GameClub Minigore (by Mountain Sheep)

Discussion in 'iPhone and iPad Games' started by vicente.ramirezch, Jul 30, 2009.

  1. darkhorse

    darkhorse Well-Known Member

    Jan 18, 2009
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    "Co-op multiplayer over Bluetooth and Wi-Fi (local) with Enviro-Bear, Lizzy from Sway and Evan Hsu are planned for Episode 4."

    From the blog.
     
  2. Will090

    Will090 Well-Known Member

    Ya but I thought Timo say it was coming next update earlier in the thread, idk
     
  3. UndeadZed

    UndeadZed Well-Known Member

    Sep 9, 2009
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    it be here when it will be here
     
  4. UndeadZed

    UndeadZed Well-Known Member

    Sep 9, 2009
    2,099
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    tomorrow tomorrow there is always tomorrow it is only a day away!!!
     
  5. My interest in 1.0 is nearly gone. Actually, I don't play it at all anymore. Can't w8 for the update, I'm sure it'll be a blast, for a while.
     
  6. AaronAMV

    AaronAMV Well-Known Member

    Mar 23, 2009
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    WHO KNOWS
    same =/

    i played it almost everyday for the first two weeks it was released, and haven't touched it since then
     
  7. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
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    I still can't believe this game is still in 1.0 and there's 3000 something posts. :eek:
     
  8. arta

    arta Well-Known Member

    Feb 14, 2009
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    The environ-Bear cameo is really stale, it's like making a Dolly Parton pop culture reference joke.
     
  9. kalel39

    kalel39 Well-Known Member

    Jun 8, 2009
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    I think its awesome that this thread has over 3000 post, it goes to show how some people view a games potential. I still play the game and look forward to the update, no matter when it comes out.
     
  10. UndeadZed

    UndeadZed Well-Known Member

    Sep 9, 2009
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    yea that is how i buy most of my games. general community( wither it is spportive or not) dev interaction with community, community reviews both positive and negitive and then obviously last but not least game play. and i seem to have hit my mark here with this thread and minigore :)
     
  11. iMick

    iMick Well-Known Member

    Sep 20, 2009
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    Student
    The Netherlands
    I think this treath is a perfect example what the appstore can bring to consumers, bad and good. Cheap game, a short distance between consumer and developer and last but not least a bad submitting process that takes a loth of time.
     
  12. JakeHexum

    JakeHexum Active Member

    Jul 26, 2009
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    Who are you kidding we have waited ohh I dont know TWO MONTHS!! For a second update while crap games like pocket god have seen MANY updates in the same time!! FML!!
     
  13. thepoisonivy

    thepoisonivy Well-Known Member

    Jul 13, 2009
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    Student
    Chicago, Illinois
    Thanks for the updates Jouni. I think since things have not been going as planned its awesome that you come here and try to explain what happened so people are not left in the dark. I think a major issue for this game will be trying to regain your spot on top once the updates release. Aside from hopefully getting featured on the front page of the app store i thik you guys should release a lite version that maybe limits gameplay time to a min at a time. That way people get a taste but they will have to stop quickly so they cant get really high scores. most people will want to buy the full game just to see how high they can get. Just my two cents... :)
     
  14. dream

    dream Well-Known Member

    May 11, 2009
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    Wow. That's the greatest analogy I've seen all year.
     
  15. hdgreen

    hdgreen Well-Known Member

    i think a lite version like that would be a really good idea. :D
     
  16. Slapshot

    Slapshot Well-Known Member

    Jun 12, 2009
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    What do you mean? The lite's already out.
     
  17. Illegal Danish

    Illegal Danish Well-Known Member

    Aug 26, 2009
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    On the beach
    A lite version would be great like for 1 minute you can play and there wouldn't be an expert mode
     
  18. jchampl

    jchampl Well-Known Member

    apple doesn't allow timed demos.
     
  19. thepoisonivy

    thepoisonivy Well-Known Member

    Jul 13, 2009
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    Student
    Chicago, Illinois
    Ahh well thats unfortunate so much for the time idea. Still the important thing is to limit gameplay and encourage people to buy the full version. I was not suggesting that the game only work for a minute but that it only allows you to play in one minute sessions thus each time you start a game it would read something like "How many furries can you kill in a minute?." In this sense it would not be a timed demo but more of a challenge. People who enjoy this would surely want to buy the game to see how many furries they could kill before dying. Or how well they could do in expert or insane mode. the lite would of course not have any of the features that are supposed to come in the next update.

    Of course if this would still violate apple's timed demo restrictions the lite version could just time you to see how long it takes you to kill 100 furries or so. This would allow for very short games and of course leave people wanting more. I think either of these ideas would work to boost minigore sales and the would take simple adjustments to the game as is. As i said before these could come after the next update though. :D
     
  20. Hmar9333

    Hmar9333 Well-Known Member

    Jul 11, 2009
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    Book Salesperson/Student
    Melbourne, Australia
    Ooh oOh, my prayer?
     

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