MiniGore Episode 4 - Co-op, More Characters, and More! [SUBMITTED]

Discussion in 'Upcoming iOS Games' started by Vinny554, Dec 8, 2009.

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  1. Donovan1209

    Donovan1209 Well-Known Member

    Jan 28, 2010
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    Look at John Gore in Zombieville USA... Not exactly a masterpiece, so maybe we should cross out any stick figures, or try it Paper Mario style... Idk
     
  2. iTouch.lover22

    iTouch.lover22 Well-Known Member

    Jan 19, 2010
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    Still waiting for this bug fix update... I was lucky enough to read all the comments here and cancel my update! But atleast all of you get to play the new characters and have the improvements :)
     
  3. albie09

    albie09 Well-Known Member

    Nov 7, 2009
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    not really :( It erases your saved stuff every time you play, so you can't accumulate any kills :(
     
  4. Cheeszandspoon

    Cheeszandspoon Well-Known Member

    Dec 26, 2009
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    lolwut
    Tarpon Springs Florida
    Weapons weapons weapons!!!!!

    I think new weapons for minigore might be cool (Please put your opinion on my choices!!!)

    -Laser Cannon: A constant beam of energy that kills furries in one hit but has VERY limited ammo and a small width of the beam. As you level up the ammo and with increase.

    -Sniper Rifle:pretty much a slow firing rifle that can shoot through multiple enemies, high damage. Again low ammo.

    Minigun: Super Fast firing gun that has a large amount of ammo but hinders movement by 50%-70% and does not do as much damage as the regular machine gun.
     
  5. alucas92

    alucas92 Member

    Jul 20, 2009
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    Hey, does anyone know if they switched to Crystal in ep 3.7, cause they did in Minigore HD; just curious.
     
  6. gatorsxrule

    gatorsxrule Well-Known Member

    Oct 6, 2009
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    #2106 gatorsxrule, Apr 12, 2010
    Last edited: Apr 12, 2010
    nope
    [​IMG]
     
  7. Spitfire3775

    Spitfire3775 Well-Known Member

    Jan 20, 2009
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    i was fine with the new content. Really new characters aren't improving gameplay. What they need to do is add 2 more maps and 3 more guns and maybe 1 more type of enemy. Then they should move on to Hardgore. In my opinion, that's what needs to be done with Minigore
     
  8. loves2spoon

    loves2spoon Well-Known Member

    Sep 22, 2009
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    predator furry's make me :mad::mad::mad::mad::mad:
     
  9. Dylan1696

    Dylan1696 Well-Known Member

    Oct 20, 2009
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    Photographer/Graphic Designer/Electronics engineer
    Debbie did it here in '78
    that is why they should put a character creator(like the Mii creator on Wii) into the game before they are done with minigore and work in newer projects. Fir their future
     
  10. gatorsxrule

    gatorsxrule Well-Known Member

    Oct 6, 2009
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    #2110 gatorsxrule, Apr 12, 2010
    Last edited: Apr 12, 2010
    You do relise how hard that is right? Coding to have a character creator, plus being able to use it in the game. You would also have to implement saving to the device, even a big team like illusion labs doesn't even have an ingame creator for labyrinth(it's online) or touchgrind(just image on board) and they have a bigger team that MS
     
  11. Me too. The entire game I nees to skeak away from those tiny beasts. Please don't make a giant predator furry.
     
  12. Dylan1696

    Dylan1696 Well-Known Member

    Oct 20, 2009
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    Photographer/Graphic Designer/Electronics engineer
    Debbie did it here in '78
    Everything in life has its hurdles. This is just an idea to stem ideas abroad. Brainstorming amongst the # of fans/developers etc.. can have a tremendous impact for the possibilities that could be imagined. There is always a way to do something within the boundaries of physics that is.. :) Hell there could be one online and it is applied in the form of re-skinning. So it would not be AS difficult in my opinion but I think it would be easier than Timo having to create 100+ new characters and more thereafter because this fan club can't get enough..... and keeps wanting more and more. I'd say take the time now and make something that will give US control to create characters and such and then Timo can take a long deserved break from Minigore and move on to creating his next masterpieces'. :)
     
  13. jak56

    jak56 Well-Known Member

    then let it be online!
     
  14. Metalbear

    Metalbear Well-Known Member

    Mar 21, 2009
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    What if the character creator was online, and to input your character into the game you simply type in a code generated by the character creator directly into the app. Limit of ten custom characters to prevent crashing?

    That would avoid a Lot of coding issues.
     
  15. Foozelz

    Foozelz Well-Known Member

    I could see Doodle Jump actually implemented into Minigore.
     
  16. alucas92

    alucas92 Member

    Jul 20, 2009
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    #2116 alucas92, Apr 12, 2010
    Last edited: Apr 12, 2010
    Two quick ideas I had for those of us who also own Minigore HD.
    1. Do you guys think they'll be a way to unlock characters if you have already got them in the iPhone version (unified kill count too)?
    2. As of right now, controls aren't as tight as the iPhone version, so maybe Timo could add a feature that lets you connect to the iPhone via Bluetooth and use it as a controller that only displayed joysticks. Thoughts?
     
  17. Creepyoldguy

    Creepyoldguy Member

    Nov 11, 2009
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    it would take months to code and adds NO replayability
     
  18. Creepyoldguy

    Creepyoldguy Member

    Nov 11, 2009
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    1. all the characters are already unlocked to save you the trouble
    2. possible, but i highly doubt it...

    ive tried it myself and i think the controls are great the way they are
     
  19. alucas92

    alucas92 Member

    Jul 20, 2009
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    Not really, all premium characters are (the ones that are DLC for iPhone) but none of the ones that you need kills to unlock are.
     
  20. alucas92

    alucas92 Member

    Jul 20, 2009
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    Minigore Blog Post - The Fix

    Just saw on blog, posting here for your enjoyment.

    "The new update with a fix to the data loss bug and inability to save has begun its journey. Let us hope for a swift passage.

    This is how we will thank you for your patience:

    1. Anyone who suffered from data loss will be granted 100 000 free kills.
    2. If you used OpenFeint, the next time you log on all the characters for which you had an achievement will be unlocked, as well as the next most expensive character you didn't yet have an achievement for (if any). For instance, if you have achievements for Jerry Gore and Zombieville Guy, you will get access to those two characters + the next character, Hook Champ, regardless of whether you had them unlocked previously or not.

    We recognize this will not make it up for everyone (particularly those of you who don't go online), but hopefully it helps alleviate things at the very least. The bottom line is the update is on the way, so bare with us a little while longer!

    -Kimmo"
     

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