the last one. I try to buy extra heart and faster walking but moves me back to night 1. If I just get the extra heart it leaves me where I was before.
Yeah. I have that one too. But, there's one for killing the Bike Baron too. Not sure which area he appears at, or if you have to unlock him completely first. I could show you the screenshot of the two challenges. Edit:
Jouni, Another weird glitch to add to the 'Minigore 2 Weird Glitch' list. I have been noticing, randomly, that after I finish a Night, and it brings me back to the shop, that the game is switching boards on me all by itself. Yes, I swear, LOL. At first I thought I was accidently switching boards manually with my finger, but this past time I made sure to pay attention. I was playing Frozen Plains/Cossack General. I beat the first Night and when I came back to the shop, it was equipped to a different board. I have also played other different boards, finished a Night, gone to the shop and hit the play button really quickly (not even thinking that the board would be switched), just to end up on a different board without me knowing it. It's a weird experience when this happens and you end up in the middle of another saved game, in a completely different pattern of enemies than where you left off. Glitchy, but in some ways, I kind of like it. Yup, it's a weird one.
Yes this is happening to me too... And when it changes the map, you also start over on night 1 again.
Anyone know what the Exploduction challenge entails? It's something to do with the Sheep Launcher (counter starts at 60, now says I have 58 left) but I can't figure out what. Thanks in advance for any info.
Finally got a chance to play this, and damn. Now I understand all the hype. Really a perfection of the first Minigore. I dig. A lot.
2 questions, can someone post comparison screenshots between iPhone 4/4s & iPhone 5? I'm curious about the lighting they mentioned in the description. Also, any idea what that worm thing is?
Good news everyone; with the help of the shared save files and some detective work we tracked down the dreaded Crash Bug - and can both fix it for good as well as tell you guys how to avoid running into it. It's related to the Extra Heart and how damage is measured in the game. Having the extra heart allows you to take extra 100 points of damage without dying (100 for each heart), but the bonus effect goes away when you die. After dying, if you resume any stage you had in progress with one heart or less remaining while you had the extra heart active, the player is actually dead on arrival, having taken damage past his ability to survive. Loading the stage with a dead player then confuses the game code enough to crash the whole thing, and when you try to re-launch the game tries to load that same level again repeating the cycle. To avoid the crash bug; use the Extra Heart single-use item on only one stage at a time, don't go to other stages before finishing the session. Not purchasing the heart at all should also keep you safe, and if you *really* like taking chances you can switch stages even with the Extra Heart as long as you always have 2+ hearts remaining. If any of you run into a crash-on-launch bug *without* purchasing the heart, let us know because that could be something else we still need to look at. Heart bugs are fixed in the next update, which we'll try and get out there asap.
I ran into the Crash Bug in the release version and never bought extra hearts. I bought the speed boost though ( in the release version). No crashes so far after the update, but I haven't bought any consumables. I have cleared multitasking bar and did a hard reset every time before I started Minigore 2.
The release version had some other issues as well, which were fixed for the 1.1 update. We'll look into the speed boost still since that was related to some people losing night progress, even if it doesn't crash.