Universal Mines of Mars - (by Crescent Moon Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, Mar 5, 2014.

  1. WickeyWare

    WickeyWare Well-Known Member

    Mar 22, 2011
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    Coldwater
    Answer the codec messages when they appear, and visit the Journal to keep track of current events. :)
     
  2. WickeyWare

    WickeyWare Well-Known Member

    Mar 22, 2011
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    iPhone Game Developer
    Coldwater
    So sorry :( That save slot is screwed. New game. Working on it!
     
  3. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
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    Mar 20, 2010
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    Dev, this can be easy to correct, right?
     
  4. Pipipitchu

    Pipipitchu Well-Known Member

    May 4, 2013
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    Rio de Janeiro, Brazil
    #184 Pipipitchu, Mar 7, 2014
    Last edited: Mar 7, 2014
    I met a bot underground which I can't "talk to". I don't know who it is, but is not Yellow, Blue or Violett (I guess those are the colors). Is this a bug? Is it mad at me because I killed the robot on the surface?

    Oh my God, is it the ghost of the robot I killed? :eek:

    And one thing I didn't really like about the game is the tutorial on the beginning using those pop up messages. It makes me feel I'm playing a beta version. Couldn't it be done using those "phone calls" or just text?
     
  5. WickeyWare

    WickeyWare Well-Known Member

    Mar 22, 2011
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    Coldwater
    That's a great idea actually! We'll do that.

    There are quite a few robots underground. If you hadn't killed the surface one, he would have told you :p
     
  6. Alrikster

    Alrikster Well-Known Member

    Nov 14, 2013
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    Just bought the deepest portal.
    It just takes me to 500m depths a slightly different site than the first portal, with the already cleared first dungeon nearby.

    Seems like a bug to me... Anyone else experiencing this?

    Also @story guy: not really. There are some fun texts to read for some info, or funny dialogue, but there isnt really any big story being told.
     
  7. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    I haven't bought the game yet, I wanna know if there is a good story to the game.
     
  8. SPAMBOT

    SPAMBOT Well-Known Member

    Gahhh just been burned big time by the hang up button being in exactly the same place as the answer button after you've answered.

    Late game spoilers...
    Just beat what I -think- was the final 'dungeon' boss and one of the aliens said something to me which I completely missed. I thought I hadn't answered when in fact I had, the game was just being a little slow. So I answered and instantly hung up... A door opened in the next room which I went through before my entire body turned into nothing but a blue outline, I was transported to the surface and now there are things that look like ghosts floating about up there and I don't seem to be affected by gravity. No idea what just happened and no idea if there's any more game left. Bit annoyed that I put so much time into the game to have it kinda ruined by a user interface problem.

    That said, I've very much enjoyed the game up until now. I just really hope they move the user interface about a bit.
     
  9. Pipipitchu

    Pipipitchu Well-Known Member

    May 4, 2013
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    #189 Pipipitchu, Mar 7, 2014
    Last edited: Mar 7, 2014
    When I stand over a first launcher's projectile the explosion causes me a little damage, but the number shown is huge: http://i.imgur.com/nGt0Ze8.png
     
  10. dancefirst

    dancefirst Well-Known Member

    Mar 15, 2013
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    This is GOTY so far for me. What a great game:

    the story seems light at first, but there's a strong feeling of "unraveling" as you go deeper into the mines. I won't spoil anything, but it is far more than what initially meets the eye ("a space miner stranded on Mars searching for treasure...").

    The pacing is outstanding. I remember playing Super Metroid as a kid and thinking that it was initially a bit slow, but once you got certain upgrades, the world started to open up quickly. MoM has a similar feel---the pace of the game is predicated on the speed of your pickaxe, so once you get to the Rhodite Drill, things really start to fly, and this is when it gets more interesting: do you upgrade your storage so you can mine more per run? Do you upgrade your jetpack so you can surface more quickly and not run out of fuel right after spending half an hour on an epic dig (and whoa is it fun to fly around with that thing)? Or do you upgrade your armor so you can take a break from mining and go after bosses instead in order to push the story further? This amount of strategizing about your next move is greatly rewarding and gives me a great sense of ownership over the progression.

    Atmospherically, I've said this earlier in the thread, but this game sets the tone so damn well that the first time I killed a creature, I actually felt remorseful. After the warning (won't say anything more), I made a subconscious decision not to kill the harmless critters even though I have no idea if there are any bad consequences--since when did a game make you question your ethics or separate killing for survival from killing for pure sport? So the atmosphere and tone of this game are just amazing.

    The controls are fine. They're not perfect, and they sometimes don't register (e.g., when trying to move in a direction), but it has yet to get in the way of me enjoying the game, and it's not bad enough to dock it even a half-star.

    My only complaint is that I have no idea what the souls I collect from dead creatures is for, or if the cup in my inventory (of what looks like creature guts) is related to those souls or anything, really. But this game has bought my trust so well that I sort of chalk it up to a story element that has not yet been revealed to me. I trust the game, which says a lot.

    By the way, here's a tip: when mining downwards, center yourself right in between two rocks so that when you pick at the rocks beneath you, you'll end up picking two sort of at the same time. This works especially well with the drills.

    Game of The Year.
     
  11. jsrco

    jsrco Well-Known Member
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    Oct 15, 2009
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    Seattle
    Pretty sure souls are health and fuel.
     
  12. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
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    Hmmm...middling review from the Pocket Tactics site
     
  13. Bi88les

    Bi88les Well-Known Member

    Jul 22, 2012
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    Does no one else think the movement controls are awful? I'm trying and failing to get used to getting around, and the shooting controls nearly got me killed before I figured out it was auto-fire while held.
    Still shows promise so far though...
     
  14. WickeyWare

    WickeyWare Well-Known Member

    Mar 22, 2011
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    iPhone Game Developer
    Coldwater
    Yeah, health and fuel :)
     
  15. WickeyWare

    WickeyWare Well-Known Member

    Mar 22, 2011
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    iPhone Game Developer
    Coldwater
    I think there is a decimal point 9.799...
     
  16. Myndflame

    Myndflame Well-Known Member

    Apr 18, 2013
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    It's also a negative decimal.
     
  17. SPAMBOT

    SPAMBOT Well-Known Member

    WickeyWare, there any chance you could PM me regarding my last post on the previous page... As in, Am I at the end of the game, what was the last bit of dialog I missed?

    Thanks in advance! :)
     
  18. irrelevantfish

    Jan 11, 2014
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    Ireland
    #198 irrelevantfish, Mar 7, 2014
    Last edited: Mar 7, 2014
    Nicely done overall.
     
  19. Pepelutin

    Pepelutin Well-Known Member

    Feb 14, 2013
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    Music teacher
    Belgium
    They don't appreciate... Like we say in french :"Il en faut pour tous les goƻts". Personally i like it so much!
     
  20. Havelcek

    Havelcek Well-Known Member
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    Apr 30, 2013
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    I'm having a devil of a time finding rubies...only 2 nodes and one treasure chest. Any tips?
     

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