iPad Meteor Blitz by Alley Labs (v1.6 - Retina Display)

Discussion in 'iPhone and iPad Games' started by Veratek, Sep 16, 2009.

  1. arn

    arn Administrator
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    Apr 19, 2008
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    I think the trick is moving out of the way. So you turn on your gravity gun, and the meteor starts moving towards you, if you move out of hte way, it will swing around you.

    takes a little practice.

    arn
     
  2. darchinst

    darchinst Well-Known Member

    May 26, 2009
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    #182 darchinst, Sep 16, 2009
    Last edited: Sep 16, 2009
    just wow. once you get the hang of the gravity gun twirl it's the best weapon in an iphone game yet. and the wrap around after you finish the game with double difficulty? that is sweet, thanks devs. the more i play this, the more amazed i am. i really loved isotope, but this just blows it away completely. the graphics are constantly surprising me, the speed of launch and gameplay are awesome. the size of the playing field alone has ruined isotope for me. after flying around a globe playing this, i played isotope and felt let down being stuck in a little box... i found my new favorite shooter.

    btw, i play with shake to boost. i usually hate shake too on games, but it works here, and it works best set to boost.

    watch the video diffusion8r to learn to twirl. you have to start the twirl as soon as your 'tractor beam' grabs the object. make it miss you. reminds me of the great douglas adams, 'you see, the trick to flying is simply to fall and forget to hit the ground'
     
  3. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    Cool, thanks, will try that out. :)
     
  4. Alley Labs

    Alley Labs Well-Known Member

    I'll get a new video up on this thread for you guys tomorrow that breaks down how to swing enemies and meteors with the gravity gun a little more in depth. Cool? We'll show you how to chuck snakes. :cool:
     
  5. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    @Alley Labs Does the ship's acceleration increase as you move further away from center with the controls? If so, can you include an user option to disable this so our ship only moves at one velocity?
     
  6. Alley Labs

    Alley Labs Well-Known Member

    Yes, the ship moves faster as you move farther from the center of the left joystick control. I can't speak on a user option to disable that at the moment, but I would say that I think you would be at a distinct disadvantage if the ship only moved at one speed. There are definitely some times when I feel like I need to dart around and others where I want to move pretty cautiously.
     
  7. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    #187 Big Albie, Sep 16, 2009
    Last edited: Sep 17, 2009
    Review: Meteor Blitz blasts into town with a satisfying top-down shooter

    Dual shooters seem to be as common as Match-3 and tower defense games in the iTunes store so it often takes something quite different to garner attention. Meteor Blitz certainly fits “different” delivering a visual and gameplay experience that frankly put it into the upper echelon in the category. If I were only talking about responsive controls, Meteor Blitz would already be a standout. However, it’s really the art and animation that pound this one home and comes with my highest recommendation.

    The theme behind Meteor Blitz is Armageddon beginning on Earth and eventually on other worlds as each faces a barrage of meteors and a plethora of enemies intent on wiping out humanity. As a top-down shooter, the objective is a combination of dodge and shoot as you maneuver through fields of debris and fast approaching enemies including bosses set in 6 different worlds. One added element is the collection of rings which appear after destroying enemies which can then be used to upgrade weapons, hopefully increasing your odds for survival.

    Visually, the game looks amazing and runs extremely smooth on my iPod Touch 2g 3.0. For me, the meteors look like meteors and the enemies, well, look like enemies, but it’s the backgrounds that do it for me. When you’re flying over Earth for example, you’re not simply looking at a blue background with an occasional continent that appears every so often. There is cloud cover and haze that really give the background some depth. Later with the more otherworldly locations such as the lava planet and the barren ice world, the visuals pop and serve as a great backdrop to all the chaos above.

    Meteor Blitz consists of two game modes: Arcade and Survival. Arcade takes you through the 6 worlds each of which has 5 stages that must be completed to unlock the next world. Survival tests your high-scoring abilities in an ongoing blitz of meteors and alien ships before losing all your lives. The dual-stick control scheme is among one of the strongest I’ve used providing responsive movement and accurate shooting. The left stick controls steering while the right is used for targeted shooting. A rather nice touch is the automatic pause function which is activated when you lift your thumbs off the screen. The devs may want to consider adding alternate control options since dual control pads may not appeal to everyone. But they did include other things such an auto-save function (that saves everything exactly where you left off), online scoreboards, and the ability to listen to your own music while playing.

    As I mentioned, rings are collected that can be used to purchase weapons upgrades. Your ship has three weapons each upgradeable several times for a price: plasma gun, flamethrower, and ice cannon. In addition, the rings can also be used for upgrading nukes, boost and gravity gun. Nukes are your typical ho-hum screen-clearing bombs, but the gravity gun is a fun weapon and incorporates physics into the game. When activated, the gravity gun is used to attract meteors and then propel them at enemies, which when done right is quite exhilarating. Done wrong, and you end up damaging or destroying your own ship. Boost gives you a speed jolt as destroy everything in your path. Both boost and bombs can be set to activate by shaking your device, and for those like me who hate shaking my device, a double-tap option on the movement sticks are available—left control stick for boost, right control stick for gravity gun. Just remember to double tap again to release an object when using the gravity gun.

