GameClub Minigore (by Mountain Sheep)

Discussion in 'iPhone and iPad Games' started by vicente.ramirezch, Jul 30, 2009.

  1. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    bavaria
    3000 posts
    EPIC

    3000 posts and no update blame yourself apple
     
  2. Mathieu914

    Mathieu914 Well-Known Member

    Feb 5, 2009
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    Student
    Canada, Québec
    oh ok thanks :D
     
  3. UndeadZed

    UndeadZed Well-Known Member

    Sep 9, 2009
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    #3003 UndeadZed, Sep 27, 2009
    Last edited: Sep 27, 2009
    I sent my e-mail with the address in caps hope it won't make a difference I guess I may have to resend it oh well
     
  4. Lombardo

    Lombardo Well-Known Member

    Nope.
     
  5. UndeadZed

    UndeadZed Well-Known Member

    Sep 9, 2009
    2,099
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    well that is a releefe and yea i am suprised how this thread has stayed alive for 300 pages with out an update
     
  6. JakeHexum

    JakeHexum Active Member

    Jul 26, 2009
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    I am amazed at how apple just keeps finding any way they can to keep this game down while other crap games that have major bugs seem to make it right out the door!! What a shame...
     
  7. iMick

    iMick Well-Known Member

    Sep 20, 2009
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    Student
    The Netherlands
    What was the reason for the rejection of the app?
     
  8. BadSanta

    BadSanta Well-Known Member

    Dec 13, 2008
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    Milan,Italy
    Those "crap games" don't have a corrupted binary..
     
  9. goldglover411

    goldglover411 Well-Known Member

    Apr 11, 2009
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    ipod touch game reviewer
    USA
    corrupted binary...
     
  10. thegamerocks06

    thegamerocks06 Well-Known Member

    Jun 3, 2009
    1,091
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    Student
    India
    Curropted Binary :mad:
     
  11. iMick

    iMick Well-Known Member

    Sep 20, 2009
    275
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    Student
    The Netherlands
    Damn.. Hope they resubmitted a bug-less/good version now.
    Hopefully this game will get some bosses in ep 3 or 4 that would be so awesome :p
     
  12. playn

    playn Well-Known Member

    Jul 21, 2009
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    Australia
    yeah they said they resubmitted as of the 26th of september so the cycle starts AGAIN.. at least it seems to be getting quicker (the approval process)
     
  13. Jouni

    Jouni Well-Known Member

    Sep 24, 2009
    323
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    Mountain Sheep
    Finland
    Minigore - developer's perspective, part II

    Hi guys,

    I'll try and give a brief technical description of how these things can happen. If technical descriptions just make you more anxious, please stop reading here. :) It's a long post, but may give some of you relevant info, especially to any other developers reading this.

    Developers (such as Mountain Sheep) are required to test application on their own to make sure it works on different devices and OS versions, and when it passes their testing, make a build specially wrapped and signed for Apple.

    Apple tests that the version submitted to them by the developer works as expected. Nothing can ever be published on iTunes without going through Apple first. This is good because it means most games you buy will actually work rather than trash your phone.

    Where this breaks down: iTunes does not allow anyone to install the package built and signed for Apple, except Apple themselves. This means that if the version submitted to Apple is somehow corrupted or different from the Developer tested version (for example, missing or using older versions of project files) then it will look fine to developer but fail in Apple's final testing.

    My guess is that this has possibly happened to other developers as well (maybe Gameloft's recent dungeon crawler?), and there are only two ways to really test for this case:
    A) modify package after wrapping for final testing, or
    B) install and test on a jailbroken iPhone(s)

    Neither of these two are perfect, option A requires changing the signature once we've already wrapped it up for Apple meaning we're not testing *exactly* the same package, and option B requires modifying device firmware introducing other unknown factors into play. If other developers have additional ideas on how to make this work better, please let us know.

    So you see, it's not exactly developer's fault because they can't test the version as submitted, or Apple's fault since they're just making sure the sent version runs and appropriately reject it if doesn't. However, there's a gap in the process, because developer and Apple are not dealing with same versions of the files. This is a problem only Apple can address, and hopefully will, with this kind of feedback from developers and users.

    Hopefully the process gets smoother as Apple continues to evolve platform, in the meantime we'll use what options available to us and add some technical checks into the package itself. We'll also add more checks into our own publishing process, as discussed elsewhere.

    TL;DR: Developers can't (legally) install or test the exact final binary package as built for Apple. Final testing requires either modified package or jailbroken phone. We'll do what we can. Mountain Sheep still loves you.
     
  14. beetle004

    beetle004 Well-Known Member

    Mar 23, 2009
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    Maybe it won't eb a bad idea to do away with the so-called weekly updates.maybe you should take three months and finish the game.i.e include everything yoiu wanted to and then submit to apple.your current strategy simply doesn't seem to take off!!
     
  15. darchinst

    darchinst Well-Known Member

    May 26, 2009
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    manager
    Shreveport, la
    thanks for the explanation, I was about to ask.
     
  16. Jouni

    Jouni Well-Known Member

    Sep 24, 2009
    323
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    Mountain Sheep
    Finland
    Submitting new versions isn't really slowing down our development that much, it's just making us do checkpoints that wrap up complete features. That in itself isn't a bad thing. While Apple is testing the game we continue to push forward at the same time, and now we're adding more beta testers to make sure they catch whatever bugs there may be are well in advance.

    If we had taken three months to make something ubercool and then submitted, we'd have likely run into these same problems anyway for the first time. The beauty of the faster times is that you learn faster and you can apply this learning right away and improve the process. Other games have shown that fast turnaround times are possible, what we need to do now is learn from the challenges and get better at this.

    We really want to release more often and get feedback from players. This is how at end of the three months there would be a much better game that has seen several updates. Many times the things to change or test aren't even bugs, but smaller stuff that just needs to be tweaked and balanced.

    If you'd rather just see the larger update all at once, the choice is yours to not update Minigore until a few more episodes have passed. We'd rather give that choice to you guys. :)
     
  17. Majorman

    Majorman Member

    Sep 20, 2009
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    Boy, what a string of bad luck. I hope everything goes smoothly this time around!
     
  18. nsolo1717

    nsolo1717 Well-Known Member

    Feb 20, 2009
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    cool lil game and all but i'm so confused as to why this gets on the front page practically every day
     
  19. darchinst

    darchinst Well-Known Member

    May 26, 2009
    318
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    manager
    Shreveport, la
    I really like the idea of small, regular updates. I think your team had a great plan and apple's methods just messed it all up.
     
  20. UndeadZed

    UndeadZed Well-Known Member

    Sep 9, 2009
    2,099
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    i don't wanna even look at the app store rating anymore after this news, wait...no seems to have gone up 1/2 a star glad to see some people are starting to cut them some slack
     

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