wow... there is an upside down unit walking around during wifi vs and also on the deck. anybody saw this bug?
Any advice on which stage to grind for MSP? I play World Two, Map One, Stage 6 - the boss stage on the railroad with the 2 bosses back to back. It takes me less than a minute to clear the stage and I gain about 70,000 MSP per run through at a cost of 60AP. If anyone knows a better stage, please suggest, otherwise I share with you the stage that I use.
I guess someone answered you in the previous posts...it's world 3 green map stage6-4. 84000 basic bonus+ 10000 in-game credit
Hunter Walker is the latest op unit! It's special is turning itself to be an air unit, and no cool down time is needed. The point is that it's attack power is too high. I tested on the stage6-4 and it's eyeball attack damage is merely the same as Leona's special! That means it can kill a RShobu by 1 hit, and Red RShobu by just 2 (+1 if +10%HP) Plus it's HP is as high as 5500 at lv30 making it nearly impossible to be shot down. Not to mention it costs just 150AP. That makes SlugFlyer (5000HP@400AP) like a children toy and the Shobu's like paper plane... However as it would definitely be nerfed in the next update, I suggest thinking twice if you are not a Wifi VS holic. Otherwise, that's a must-include in nearly every deck.
New Units ver 1.15.0 [in english] ver 1.15.0 1) new areas 2) new unit characters 3) new Special Missions, etc.
His damage isn't that high (i just tested a lvl 30 leona special vs lvl30 hunter and leona damage was higher [like 3 - 4 times higher]. Tested in map 2 stage 1 - 1 and map 3 stage 1 - 1). I hope snk don't nerf him at all since is the only reliable counter for mortars (cheap bastards).
Not trying to bash the unit, but Hunter Walker just to me seems like Donald Morden's special Hi-Do carpet bombing, albeit with HP, less damage, less splash, and a bit inaccurate. This unit is great for ending stalemates (Like the original Donald Morden's special) and killing mortar soldier (if not covered by other units). IMO, this unit is far too slow, not as in movement speed, but the tempo of the game, to actually make a big impact in the game. Matches nowadays, especially 1v1s are very quick paced and only area I can see Hunter Walkers being actually good is 2v2. Also, its pretty inaccurate, unable to hit anything that isn't large or slow. Seriously, I would only use this to end stalemates and occasionally hope I'm lucky enough to block Hi-Do's special.
Lol I resisted that type of thinking during the claw unit era and I lived to save those medals for another day(although I almost buckled due to its reign being longer than I anticipated!) Besides, what's been nerfed on the Claw unit anyway..?? I still don't know! P.s. Hunter walker is what Trevor monkey should have been(before I wasted my medals on him - (I paid for the concept instead of the reality!)