    Because there are different types of obstacles, understanding and mastering the three weapons is essential since they have different effects. Learning to shuffle weapons which is done through the on-screen shuffle bar, during the intensity adds significantly to the gameplay. As is typical with asteroid shooters, large meteors inconveniently separate into smaller pieces when hit, and thus become more obstacles. Meteor Blitz takes it a step further as objects hurling through the upper atmosphere come in all shapes, sizes and materials. For example, frozen objects which are basically giant snowballs are more easily neutralized with the flamethrower, while the flames on fireballs are readily dispatched with the ice gun. Don’t get me wrong, you can still rely on the handy plasma gun, but it will just prolong the task at hand.

    Meteor Blitz does a nice job integrating boss fights in each stage. Bosses have health bars so you can see your progress, and once defeated, you move on to the next stage. Keep in mind, bosses yield the most rings so you’ll want to collect as many as possible for upgrades. And there are also temporary power ups that you need to shoot in order to collect including extra lives, bombs, shields, enemy slow down, and the ability to attract coins. On the top of that, Meteor Blitz has an achievement system with recognition for enemies destroyed, points scored, and worlds saved.

    The gameplay is frenzied and one that I enjoy tremendously. It’s been a while since I’ve been able to say that since I tend to become jaded after playing with as many games as I have. The game starts out rather easily, but don’t let that trick you into complacency. Meteor Blitz gets more difficult as meteors literally drop right on top of you, and enemies spawn in larger and larger numbers. Being able to see clearly through the carnage is one challenge as the visual effects are everywhere in the form of high energy explosions as well as the weapons fire. Initially, you may be able to get through stages without using the boost, but as the stages get more crowded, speeding through and blasting your way out will be your only option. The gravity gun adds a new dimension to the gameplay, and once you’re comfortable with it, it’s a rather handy tool in your arsenal.

    Meteor Blitz really does put a blitz on the category because it offers the familiarity of a top-down shooter, yet provides quite a different experience that makes it one of the best. Responsive controls, high quality visuals, gameplay depth and overall polish make Meteor Blitz an easy choice.

    Albie Meter: 5 Stars (one of the top shooters and recommended for anyone who’s even remotely interested; definitely a worthy addition and has enough differences to set it apart from others)
     
  8. Grubjelly

    Grubjelly Well-Known Member

    Jun 19, 2009
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    I had had no crashing and left a glowing review in the app store, but then suddenly it crashed for the first time when I was at 1.35 mill in arcade mode and two lives left. It said "global 2" all along, but that game did not continue when I restarted the app. Also, I submitted 60k to to the survival leaderboard (name lukeb) this afternoon, but when I tried to exit the name entry screen after a lower scoring run (47k) later, it ended up overwriting the 60k which no longer appears in the local scores screen. Not a huge deal, considering this a 1.0 release, but I just thought it best to report those quirks in the app. OS 3.0, 2nd gen ipod touch, restarted app after installing.
     
  9. Aldex Oun

    Aldex Oun Well-Known Member

    Aug 15, 2009
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    I posted earlier with the same problem. On the active ranking in arcade I was ranked 1, then it crashed and lost all my progress, sucked big time, to the point where I haven't tried again since. I'm just afraid if I put a lot more effort into it, it's going to happen again, knowing my luck, it might haha.
     
  10. RM imagery

    RM imagery Well-Known Member

    Jan 12, 2009
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    Very nice and thorough review as always Big Albie.
     
  11. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    Thanks. I do what I can :)
     
  12. Veratek

    Veratek Well-Known Member

    Mar 26, 2009
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    Finally got some quality time with the game myself and got to #3 in survival :D That mode is done soo well, I think the difficulty ramps up perfectly - even the upgrade system stands the test of time because it doesn't feed you too many rings. And the costs of higher level upgrades seem very balanced.
     
  13. GaiaIllusion

    GaiaIllusion Well-Known Member

    May 6, 2009
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    Well, downloaded fresh from iTunes and synced. Just gotta finish my homework now and I'll spend some good time with this.

    Gotta love those dual-stick shooter. :)
     
  14. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    well, I just scored my personal best of 26,000

    how do you unlock the other levels?

    i keep flinging myself into stuff with the sudden and unexpected accelerations
     
  15. GaiaIllusion

    GaiaIllusion Well-Known Member

    May 6, 2009
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    I think you just have to beat the stages for each world to move on.
    I'm not sure, but I also think the boosts give you temporary invincibility while in boost.
    I set off the shake controls for it in settings and use the double tap.
     
  16. The Bat Outta Hell

    The Bat Outta Hell Moderator
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    Devilishly you need to complete stages, I think there's five on each map.

    My high score is 96,000
     
  17. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    well, i think its gonna have to be a cold day in hell before i see those other stages at the rate i'm going
     
  18. darchinst

    darchinst Well-Known Member

    May 26, 2009
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    i know more than 16 people own this game, go post a review or a rating on itunes! i'd like to see this game get up in the charts so that the dev is motivated to add features & refine.
     
  19. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Not that I don't want to read through 20 pages of "omfg!", but is this game striclty arcade/survival, or is there some sort of structured mode as well that will satisfy those who like some linearity.
     
  20. darchinst

    darchinst Well-Known Member

    May 26, 2009
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    there isn't a story with missions. the only linearity is that you have to fight through 5 levels with a boss at the end of each to get to the next world (there are 6 of those.) I think it works well like this, i'd rather not sit through a cut scene listening to a cheesy story. kill everyone, fight a boss, move on to the next thing that is harder. rinse and repeat until you beat all 6 worlds. then it flips back to world one, but twice as many enemies and twice as hard.
     

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