Can anyone tell me a way to solve the free medal problem? Every time I tap it I always return to the MSD main menu
Whoops! Thanks for catching that mistake! It seems like I missed all the units that came before this update. I'll edit the tier list to include them! As of now, these are the tiers for the units I missed: Hunter Walker: S- Invader: B Invader UFO: D
Deck Advice Hoping I can get some deck advice, my current deck is -Mars People Cadre (planning on replacing with Tar Men when I get the medals) -Leona -Airborne Melty Honey -Morden Robot -Patrol Bot -Black Hound -Slug Flyer -Cyborg Allen O'Neil -Hi-Do -Donald Morden
Ok guys as you've probably figured out by now, I absolutely SUCK at knowing the names of the characters, so I'll do my best... I cannot wait for that big plane to be released... I want that thing in my deck so bad. I mean I have Jupiter King and General Morden but that thing looks way bigger and more menacing. Also... does anyone know if we'll get that ship in? On the current Map, stage 4, it's the final line of defense in mission 4. That huge metalic ship. I would want that in my deck too
The plane, or the Keesi's fate is unknown, even though hackers managed to tap into its power. Android users will probably know in next thursday, with iPhone users getting it a week or two later (Like usual) Big Shiee will possibly never be available to users, as it's a PvE special boss unit . If it does, that means the Huge Hermit, Dragon Nosuke would be for sale too, but I seriously SNK will release these boss units.
I play this thing for so long now, ever since EA made PvZ 2 so stupid hard that you pretty much need to grind for a year or spend $100+ to win. Anyway, I only play singleplayer, but here's the setup I use: W. MORTAR / ZOMBIE (SCIENTIST) [W. mortar has the longest range and can be repositioned, scientist zombie stops most rush attempts] CLONE ERI [special can reach mortars behind walls and can sometimes act as anti-air] TAR MAN [absurdly effective and spammable tank for the low cost of 75 AP, some low-level anti-air] ELITE ARABIAN SOLDIER / SPECIAL FORCE (RIDER) [Arabian can cover for Tar Man and Clone Eri; Rider can soak projectiles without flinching and deal some damage before most units can react, Big Shiee is especially vulnerable to Rider spam] AIRBORNE MELTY HONEY [unflinchable aerial wall that becomes a ground tank; still slow though] PTOLEMAIC SLUG [massive splash damage as its basic attack, anti-air capability] R. SHOBU [air-ground support] SLUG FLYER [anti-air special] IRON NOKANA [unflinchable wall with a massive hitbox; I use the original red version because Iron Nokana II's special takes too long for so little damage] METAL REAR [its basic attack deals absurd amounts of damage, SNK pls stop buffing this unit so I have a reason to use Hi-Do] I'd like any suggestions on how to improve on this setup. Also, interesting thing about Winged Invader: their projectile does huge amounts of damage, but has absolutely no splash damage. Still a pretty mediocre unit overall.
