Since there's not a hyperlink in this whole thread yet, here: http://www.ign.com/prime/promo/minigore2-free
No seriously, Minigore2 is 'seen' to be awesome =) And we are getting free codes thanks to IGN promotion, it is not going freemium
I know it isn't going Freemium, but any game with IAP is suspect. I also recognize how awesome the game is. I've enjoyed it since the day it released. Again, any game with IAP is going to be geared for you to use it. Just keep that in mind
Can anyone PM me a code? It seems the promotion is not available for my country. Edit: Got a code, thanks!
wow, i never got this since the first was never fleshed out as much as Mountain Sheep kept saying it would be.. but damn did they pack this full of fun. I'm loving this game, bought the coin doubler. Just grabbed the 3rd or 4th place spot on the worldwide leaderboard for the 'no items no save' arena level today.. pretty neat, i've never been that high on a leaderboard Edit - well, that didn't last long. Either leader board was bugged or I got in right after a leader board reboot or something, dropped to 800 something place.
It still amazes me how such a painfully simple concept still eludes some people... Great game, btw... DBC
The only time a coin doubler is 'acceptable' is with a free title. It is a tangible, non-consumable method to put the gameplay where it would be as if you were to buy the game outright. That being said, I am still apprehensive of the coin doubler, even in free titles, since I will go to buy one and still end up with having to grind. Yes, PunchQuest, I am looking at you. Tangible and non-consumable yes, but legitimate on a case by case basis. In terms of a premium title like Minigore 2, the inclusion of a coin doubler is telling the player that two things could possibly apply to their gaming experience: an increased degree of grinding, or that progression will be slower than the person who pays extra money. These two concepts are often one in the same, but often the grind is a matter of personal opinion in how much it affects the individual player experience (a grind to one person is a labor of love to another). Luckily for myself, the gameplay is so enjoyable in Minigore 2 that the grind is softened. However, you can't ignore the fact that I'd be able to upgrade my weapons twice as fast or have all the characters unlocked if I pay more money to a game that I have already paid for. The nice thing about Minigore 2 is the exclusion of all consumable items from the Arena mode. This is exactly how it should be done, enabling the competition aspect of the game to be a level playing field. I'm not on a personal vendetta against IAP or developers who use it. I don't exclude a game simply for being Freemium or a Premium game that has IAP. If I did, there wouldn't be much left to play, and I do my best to separate the actual gameplay from the business model. However, it is an undeniable question of purity, which is an inescapable truth.
FYI, Punch Quest is noticeably less grindy after one buys the doubler. Infact if you buy all the upgrades, which most might do anyway, the game will become more challenging (in an enjoyable way). To make a good score you have to rely on your skills and finding out the best power setup, not being a big spender. The game even rewards players with exclusive hats to wear if they make IAP, a pretty smart way to encourage IAP without being unfair. I also like Minigore2's IAP scheme first because they offers no coin packs. Doubler, unlocks are all permanent. They encourage playing, not spending. Gameplay, like Punch Quest, is also superb. That's just awesome. Sadly hackers still mess up the Arena leaderboard.
Less grindy, which it had better be after buying the doubler. It is still a grind to unlock. Again, like I said, the degree at which you perceive a grind is dependent upon the individual experience. It's true that the IAP are not consumable. However, the last I checked, IAP are inherently present to get the player to spend. In this case, in a paid app. Let me ask you this... Would you like to go buy a car and then spend another one time purchase to make the air conditioner work and then another one time purchase to get the radio to work and another one time purchase to get the brakes to work? Would you like to buy a car and have it only go to 100 mph and then spend a one time purchase to get it to hit 120 mph? Where does this leave the person who just wants to buy the car and have the entire car? What does this say for the person who spends the original two dollars for the game and then finds out that the two dollars is only part of what the actual game potentially offers? I don't deny the quality of either title. I also want to correct myself, since I just realized something... IAP can also affect the status of the Arena, since your ability in the Arena is based on the weapons you have unlocked and upgraded inside the regular gameplay. If a person chooses to spend on IAP's to unlock all the weapons from the outset, they are going to dominate the Leaderboard, since the person who decides to play through the game without IAP will not be as equipped when entering the Arena. Yet another strike against IAP.
Okay then In this case the car does work, though you have to buy, errr, nitrogen to boost its speed. I'm not the rushing and racing type so I'm okay with it, but I can see why people want to complete/unlock/upgrade as fast as they can. Since they are both quality and free stuffs, let's just recommend them
You responded to my un-edited post. Again, it's a question of purity. The only truly pure games are those devoid of IAP. It's a shame to see any of it in Minigore 2, whether it's obtrusive or not.