GameClub Mikey Shorts (by BeaverTap Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, Aug 22, 2012.

  1. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    I'm surprised that I still have 1 promo code left from last night. Guess things get quiet around here on a Friday night. :)

    First person to PM me gets it.
     
  2. Shaun glitch

    Shaun glitch Well-Known Member

    Aug 26, 2010
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    Uk yeah baby yeah
    Think everyone would rather pay for such a great little game :)
     
  3. mikeg123

    mikeg123 Well-Known Member

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    #523 mikeg123, Sep 8, 2012
    Last edited: Sep 8, 2012
    Haha, yeah I'd much rather have folks buy it, considering we are pretty much falling off all the charts now. The Apple N&N and What's Hot helped us on iPad side, but no love from Apple on the iPhone side of things.

    All the codes are gone now!
     
  4. Shaun glitch

    Shaun glitch Well-Known Member

    Aug 26, 2010
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    Uk yeah baby yeah
    #524 Shaun glitch, Sep 9, 2012
    Last edited: Sep 9, 2012
    For anyone playing challenge mode competitively jackmule started a

    "Mikey Shorts Challenge Mode leaderboard ". Thread

    For individual level scores current known high is 41,493 but only a few guys contributing ;) pop over! scores can help as they helped me and maybe you have sonething to add too :D

    Also how do you play currently playing as cringo Mikey :D

    http://i.imgur.com/TddMX.png
     
  5. Scorpion008

    Scorpion008 Well-Known Member

    Jun 18, 2011
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    Could you add an option for hold to slide?
     
  6. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    Are you asking for the ability to hold the slide button while in the air, so that when Mikey finally touches down he will slide?

    I don't think we'll add an option for that, only because a part of the challenge, and getting that perfect run, is the precise nature of the jumps and slides. Being able to hold the slide button down for arbitrary amounts of time kind of defeats that purpose.

    But maybe I'm not understanding what you are asking for, so let me know.
     
  7. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Congrats to you for the game, glad its done so well. Shows that platformers can work so well on iOS

    Sorry if you answered it before (i've been on holiday), i would LOVE a sequel to have enemies/moving platforms using the same style of graphic/buttons etc. Would work so well. I know this is a great speed runner game but i would love you guys to create a standard platformer.
     
  8. Malik112099

    Malik112099 Member

    Apr 15, 2012
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    I would love to be able to run against the ghost of people on the leader boards. I have no clue how some of these guys are getting through the levels so fast.
     
  9. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    Thanks! I think a lot of people would like to see a full-blown traditional platfomer. And while we think it would be a lot of fun to do, we also realize that it would be a huge undertaking. Probably beyond the scope of just the two of us. IOW, we'd probably need a larger team of folks, money, and time. :) But who knows what direction we'll go in the future.

    Another highly requested feature. I think it would be cool, and something I'd like to investigate. But I have no idea how we'd even go about adding this feature at the moment. In short, something I think would be fun and cool to do, but don't expect anything soon. ;)
     
  10. Scorpion008

    Scorpion008 Well-Known Member

    Jun 18, 2011
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    No, I mean if you're sliding under an obstacle, and there's another need-to-slide-under obstacle right away, you can just hold the slide for both of them.
     
  11. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    Gotcha! But I still don't think we'll add an option for that. As I mentioned before, a perfect run is measured by how precise your movements are, and that includes the timing of your slides. Granted, having a hold-to-slide for multiple slide obstacles isn't going to give anyone a huge advantage (over having to press slide every time), but we have so few obstacles (and no enemies) as it is, that we need to have something to challenge players.

    But thanks for the request, and sorry for being a downer. :)
     
  12. Scorpion008

    Scorpion008 Well-Known Member

    Jun 18, 2011
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    Any pics of the wizard hat? I have unlocked everything else.
     
  13. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    I couldn't help noticing the number of GC users and fastest 1-1 time this morning:

    [​IMG]
     
  14. nfong

    nfong Well-Known Member

    Aug 30, 2011
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    Lol, talk about an epic coincidence xP
    Would've been even more perfect if there were 27,050 players.
     
  15. RaptorF35

    RaptorF35 Well-Known Member

    Feb 10, 2010
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    On a Motherboard
    Theoretically, the top time could actually be 27.051, rounded to what it is now ;)

    I've been playing through the story levels one at a time, currently on 5-1. 22 hours of game time, and I haven't started challenge mode :D
     
  16. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    You might be right about the time. ;)

    Wow, 22 hours and you haven't even played Challenge mode?!? That is crazy (in a good way)! :)
     
  17. Malik112099

    Malik112099 Member

    Apr 15, 2012
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    1000 Heroz had the feature. Maybe that's a good starting point.
     
  18. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    I'm guessing most games that support the ability to pass around ghost data either use OpenFeint/GREE or some custom server. I know that OF supports challenges (not quite what we're talking about here), and the ability to store arbitrary data, which could be ghost data. We originally had plans to add OF, but decided it wasn't worth the hassle.

    Game Center doesn't seem to offer anything beyond challenges and multiplayer support.

    Like I said, it would be very cool to allow people to watch the top score ghost, and maybe someday I'll try to wrap my head around it. :)
     
  19. NinthNinja

    NinthNinja Well-Known Member

    Jan 31, 2011
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    With Openfeint you can store blob data to a high score - unfortunately OpenFeint is no longer supported by GREE and I've been told that the servers will be taken off line by the end of the year.

    I'm not sure the new GREE platform can do this.

    Scoreloop can also save blob data to high scores but Blackberry/RIM now own this and it's future maybe uncertain.

    To be on the safe side because most of these 3rd party APIs are in flux at the moment the best option would be to implement your own server.

    It's a real shame about Openfeint because it was very easy to implement ghosts to high score :(
     
  20. cy@n

    cy@n Well-Known Member

    Feb 1, 2011
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    Hi guys :cool:
    How to find a shortcut?
    May you direct me to one of them?
    Thanks and cheers!
     

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