 4. Retina display support & framerate patch could be sent to submission as early as tomorrow because it's not tied to Episode 4 features. Features that are in the process of being upgraded for Episode 4: Main menu. Soul chests with kills. Scoring system to reflect kills instead of "score" and new statistics screen after each game which shows how many enemies you killed (arranged by enemy type). Latter had to be done for multiplayer because current score screen isn't informative for two players.
wow i can just see everyones going to be flipping out when they see a minigore update come out nexxt week only to be completely bummed because it's only retina display.
Thank god! I'm glad they finally got an office! I bet it's hard working with everyone over webcam... lol
Held off playing this for sooo long and tried not to buy too many characters before I stopped. Thankfully the wait is worth it (even if it has been forever)