GameClub Minigore (by Mountain Sheep)

Discussion in 'iPhone and iPad Games' started by vicente.ramirezch, Jul 30, 2009.

  1. estyst

    estyst Well-Known Member

    Apr 21, 2009
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    first update (ep2):
    - took too long
    - was too buggy
    - altered main idea too much
     
  2. d1

    d1 Well-Known Member

    Sep 19, 2009
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    Wtf..I was breaking 11k+ no problem earlier, now I'm lucky to get to 8.5k..
     
  3. playn

    playn Well-Known Member

    Jul 21, 2009
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    FYI, you doent represent the thousand of people that bought this game
     
  4. TimoVihola

    TimoVihola Well-Known Member

    Mar 26, 2009
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    Creative Director at Mountain Sheep inc
    All visiting guest stars will be 100% free.


    playn: hehe, it would be pretty funny to see player reaction to that one :)

    If anyone is interested this is the version we're talking about:

     
  5. estyst

    estyst Well-Known Member

    Apr 21, 2009
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    lol, this looks like fun :D I love the idea of hiding in bushes (I don't believe it would work in "en masse" furry strategy in minigore though)... is this prototype of hardgore or something? or was it minigore?
     
  6. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    just looked up the itunes page and someone rated it with 1 star cos of dlc :'(
     
  7. Gryphon23

    Gryphon23 Well-Known Member

    Jul 26, 2009
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    McDonalds! French Fries anyone?
    At that place... with those... people...
    I read an iTunes review for minigore (v.1.2) that the game is really bad with hardly no content. Here is my reply:

    So, you're saying that a game with 5 unique characters, exploding boxes, upgradable shot-guns and grenade-launchers, wormwolf bosses, day and night, 3 different furries, 3 different flaming furries, great voice acting, great lighting effects, beast mode, and an awesome soundtrack is NOT worth $1?
     
  8. playn

    playn Well-Known Member

    Jul 21, 2009
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    haha think you showed him!
    ima bout to leave my review now.. for some reason i have a feeling it might be 5 stars.. interesting

    how good is it! any chance of it making it into the appstore? i'd skip publishing with chillingo now that you guys are popular enough and are well known
     
  9. estyst

    estyst Well-Known Member

    Apr 21, 2009
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    either you don't (or most people posting here), as you are beta-testers
     
  10. playn

    playn Well-Known Member

    Jul 21, 2009
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    i never said i did?
     
  11. estyst

    estyst Well-Known Member

    Apr 21, 2009
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    ok, I made myself to give minigore one more chance and:

    - john's voice has been remade, it's worse now
    - john is almost mute now, while he won't stop talking before
    - ep1 had fantastic, frantic music for all the time, now it was watered down and there are moements where you don't hear music at all (at least playing on iPhone's speaker)
    - day-night cycle is a nice twist, actually I like it
    - wereworm boss is a big fail, one night after shoting in a random direction for a while I have noticed that accidentally I killed a "boss" not even seeing it
    - for the second time I have unlocked old-man not at 100 kills but on 256 kills (then achievement pops up)
    - I haven't played old-man yet nor santa (I'm intending to buy santa to see if it's worth all the hassle with DLC and if it anything but new model and voices...)

    [edit]

    it was only a loose comment
     
  12. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    I really like most of the update, but the wormwolf boss could've been better. the only time I died on it was once, when I wasn't paying attention and ran into it. but other than that I like the new update. I usually play my own music while playing anyways.
     
  13. playn

    playn Well-Known Member

    Jul 21, 2009
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    yea same, wormwolf is toooo easy
    he used to be hard but then MS made him too easy :s not sure why
     
  14. Frog

    Frog Well-Known Member

    Feb 25, 2009
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    I've bought Minigore a couple of days ago and really liked it. I haven't played the update yet, but the things I read in this thread sound very negative. Now it isn't difficult to reach Insane anymore AND you have to pay for DLC. In ep. 2 this wasn't a big game and now they try to charge you more for an extra character? Obviously this developer doesn't understand why Pocket God is so succesful: they DON'T CHARGE for extra content.
     
  15. d1

    d1 Well-Known Member

    Sep 19, 2009
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    Lmao? PG has DLC too, its optional. Same goes for the 2 DLC characters in MG, you don't have to buy them if you don't want to. Sorry, but you're getting Posty'd for that bolded statement.
     
  16. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    I already unlocked insane mode, but now you have a grenade launger that takes out like 20 furries or more with one shot. Well the game is only $0.99 and they do have to make money somehow. plus it's only two characters that are DLC santa and kid gore.
     
  17. Champagne01

    Champagne01 Well-Known Member

    Sep 8, 2009
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    Kill Count Issues?

    Did anyone have their kill count reset to 0 for this update? The unlockable characters seem very distant now...
     
  18. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    Yeah your kills from the past episodes mean nothing to the update sadly.
     
  19. Khamous

    Khamous Well-Known Member

    Aug 15, 2009
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    Is not the y reset it. It's just the probably there wasn't a kill count before, that's why everyone has 0 to begin with. Only thing I'm worried about is the transferin of the chars. I like to wipe my itouch clean now and then but there's no way I'm gonna try to get the chars again if I do it... Something should be done about that.

    Also, I agree that ww is too easy, only a matter of having the right weapon out.

    The bugs need to be adressed asap because, in my case at least, they crash my itouch an I need to plug it to my comp to fix that. Meaning playing on the go is a risky move...
     
  20. TimoVihola

    TimoVihola Well-Known Member

    Mar 26, 2009
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    Creative Director at Mountain Sheep inc
    Champagne01, Osmiral: The earlier episodes didn't keep track of kills, that's why it starts with zero on Episode 3. (even if you have killed whole nations of furries ;))

    Frog, if you try the update yourself you'll notice that we're not charging for the new gameplay features. You'll get wormwolf, day/night cycle, grenade launcher, 5 characters and all the other gameplay changes for free.

    Only two characters cost money.
     

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