Totally agree. With Pokemon it was almost impossible to gain a 31 Individual Value in each stat (6 total). Back in those day's i needed to use IV calculators and manually keep track of Effort Values to create the ultimate team (not to mention breeding in special moves).
Any suggestions on which monsters I should try to get in the first few areas (outside the research center and navia)? So far I've got finleon, tarble, tagu, picoco, vellow, and krito and I just got to navia. They're between lvl 4-9 right now so I'd like to know what to look out for while I train.
I would like to play multiplayer eventually which is why I only want DR10 but for now until I complete the game and finish levelling I'm not bothering with it. I have about 9 Micromon on DR10 and see so many more I want it the highest I usually get is 8/9 and I still kill it. It's like Christmas when a 10 pops up even if it's one I don't even want! I have Gedusa, Kritolo, Capugle, Findoran, Wavefant , Wizleon, Crestar, Genking and Terrarail. Sadly Terrarail was from the wheel so I still need Luntail. I only actually like Wavefant, Wizleon and maybe Findoran, his passive sucks though.
I did a little test of my own because it was bothering me not knowing how large the gap is between DRs. Rino Level 10 Health/Attack/Defense/Speed DR 3 - 66/53/20/2 DR 5 - 69/55/21/2 DR 10 - 75/60/23/2 All hand raised from level 1 ( there seems to be a gap from hand raised Micromons to egg hatched high level Micromon ) Small scale, but you can see the difference. Also, DR1 is probably the rarest type in the game, not DR 10.
Nice. Looks like DR10 is about 15% stronger than DR1 (devs love that 15%). 1-2% wouldn't really matter that much so I won't feel as bad about catching a DR 8 or 9.
That was fast. There's already some people on multiplayer walking around with an entire team of level 99 Godly Micromons. The multiplayer needs some changes ASAP.
Don't blame the devs for A) wanting to make money and B) your own anal retentive obsessions. I've played nearly every Pokemon game since the Sapphire/Ruby GBA generation and, know what, not only does an analogous mechanic exist in every single one of them, it's far more difficult to get even near perfect monsters, and those games set you back $35 with no way of getting them guaranteed. Getting to near perfect Pokemon involves dozens of hours of breeding and testing for IV values. And getting a genuinely perfect Pokemon means one thing: you cheated. Here, if you really can't live without having a party of all perfect monsters and find the hunt boring and tedious (thereby showing a lack of compatibility with the genre), throw a few dollars at the devs and, ta-da, done. You don't need perfect Pokemon and you don't need perfect Micromon. Game has been out 3 days and you're disappointed you can't have everything already for $1? As usual, it's a mechanic that involuntarily affects exactly zero people. You don't need DR10s, but you can get DR10s in-game by putting in the time or paying some money - how can anyone argue there is anything wrong with that? Some people just want to be unhappy.
Whats the point of the counter attack passive skill? It gives a 30% chance to do 2 damage when the opponent attacks lol
Are you sure? Which micromon was that? The last time I got counter attacked, I thought it took off a decent chunk off my Micro.
Vellow, mine is level 13 and the counter attack passive skill does 2 damage haha. The thing is on the icon/picture of the skill, it has a big 2 on it. So thats making me think that that number isnt going up
Here's what Insay. Yes this game is pretty cool and very we'll done and very very cheap at the 99 cent price tag. But honestly I say just get the GBA emulator and play some Pokemon fire red or emerald or any of the old school ones. This game can never best those.
Great game so far, but I think buff skills need to be reworked. For example, an attack buff skill gives 15% damage for 6 turns. For glareon, it also uses 10-25% of its HP. So basically, youre giving up 1 turn, 10-25% HP (on certain micromon), to get 15% damage for 6 turns. By the end of those 6 turns, youll have done an extra 90% damage. But in that same time, you could have done 7 attacks. I also read some people saying the speed buff skills dont do anything. The defense debuff skills are pointless as well because in that one turn that was wasted, you would have done more damage than the debuff would add on. So what is the point in using any of the buff/debuff skills? EDIT: Also, i just played a arena match and i was about to win and the guy disconnected. It said i still got 30 BP, however at the bottom it says 0 BP and i cant claim that first 30 BP prize. What gives? I just won a match, and it said it gave me 30 BP again. Im still at 0. When i click on the leaderboards it says i have 30. I should have 60 lol
Holy crap, you're right. I stood there turtling up and healing to wait for the opponent to get hurt from counter. I didn't even get 2. I got 0. Extremely useless in all circumstances.
We'd still need to know how the growth is managed. In pokemon the pokemons which you defeat matters on stat growth, so unless you killed the exact same number of the exact same micromons those numbers means nothing. On the other hand, if the growth/experience system is not as complex as pokemon's (I don't think it is, pokemon is mind blowing deep), then that might give us an idea.
I strongly doubt that the game would have an EV system and NOT show you it. It is very eager to show you the DR because of the whole money incentive thing, and it wouldn't take much to motivate me if I know there's a way to pay away the pain of killing a million pidgey all over again.
I'm on a iPad Mini 1st gen every else wifi works fine but the arena I get the same exact issues waiting for players and then crash.. I think ether players are being notifyed to play online when they don't want to and maybe cancel and then it crashes us ...
LOL just tried it. Mine did 50% more damage. 3! This skill needs a major buff in damage or it needs an additional buff/debuff on trigger. I'd go with bonus damage on next hit. Confuse might make it too potent.
That's true. The game seems to be much more transparent as an incentive to buy the good stuff. Ah, how many ghastlys I killed to make my perfect mewtwo... it was painful.
Aesthetically, I actually like the look of Micromon more than pokemon, and the way the overworld works is pretty cool too (particularly the system for initiating wild micromon battles). If it had a better battle system I think I would have no problem picking it over pokemon. Plus, it's new. I've played the pokemon games to death, the storyline is so predictable now that I've almost memorized all the lines. Just being different gives micromon an edge.