Yeah, it seems like a good deck, but sadly, late game and hunter walkers will absolutely crush this deck. Also, I think it was unnecessary to put down what the unit actually does, we know what it does lol. But off to the suggestions! First off, I don't know what this deck is trying to achieve. A defensive stall with a good mid-game but no late game? Winter Mortars are used so you prevent your opponent from getting to late game, while you get to late game before them. However, your late game units, even if you can call them late game, does not have the punch. Most of your deck has aggro-rushy units that become useless once you hit late game. Second, the Hunter Walker weakness. Let me list off the units that the Hunter Walker easily kills in this deck. Winter Mortar, Scientist Zombie, Clone Fio (Not Eri, Eri is the one with the flame shot), R. Shobu, Slug Flyer. Yes, you have the Ptolemaic Slug, but that needs to stack and stacking Ptolemaic Slugs are quite difficult. Now, to be nice, your late game is absolutely terrible. R-Shobu, Slug Flyer, Iron Nokana, Metal Rear for late game? Any other well formed late game will always beat yours, no matter what. In fact, I can see a Karn/Shoe comboed with Hi-Do and Donald Morden easily taking out this whole deck, once it reaches the late game. For Metal Rear, SNK never buffed its damage, only its HP, so I don't know where you're getting that from. Also, Hi-Do is better than the Metal Rear endgame wise. His basic attack is good damage and does reach airlevel. And the Hi-Do's special absolutely punishes air and mortars (If in range). Stacking 3 Hi-Dos, which is usually easier to do than Ptolemaic Slugs just due to sheer HP, means you have won the game, as that point, you can constantly have one Hi-Do batter your opponent down with the devastating special. Replace the R-Shobu for at least R.R-Shobu or another boss unit. Hunter Walkers, Hi-Dos, Karn, Shoe, Mortars, Airborne Melty Honey, Slug Flyers, are all now popular anti-air and it doesn't take much to take R-Shobus out now. You might think its ok once you fired the two missile barrages, but trust me, I've came back more than once since my Hi-Do knocked down my opponent's R-Shobu and gave me the AP to turn it back to my favor. Iron Nokana for Mar Mecha. Iron Nokana sucks. Literally, as a wall, its been outclassed by multiple things now. Its HP to AP ratio is one of the worst for a wall. You're better off with a Mars Mecha if you seriously want another wall. Although I would recommend another boss unit once again. Scientist Zombie for something else. Literally, I cannot give you a suggestion. Anything but scientist zombie, it doesn't stop any rush that Tar Man can't stop.
Okay then, this is my new (theoretical) deck once I get enough cash: W. MORTAR TAR MAN ELITE ARABIAN SOLDIER > HUNTER WALKER AIRBORNE MELTY HONEY PTOLEMAIC SLUG > R.R-SHOBU > PROTOGUNNER SLUG FLYER > HI-DO I'm not sure what kind of deck I'm trying to make myself; I just want something that can reliably S-Rank the bonus stages in the yellow world.
I wouldn't use RR shobu or r shobu or any low hp air units. The ptol slug, slug flyer, hi do, or hunter walker just destroys them. Early game hunter walkers or ptol slug take them out. Then by mid game to late game you'll see slug flyers all the time. I think the air units are easily taken out and the only time I see the shobus being useful is when you already have the lead or the opponent has no anti air. Air units = free points
Im not a hacker but after some time i found that all the boss units are usable through hacking and editing also im just testing hacks on my phone cause i have all my data stored in my tablet
I would rather not want you to share on how you did it, nor the conclusions you get from the hacked units.
Hey Hyun, you seem really knowledgeable about this game, and the current meta surrounding Wi-Fi battles, think you can help me out with my deck? -Mars People Cadre (Planning on switching this out, maybe Tar Men or W. Mortar?) -Leona -Airborne Melty Honey -Morden Robot -Patrol Bot -Black Hound -Slug Flyer -Cyborg Allen O'Neil (F-8 Advised me on switching this to a good wall, like Mars Mecha) -Hi-Do -Donald Morden Also, I notice a lot of the times in 2v2 that my partner and I will usually get overwhelmed before I can pull out a Hi-Do or Morden, but if the battle gets to late game I notice I have an easier time. Is my early game too weak?
Okay fellas help me out here.... Slot 4... what to do??? I have tried numerous numerous different units... usually fall back on girdia-o pm or di cokka pm... have tried elite soldier, slugnoid, sasquatch, regular di cokka claw unit donkey slug geez # I like my deck just can't seem to find a fit for that slot! Thanks for any input #
Hey has anyone's game been crashing a lot recently? The past week the game has been crashing especially when I'm about to win lol. I'm playing it on a s5. Any advice?
Most of your units have a very close firing range. That's like a bit of unstable as they'd be destroyed together. If you insist using Tarman+Girida-O+Ptolemaic Slug+Shoe/Karn, you will need 1-2 more wall units to keep them from storm of bullets.