There is two missing features in minigore 2 and this features was in minigore 1 1-the character can hold 2 type of weapon such as "he had a shotgun in the left hand and grenade in the other hand" 2-the night/day cycle Hope you guys gonna reback this features
This poor guy need an front camera for his iPad 1 to buy minigore 2? What the... Are mountain sheep spying on us? If that true ill delete bike baron and minigore 2
A front facing camera requirement is something that a lot of developers use to restrict users from buying the app on older devices, when they're not confident that the device can run it at its maximum potential. Sucks? Yeah, but I'm confident in saying that they're not spying on us Good work on the app so far, definitely one of the best iOS games I've played. Is there any chance of implementing a small indicator somewhere, showing how many clovers you're currently sitting on? Too many times have I accidentally picked up that 3rd clover and wasted beast mode!
3rd clover will be flaming again in the next update. Rewards not dropping on high levels : will investigate. PyroLord: We had two separate weapons system which I was a big fan of personally, but the usability had some problems: when picking up new weapons, there was no optimal way of deciding which of the current hand weapons should be exchanged for the new one. After trying many possible solutions, I gave up the fight and we went with clearly paired dual weapons. This gameCenter thing is really bugging me, we have still not found the reason why some devices happily get the achievement and others don't. Re: camera, rest assured we are not using it for anything other than the old device filtering. We might add Everyplay to get some use out of it later though. ( Everyplay allows recording of games on advanced devices. )
So, I managed to make it all the way to the Cossack General, and I'm hitting something of a wall. I'm sure some of it has to do with skill, but I'm also wondering if my weapons just aren't strong enough. I have the Machine Gun maxed out, and the M-60 at level 9. Grenades at 4, Shotgun at 5, and everything else is at 1. Dual M-60's are at 2, all other duals are at 1. TL;DR What kind of weapon loadout is typical for succeeding at the higher levels? Thanks!
I just unlocked emeperor penguin and I'm really glad that he have dual wielding M60, also I'm still stuck in "Hunter II and III" (killing green sheep and blue moose) ok I'm going to stuck in this challenges forever!
If you can figure out how to reproduce it 100% every time we would be very interested... It is not a show-stopping bug and as such is low priority.
Now the small blue pigs won't drop anything... Maybe it has to do something with current challenges because hunting blue pork druid is one of them. I forgot to mention in my previous post, this bug occurs on graveyard map with Domovoi.
Pretty much only basic zombies were doing their blue drops correctly, and it exposed a situation where pickup spawns stop after a while. Good big fix, this was a very important find.
Wow, checked the iPhone app charts to find Minigore 1 at 6th place (in Aus). Did it just happen to find its way back up the charts?
Not sure if this was requested before... Here it is. Certain bosses start running away when they lose certain amount of health. It would be nice if the player was still able to inflict damage to them while they are running away. Thoughts?
I have a question, is the challenges related to the levels? Because it would be cool if you reached new level by completing few challenges!
Ozzy : while possible, it would need guards against for example beast mode chewing through it too much.. Pyro : challenges award score instantly, so they do level you up as well.
I found a pink moose in sunny lake I night 2, so there is a chance for a blue moose appearance in next night, also im in level 52 so 1 more level then I unlock sensi evan