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Discussion in 'Apple Arcade' started by Boardumb, Sep 17, 2019.
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Loving this exactly as much as expected, which is a lot to say the least.
Don’t tell anyone but I’d probably pay a fiver a month just to play this!
Not finding a great deal of use for traffic lights so far but it’s early days and I’m not getting big scores yet.
Perhaps they’ll come in to their own in the later game.
Yeah I’m most excited for this game, would also buy it for 60 Euro as a normal console game ha ha, some people don’t get this but that’s how I feel.
It’s downloaded and on my list of 24 games. Started making my way through them but then some I play I don’t want to come off to try another!
Such a terrible first world problem.
@ROGER-NL One of the first things I thought was “Roger’s going to love this.”
@ste86uk Leave it till last; you won’t play much else if you don’t (although I’ve yet to even open Oceanhorn yet so...)
Edit: A fast forward would be nice for the early game. Not sure why it’s not there.
Anyone else have an issue where cars just stop pathing? I'll get like 10 yellow cars backed up in front on a clear rodway and then lose. It's happened in probably 90% of my games so far.
Oo I only played the tutorial so far and I can definitely see this being addictive and wanting to play more. I like how you get new pieces of road, bridge, motorway and lights every in game week that makes it more interesting.
Although I only made it to day 35 in the tutorial so maybe I need some practice but in the end I just didn’t have enough road to keep the connections going.
At the beginning you’re definitely best off taking the 2nd optional batch of roads (ie: 20 as standard and then a choice of 20 more or bridge/motorway/traffic light) so you get more to set your layout early.
This is a good strategy for at least the first twice that you’re given the option so that you can organise early.
FYI, I can't tell if the game got an update but I used to hit the stopping cars bug in EVERY game and now I haven't seen it once. Phew!
how the heck are you supposed to get, say, blue cars to their destination, when there are only 3 houses of blue?? lots of other colors, but I seem to keep getting a minimal amount of one color and there is no way to meet the demand?
This one truly surprised me. Really clever game. Minimalist delight!
I really like this game but at a certain point I just lose for unknown reasons. Even with a direct highway from houses of a specific color to its destination, I’m not able to fulfill the demand.
It’s quite frustrating, because I have no learning curve.
Mini Metro is one of my favorite mobiles games of all time and I had NO IDEA they were secretly working on a sequel until I saw this in the store yesterday. WHAT A DELIGHT! I'm loving this so much. As others have said, this one game is worth the $5 a month.
I've bought Mini Metro several times on different formats so a big fan.
This got a bit lost on the launch of Apple Arcade so was very excited to find it buried away - game is nowhere near as clean or nice to play as the train based predecessor, I'm finding the interface horribly fiddly to use and not really enjoying it.
Same here. I love Mini Metro. It's one of those games I never deleted and never will. It's installed over multiple of my devices and it's such a polished gem.
I'm really looking forward to try Mini Motorways even though it doesn't seem to be as great as its predecessor from what I'm reading here. I have to wait for iPadOS to be able to judge it myself.
Mini Metro has had a lot of updates so I hope this one does too. As is the game is a lot of fun and the AA game I play the most.
It does get annoying performance issues at times late in games. I play on IPhone 7 and IPad 6th gen which both use the same processor. Seems fixable since some games there is no issue at all.
Also...I have no idea if I’m any good at this game because I can never seem to tell how well I’m doing until a couple minutes before I lose...but...
Same here. I can’t get beyond about 250 points because of this. In fact I came to this thread to find an answer; disappointed not to find one, but the game’s only a few days old. Hopefully some of the people getting the high scores will be generous enough to enlighten us!
Each time one of the dots pops up, a car parked in a house with the shortest path will make it’s way to the dot. I don’t know if traffic is factored into the choice or if motorways are prioritized. With this in mind you want minimize the travel time of each car that picks up a dot and returns home. In the mid to late game traffic becomes an issue so you’ll want to balance distance with benefit of avoiding especially busy intersections.
When the cars return home they always pick the shortest patch (unless traffic and motorways change this calculation) than then exists to their original house. If no path exists they’ll stay in the park until you make one.
When I lose it’s a combination of too-long pathways combined with traffic jams. Running out of roadway at the wrong time can contribute to the problems.
Hopefully this will give you ideas of what to do differently.
If I were to buy Mini Metro, what platform should I buy it on? I usually play on my iPad, but also might want to be able to play on Mac too