New Units ver 1.16.0 [in english] ver. 1.16.0 1) New areas 2) New units 3) New Special Missions 4) Balance of certain units (The production speed of Mortar Soldiers, Winter Mortar Soldiers, and Guerrilla Mortar Soldiers has been increased)
As of now, an alien deck would do ok in the mid game stage of the game, but lack the late game punch to survive any later than that. But, its still ok and my would look a little like this: 1. Tar Man 2. Mars Cadre 3. Ring Laser Mecha 4. Hunter Walker 5. Invader 6. Winged Invader 7. Crab Tank 8. Monoeye 9. Mars Mecha 10. Vanguard Trust me though, an alien deck wouldn't be competitive until they at least get another boss unit.
This is my alien deck. It sucks; but it's fun for a minute. Like Hyun said will suck until more heavies.
Hey I wanted to say thanks to everyone for all the tips in this forum! I was wondering if you guys could give feedback on my deck. 1 W Bazooka soldier 2 Leona 3 Special Force Rider 4 Morden Robot 5 Ptolemaic slug 6 Airborne Melty Honey 7 Slug Flyer 8 Karn 9 Shoe 10 Hi-Do What units should I take out and replace with? I got about 273 medals for now. I usually win medium to longer maps. Most of my losses come from smaller maps. btw Whats everyone's favorite unit? mines Hi-do. Its attacks are just so epic.
try using hung mummy and mortar together with leona, pto slug and rider. should be fun. middle game you can try zombfio, hunter, donald. patbot... play around and see what fits your style.
Since much like my deck, albeit you replaced the Girida-O Ver.P.M, Di-Cokka Ver.P.M, Tar man, and Donald Morden. Replace Leona with Tar man, Leona is seriously obsolete, and will only catch complete noobs off-guard. Morden Robot with something more powerful in 140~200 ap range, as you don't need two walls if you already have the Airborne Melty Honey. Edit: Also congrat on the 200th page guys!
Hello, i'm new here but i follow the thread since a long time. Thank for your advices. Now I really need your help to build a special deck. As I have purchased many Ptolemaic units, I would like to have a full deck to get the 10%bonus even if I know It will be a little bit less competitive than a rebel deck or mixed deck. I do it for fun! What I though: 1. Special force rider* 2. Flying Tarma*, good rushing combo with the rider 3. Claw Unit* 4. Girida-O or Di-cokka? 5. Ptolemaic Slug* 6. Sarubia, solid tank with no knock back but it's slow... 7.Black Hound*, air cleaner with the slug 8. Commander 9. Hover unit? For mass spam with commander 10. Metal Rear * I have those units + guerilla mortar I think the main drawback would be the lack of convenient wall to protect the Rear, like Donald Morden. Sarubia has 11.000 hp at lvl 30, maybe enought?
Hi .. I am new here too, but if you can take my advice : get away from commander & hover unit, they are just a devastating curse upon you and your partner !! Why? Because like Hyun said it just gives your opponent a very huge AP so he can summon any thing he like on you in a short time ..
Thanks for everyone's input!. Yeah commander is definitely not good. Gives too much free ap, especially against slug flyer. When I see someone use commander, I know I'm going to win the match lol. I was wondering if any of the defensive units that are built from the miner, like iron iso are any good? What other instant damage units are good besides the flying tara pm and special force rider?
Slug Flyer's special barely touches the Hunter Walker, they have such a small hit box. Currently these units are able to hit the Hunter Walker reliably: Ptolemaic Slug (Special) Hi-Do (Special) Shoe & Karn (Normal & Special(Not Karn)) Protogunner (Special) Flying Invader (Special) Edit: Added Flying Invader
OK, so I restarted the game and I have release almost all POWs, so this is my new deck 1. Ralf 2. Native 3. Rebel Mortar 4. Elite Arabian 5. Cyborg Allen 6. Ptolemaic slug 7. Black hound 8. patbot 9. Spider slug. 10. Slug flyer.
I meant units that just explode or do instant damage and fly away like flying tara pm. I thought the shobus are considered normal air units? Yeah the hunter walkers are tough to hit. I hope we get more units that can hit them when they are upside down.