Are you saying infinite ammo and only one weapon to use? If so, this could go along with my idea of customizing your run. If you have no drop boxes, then you would have to choose your weapon(s) from the outset. For example, you would choose the dual cannons, that would be your only weapon and you could have infinite ammo and no drop boxes would appear. It could be called the 'Infinite Singular' mode, for infinite ammo and singular weapon. EDIT: Oh, and is there anyway the difficulty could be increased for Sunny Lake? I find that I never go there, simply because the difficulty takes about 5 nights to become a challenge.
The melee weapons are upgraded... they correspond to the level of the character. Every time you level up a character, so does his melee weapons. As for the infininte ammo idea, why not just play the original Minigore? Personally, I think that game is more fun than this version anyway.
With the melee, I'm saying that they would start out with a single attack. As your character upgrades, more attacks become added on. I'm only throwing out ideas for the sake of discussion and to possibly see the game improve even more, since a content update could be possible down the road. Instead of playing Minigore 1, Minigore 1 could be felt a little inside Minigore 2.
It seems the devs consider multiplayer nearly impossible. Imagine how laggy it would be when 150+ enemies spawn on screen.
Re: Multiplayer, we decided to push the engine to the limits in singleplayer rather than compromising for multiplayer. Local multiplayer will probably be considered for the Ouya version, but online is out of the question at the moment. Re: One weapon run, if you choose a DualM60 with endless ammo, it is a bit overpowered, so we would have to disable all the challenge and money stuff.. Which is not so good. A solution might be that you can lock out weapons, but MachineGun remains as default, and otherwise normal dropping ( If a weapon is spawned that is locked, it looks for the next available weapon of a lower tier ). This would actually make the game harder, though. Which makes it a bit of a question mark whether it is a good feature at all. I think melee could be pushed to the next level, main problems are the amount of work involved to make more complex weapon systems, and the fact that we want to keep the control scheme brutally simple, so special attacks would just be random, as they are now ( some weapons have 'special moves' even now and affect the hit area ).
If an update is coming out soon, would you consider adding a feature that told you "you have completed "x amount" of "x amount" challenges"? I would like to know how much I've done so far.
If this idea was implemented, why not disable just challenges? If it makes the game harder, I think it's a good challenge...maybe as an unlockable that can be toggled on and off. That way players can choose whether they want an even harder time or not. Here are three modes that I can think of that would be cool to add 1.Weapon Lock Toggle weapons on and off. The higher tiered the weapon the longer it takes to drop. The lower the weapon the quicker it drops. 2.Endless Ammo-Infinite Singular (mentioned in previous posts) Characters have infinite ranged or melee ammo. Tradeoff would be no weapons dropped and disabled challenges (but not money). Could be added as an unlocked mode after all challenges were completed as a reward or unlocked via IAP if so desired? 3.Minigore 1 mode 3 hits, no health box drops, infinite ammo with the weapons that were in the first Minigore game ONLY (machine guns, shotgun, grenade launcher, and dual weapons). Thanks for reading (and possibly considering these suggestions).
Suggestions noted. Ouya portation has begun... In a while we will have a meeting and ponder on how much we want to push forwards.
This game is awesome, definitely deserving of 5 stars for me. I think the reviewer could have rated it at least 4.5.
Has anyone else had problems installing the last update? Cant play it because the update seems to have frozen....tried reseting to no avail and dont fancy uninstalling it in case it deletes all of my settings etc.... any ideas?
Download ifunbox and back up the saved data. Delete the game and reinstall it and use ifunbox to copy over the save data you backed up. Hope this helps.
So far you seem to be the only one to get a corrupt download : got a Crashlytics message, "AppSupport : abortAfterFailingIntegrityCheck", 6 times 1 user. Hope it remains an isolated case, everybody else ok?