Universal Mimpi Dreams (by Silicon Jelly s.r.o.)

Discussion in 'iPhone and iPad Games' started by touchy85, Mar 17, 2016.

  1. CM was the publisher for the others. This time I guess they decided to go without one.
     
  2. lokiman

    lokiman Well-Known Member

    Dec 13, 2012
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    That's right, Silicon Jelly is (and was) the original Mimpi developer.

    Anyway, congrats on being featured via big banner in games category! ;)
     
  3. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Yeah I was just the publisher - not the dev. They decided to self publish this one. Which is fine. I think they just wanted help with the original as it was their first title.
     
  4. Spindler

    Spindler Well-Known Member

    Dec 17, 2008
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    does this support MFi controllers on Apple TV?
     
  5. sakara214ever

    sakara214ever Well-Known Member

    May 10, 2012
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    Amazing game. Bought instantly no questions asked. Loved the first one love this.
     
  6. JaroslavStehlik

    JaroslavStehlik Active Member

    Nov 5, 2013
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    Team Leader at Silicon Jelly
    Prague / Czech Republic
    #26 JaroslavStehlik, Mar 18, 2016
    Last edited: Mar 18, 2016
    That is right Josh! Without Crescent Moon Games the first Mimpi would be probably invisible on the App Store.
     
  7. JaroslavStehlik

    JaroslavStehlik Active Member

    Nov 5, 2013
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    It does support MFI controller
     
  8. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
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    Mar 20, 2010
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    I'm in the Castle in the "toilet" section. The hint illustrated to jump on the pulley and the lid should open up to drain the liquid. However, it isn't working for me. Any advice?
     
  9. orangecan

    orangecan Well-Known Member

    Aug 9, 2011
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    If there's anyone put off by the fact that they didn't really get into the first one then please give this a go. In a moment of bored madness I bought this despite really not enjoying the last one but I'm loving this.

    It's easy but tremendous fun and very sweet (which isn't a word I would normally use but there you go).
     
  10. JaroslavStehlik

    JaroslavStehlik Active Member

    Nov 5, 2013
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    Hi there, We will look at the hint. The liquid should not drain. Thanks for the info!
     
  11. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
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    OK. Can you pm me the solution?
     
  12. JaroslavStehlik

    JaroslavStehlik Active Member

    Nov 5, 2013
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    #32 JaroslavStehlik, Mar 19, 2016
    Last edited: Mar 19, 2016
    Did you enjoyed the electricity level?

    Do you think that the sum puzzle part is way too easy?


    [​IMG]
     
  13. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
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    This game is one of my favorite games so far this year. While not known for the overall complexity of the puzzles, the game does have some pretty clever level design making for an entertaining and all-ages appealing game. The level I had the most challenge finding all the bones was the Ship; but, nothing that a few moments of pause, beard stroking and head scratching can't remedy. Mimpi Dreams puts great emphasis on the entire gaming experience, from the nuanced sounds and movements from our titular hero to the eye-catching and mesmerizing 2D artwork and animation. This game is really top shelf and is worth a spot on everyone's iDevice. Looking forward to more levels!
     
  14. JaroslavStehlik

    JaroslavStehlik Active Member

    Nov 5, 2013
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    Team Leader at Silicon Jelly
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    Thank you for your review!
    We will work hard to make Mimpi even better!
    Have a great weekend!
     
  15. favoyang

    favoyang Active Member

    Mar 6, 2009
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    Beijing, China
    #35 favoyang, Mar 20, 2016
    Last edited: Mar 20, 2016
    @JaroslavStehlik, nice job. Here's the scenario Mimpi could just wee-wee to solve the puzzle.

    [​IMG]
     
  16. JaroslavStehlik

    JaroslavStehlik Active Member

    Nov 5, 2013
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    Thank you. That is funny idea :)
    The only problem is that Mimpi would need really a "good shot" to
    extinguish the fire dragon :D
     
  17. favoyang

    favoyang Active Member

    Mar 6, 2009
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    Beijing, China
    That's true, where a single wee-wee cloud could help. (Make the color blue instead of yellow ;)).
     
  18. JaroslavStehlik

    JaroslavStehlik Active Member

    Nov 5, 2013
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    Team Leader at Silicon Jelly
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    #38 JaroslavStehlik, Mar 20, 2016
    Last edited: Mar 20, 2016
    Game design in this part was actually ridiculously hard
    and we changed this part like hundred times.
    We limited the cloud region on the dragon because Mimpi could go over the dragon
    and simply jump right on his back without solving the actual puzzle and without meeting the Knight etc.
    I still like the idea, but it always needs to be discussed with our designers :)

    Do you have more ideas which I can translate to our designers? :)
     
  19. JaroslavStehlik

    JaroslavStehlik Active Member

    Nov 5, 2013
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    Easter Eggs are unlocked only on Easter and yo have to find them in every level
     
  20. favoyang

    favoyang Active Member

    Mar 6, 2009
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    #40 favoyang, Mar 20, 2016
    Last edited: Mar 20, 2016
    Yeah, that makes sense. Level design is about trying little things back and forth. Don't worry, save the idea for later, make it an easter egg or something (for next year). I used to design an iOS game called Pee Monkey - Toilet Trainer years ago, not sure if that game can be still running on latest iOS or not. But this kind idea seems quite familiar for me LOL

    Will PM you when find other cool ideas.

    Cheers!
     

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