Universal Mines of Mars - (by Crescent Moon Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, Mar 5, 2014.

  1. rymdkultur

    rymdkultur Active Member

    Mar 9, 2014
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    i'm having a hard time trying to kill the last boss. he seems to take damage when i shoot him in the head but he just won't die, i just run out of ammo. any hints?
     
  2. Zeillusion

    Zeillusion Well-Known Member

    Sep 30, 2013
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    The bosses seem to be bugged, they need tweaking. Just keep trying; the rhino boss gets killed by running into the spikes on the left. Eventually he'll run into the spikes 2-3 times and die. If your on the last boss I just basically kept going inside him to the point where I was taking damage every 1-2 seconds, just unloaded grenades on him and got lucky. Your right though, bosses don't seem to take damage when they glitch.
     
  3. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    bugged in what way? you can't shoot the rhino boss, he only takes damage from the spikes.
     
  4. Foghorn Irrascible

    Foghorn Irrascible Well-Known Member

    Jul 20, 2013
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    I like how this is basically that Dig game where you mine then go unload and upgrade and mine again, but with a plot :)

    One criticism: on my iPad 3 the text in radio chats is eyeball-strainingly *tiny*. Can/will that be fixed?
     
  5. jameslavis

    jameslavis Well-Known Member

    Mar 15, 2011
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    Never had an issue with the bosses. The last boss I hid in the top on an L shaped ledge and popped up and shot him in the head. I had all weapons and killed him with rockets and sniper. No issues.
     
  6. WickeyWare

    WickeyWare Well-Known Member

    Mar 22, 2011
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    iPhone Game Developer
    Coldwater
    Yes! That's fixed in the update. Sorry about that :)
     
  7. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Oh wow! There more I play this one the more impressed I am! Game of the Week for me right now, I love the atmosphere and how its evolving. I like it so much that I will drill everything, every inch possible. Is this possible or I am attempting something impossible?
     
  8. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    I believe that's possible
     
  9. se99jmk

    se99jmk Well-Known Member

    Mar 1, 2010
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    Help needed

    Hi guys

    I've beaten two areas now (1st and 3rd?), but I'm having trouble with the 2nd one.
    Large green thing, rolls around a lot, had to get past a load of spikes and some dripping acid to get to him

    Any tips on defeating this one?
    Got shotgun, MP5 and 1st launcher, but it's difficult to tell if any of those are hitting him.. I saw someone mention the 'rhino boss' (this one?) you want to run into the spikes, but there didn't seem to be any at either end..

    (3rd one I think was the one which had all the lava tiles in it)

    Thanks!
     
  10. Do you have antigravity boots? Those could help. Stay on the ceiling and shoot.

    Almost done with my dungeon/boss guide. Maybe it'll help you:
    http://www.appunwrapper.com/2014/03/07/mines-of-mars-dungeons-and-bosses-walkthrough-guide/
     
  11. mzinn

    mzinn Well-Known Member

    Jan 5, 2014
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    #291 mzinn, Mar 10, 2014
    Last edited: Mar 10, 2014
    Crashes about 1/4 of the time. Even after clean cold re-boot of new updated ipad. Other games with huge graphics play great. No crash. This one however is crash bound. Very frustrating.
    UPDATE - i posted crash issue on their website & within minutes got an email back that they were working on crash issue. I have to say I'm very impressed. Knowing the quality of the developer it'll get fixed & all will be resolved. I appreciate them getting on the issue & making things right. So many developers don't listen soon enough. Way to go Crescent Moon & Wickeyware!!!
     
  12. Zeillusion

    Zeillusion Well-Known Member

    Sep 30, 2013
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    I've never crashed playing on my ipad retina. Although I've tested it on multiple devices, if your flying around or digging and use two fingers it will glitch and crash. Let's say your swiping up, if you swipe up with two fingers it has a tendency to crash. Don't think it's coincidence because I kept doing it on the ipad mini retina & 5s and it has caused the devices to crash. So avoid placing two fingers on the screen.
     
  13. NLjaan

    NLjaan Well-Known Member

    Jan 31, 2011
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    Will this game be coming to Android?
     
  14. WickeyWare

    WickeyWare Well-Known Member

    Mar 22, 2011
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    iPhone Game Developer
    Coldwater
    Thanks!!!

    We had some ideas on the source, but your post nailed it! The crash is fixed and will be hurried to the App Store ASAP, along with a bunch of other tweaks and fixes.
     
  15. mzinn

    mzinn Well-Known Member

    Jan 5, 2014
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    Thanks for the fantastic follow up & attention. Wickeyware rules!
     
  16. Zeillusion

    Zeillusion Well-Known Member

    Sep 30, 2013
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    Not a problem, it's what I'm here for :p

    Devs who care deserve the success!
     
  17. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
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    And a map!?!?! :D Are you thinking about implementing a map?
     
  18. WickeyWare

    WickeyWare Well-Known Member

    Mar 22, 2011
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    iPhone Game Developer
    Coldwater
    We do have some ideas for a map. We want to strike a happy medium between knowing where you are/were to having to take memorable routes and landmarks to find your way out.

    We're considering limited radar, and also portal maps. What would guys like to see?
     
  19. Yeah, don't make it too easy. I kind of wished for a map early on, but as you get better gear, you realize the world isn't as big as it seemed. You start to memorize where things are after a while.

    On that same note...any chance the mines will get bigger? :)
     
  20. WickeyWare

    WickeyWare Well-Known Member

    Mar 22, 2011
    96
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    iPhone Game Developer
    Coldwater
    The tile system can handle a virtually unlimited map size. So yeah, it definitely can get bigger :)
     

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