You say that the rate doesn't have a huge gap between something like 8 or 9, but do you know how that stacks in the long run? I'm not trying to be a smartass, but in Pokémon the difference may be ridiculous on a fully leveled pokémon (specially with proper nature and correct training).
Lol I forgot how to get out of the wind place haha I've been going through portals like crazy Edit: so from the story I've got 300 diamonds so far and a few eggs. Should I wait until I nearly have all the micromons so I have a chance to get the extra special ones from the jackpot? Also, once you reach fever mode at the jackpot, does it stay there or does it reset? Should I use my gold egg now or later?
I have encountered a really nasty and gamebreaking bug, and i really need some help.. I have been playing the game for about 3-4 hours. But right after i had purchased diamonds for 9,99 $ and captured a super rare DR 10 micromon the game crashed to home screen. And when i started the game back up, i still had my diamonds but the super rare DR10 was gone. BUT the worst thing was that i was spawned INSIDE the dense forest on route 1, and now i am unable to move!!! I have restarted the game several times, but i am still trapped inside. Are there any way i can teleport or do something to get unstuck? If the devs are reading this forum, please help me. I don't want to loose my progression...
Your number of micromon have no effect on the jackpot, as far as I know. Fever mode resets after you reach the maximum that let's you have like a one three chance with the legendaries, godly and ultra rare. Depends. If you want to top the online multiplayer chart, fill your team up with low level Micromons and do the slots, get a low level powerful micromon, and spend unimaginable hours levelling it up so it has extra HP, an then get beaten anyways by people who have an entire team of all Godly. Or, just save them until you are at a higher level to save yourself the nightmare of levelling everything up.
I feel like I'm "doing something wrong" Can you only heal all your mons at the lab? So in the beach area I feel like I have to constantly run back there because I only have like 300 gold. How the hell do I get more money? Random battles barely give you anything.
I was training a DR8 Soltraze for a while, and manage to get a DR10 Soltraze from an egg. At around level 50, DR 10 had around 25 more HP, 11 higher attack, and 5 higher defense. I would say if you plan to get everything to lv 99 just double those differences to get a good idea of how the DRs will impact your endgame team. So in this case, at level 99 each DR level you go below 10 will decrease your HP by 25, Attack by 10, and defense by 5. This was just for soltraze, so I imagine that other monsters will have different stat changes based on their standard stats to begin with (a more tanky monster might have more defense in general, so they might see a bigger decrease in defense just because they have more of it. To put things in perspective, I believe that defense was around 50, attack was around 100, and HP was around 150.
The beginning of the game is a bit tough, since the enemy monsters you'll fight level up rather quickly. I would just skip the tamer battles in the first area and make your way to navia, avoiding wild monster battles if you can. When you get to Navia heal your team in the shop and go grind against the wild monsters there to get your team into better fighting shape. Might be good also to catch a few new monsters to round out your team.
Crap. That's terrible. I know at least a rep from the publisher is on this forum, and they are in communication with the devs. Hopefully they see this. While we're talking about bugs, I think the mission to collect gold pebbles for Jade's dad is bugged, since you're supposed to get an egg as a reward and he doesn't give you anything.
I want to love this game. It's got an amazing level of polish but the amount of dialogue is ridiculous. It's slow and tedious to read all of this useless text. There's always these 1-2 second delays everywhere and it's just so annoying. I mean I appreciate the effort to put some story behind this but come on it's the gameplay that matters. Nobody plays Pokemon for the story. Cut this garbage out and speed it up. I also got ripped off from IAP. Tried to buy 100 crystals for the bike, the game got stuck in LOADING APP STORE. I forced quit. Restarted. It prompted my purchase so I confirmed. No crystals.
It takes awhile sometimes for the purchases. Be patient and don't cancel out, it will pull through. I've made multiple purchases and always have to wait 1-2 minutes while it says connecting purchase... Also these types of games are known for that. A ton of people love the humor in the game. They've been known for goofy stories and quirky character traits. I like it as I'm sure most lovers of the genre do.
Do you guys agree with how some evolved monsters speed drops? My dinoto had 4 speed, but when it evolved to diroaster it dropped to 2. Yet they do the same damage.... So if the games gonna drop speed when evolving, it should also give a significant attack boost with that (like how they add more to health for the next level up after an evolving). Many skills need to be buffed and reworked. For example also on my diroaster, at an earlier level i unlocked a skill that boosts attack by 25% for 6 turns. Just now at level 40, i unlocked a skill that boosts attack by 20% for 6 turns, at a cost of 10% health. They both state that they do not stack. So what is even the point of the second skill??? The second one even costs more stamina If it were a 30% boost in attack that would make sense. Theres a LOT of skills like that in this game, which is why im saying a lot of them should be redone so that it makes sense But still, awesome game. Does anybody know how you can make suggestions to devs?
After extensive "testing", I can positively say that the Passive ability that have a 20% chance of reviving you when you faint does not work in Multiplayer. I never died enough times in single player to confirm if it even works at all. Source: 200+ battles in multiplayer using only one micromon. EDIT: it just dawned on me that perhaps it might work if I had more then one in my team at the time of fainting. Someone else please work on this one to confirm if they can.
Apart from that Focus Attack bug, I am really enjoying this game so far. Onto the rock type leader. One of the coolest maps I've ever seen.
Most the abilities are rubbish sadly like chances to put to sleep for 1 turn or stun, it takes you 1 move to try and then if it works they only miss one turn anyway which is what you wasted on it. I like punch though, does damage and concussion chance for free! I also like the story btw, I wouldn't remove it at all.
The benefit from gaining one turn on them is actually pretty great. You effectively turn the table towards you, at least that's how I see it. Moves like Rock Wall accomplishes this in a far better and less risky way though, but massive stamina usage.
UPDATE: I emailed the devs regarding this issue, and i probably should have had the patience to wait for them to fix it.. But i really wanted to play, so i figured i could start a new save and maybe use a couple of ours to catch up to where i was progression wise.. WELL, what happened then was that all my 1150 diamonds was lost!!! Apparently this IAP currency is linked to your save file!?? This can't be right!? I have played hundreds of different ios games for the past 4 years, but this have to be the worst i have ever seen... Is it no security at all? It's also worth mentioning that i really LOVE this game, and i actually want to keep playing.. But this have to be fixed, ASAP!
How haha? So look at it this way. First turn, you use rock wall. He attacks and does no damage. Now its the second turn. Youre down 80 stamina, he has full health, you have full health. Theres no difference from the first turn there, so basically you just spend 80 stamina for nothing lol. Same thing applies to moves that stun for one turn that dont do damage too. Or moves that put them to sleep that also dont do damage.