Skitarii, I was creating an unit tier list, is it fine if I use part of your guide? I'll give the proper credits
I have nokana mkll as well.. And yes I feel you.. I also feel he dies way to quick.. But think about it... that's 9000 damage that would have gone to your other units as well as push back.... nokana despite its durability doesn't receive knock damage.. being a good screener for your other units helping in the push.. that's what I use it for.. screening my other units and stopping any knock back damage possible.. augerstern having 12,000 hp dies even faster even before deploying his special for the first time.. they are more of a meat shield rather than an offense unit.. it's more of a support kind..
Venusians are finally revealed! Yeee boiiii. Judging from the post from SNK, they might go with the Martian affiliation, instead of having their own.
Well GameFAQ doesn't like my format, maybe need some support, I put it through as .txt, is it supposed to be html? Well I'll just post the tier list here for now. This is for 1.13 and since 1.14 is coming soon, there will be updated verision. Also, this is my tier list, so if you don't like a particular unit is ranked in particular place, well sorry about that. Note: * Means can be tiered higher if a deck was built around it (E.G Affiliation HP Boost) ===S+ Tier (Extremely Strong)=== Hi-Do Airborne Melty Honey Slug Flyer ===S- Tier (Very Strong)=== Jupiter King Donald Morden Metal Rear Shoe* Karn* Tar Man W. Mortar* Protogunner Robot Morden R.R-Shobu* Patrol Bot* Black Hound ===A Tier (Strong)=== Clone Fio Clone Eri Claw Unit W. Bazooka Native Hazmat Soldier Ralf Di-Cokka Ver.P.M* Girida-O Ver.P.M* Ptolemaic Slug R-Shobu* Elite Arabian Soldier Commander Cyborg Allen O'Neil Bear Drill Slug Augensterm Iron Nokana Mk. II Iron Nokana LV Armor* Guerrilla Mortar Special Force (Rider) ===B Tier (Average)=== Utan Donkey Slug Scientist Zombie MG Unit Girida-O* Di-Cokka* Mortar SV-001 Experimental* SV-001 Type R Slug Gunner Zombie Marco Regimental MH-6s MH-6s Leona Clark Saurbia Ver.P.M Iron Iso Trevor Giant Caterpillar Samurai Tank Zombie Rebel Sasquatch Slugnoid Ring Laser Mecha Hyuakutaro Trevor (Mummy) Mars People Cadre Slug Copter Elephant Slug ===C Tier (Situational)=== Melty Honey Paratrooper Saurbia Drill Slug Ver.2 W.Rifleman* W.Rocket Bomb* Rebel Rocket Bomb Well Soldiers Marco & Fio Monkey* Nadia Flying Tara Ver.P.M* Flying Tara Monoeye* Ohumein-Conga (All colors) Mars Mecha Gunner Unit (Gunnner Unit in-game) Big Snail Metal Claw Bradely (Rebel) W.Rebel Infantry W.Paratrooper Fat Eri Hopper Mecha W.Soldier ===D/F Tier (Never Used or Rarely Used)=== Flying Killers Special Forces Bazooka Guerrilla Guerrilla Shielded Guerrilla Bazooka Rebel Rebel Soldier Rebel Rifleman Shielded Rebel Gatling Soldier Bikers Trevor & Nadai (Monkey) Fattish Zombie Zombie Man Zombie Woman MV-280B Mini UFO* Samurai Infantry Mummy Dog Mummy Arabian Fighter Arabian Soldier Camel Rider Chowmein-Conga Anti Air-Craft Spike Bunker Mutated Soldier Bradley (P.F) Man Eater W.Shielded Soldier Snowman Mars People* Samurai Planes Marco Eri Tarma Fio Fat Marco Fat Tarma Fat Fio Soldier 10Mil Taro Abul Abbas Ostrich Slug SV-Camel SV-001 All Unit Spawners (E.G 3-Ton, Mummy Generator)
^nicely done^ Thanks for the work ya did there. .. My only bitch () would be you considering sarubia ver. P.m. and Melty Honey average. .. I know it's yer tiers and all but 9000 hp for 200 ap ain't too shabby...
I put Sarubia Ver.P.M as B, as even though it has desirable traits for a wall, high hp and resistant to knockback, however, the Sarubia Ver.P.M is far too slow to be a wall that will actively wall. In fact, if the Sarubia Ver.P.M actually just moved a bit faster, I would be more than happy to tier it higher. You might think its weird, I placed the Airborne Melty Honey as S+, but the normal Melty Honey in C. Well here are my reasons for Airborne Melty Honey's superiority: 1. Airborne Melty Honey is knockback resistant, where the normal Melty Honey gets knocked back quite a bit. (Although once the Airborne Melty Honey becomes grounded, they lose that ability) 2. This knockback resistant also allows the Airborne Melty Honey to actually deal damage, something the normal Melty Borne can't do as often. 3. Airborne Melty Honey's special allows it to hit close range air units (Hi-Do being the most popular) 4. Also being airborne also lowers to screen from the front and top, something only expensive walls were able to do. This protects very important units from Hi-Do's special, mortars and the normal attacks. 5. Once it lands, it becomes a normal Melty Honey, so by having Airborne Melty Honey essentially puts the Melty Honey in your deck without it being there. This is an actually a key reason I tiered the normal Melty Honey as Situational. One thing to note is, I might actually in Ver1.14 tier the Iron Nokanas (both) lower, as there are cheaper and as sturdy walls. Guess we'll see, the tier list will updated after 3~4 after the update, to evaluate the new units and the buff/nerf list (Surprisingly none for Ver1.13)
Not trying to be the one on the offensive, if you have a question about how I tiered a specific unit, feel free to ask me why, I'll be more than glad to explain. Also judging by how many medal heavy units you have, are you sure you're a casual gamer?lolol(Unless you spend money on the medal) Also I don't want to claim I'm a "pro", however I had a more than fair share of games and wanted to create a tier list to help the newbies pick the better units.
its been so long since my last post, been busy as hell... btw some venusians will probably be released in the next update(wishes do come true!)... and i might add the alien hedgehog if hes available too(f*cking hard to kill in the game).. .. about the airborne melty, i consider it a flying sarubia pm ver... one is a wall on the air and one is designed on land(sarubia pm)..they are counterparts for each other i think..
I'm wondering the next update after this (Would be Ver.1.15) would have the future rebels, as we are going into the New Year (Into the future?) during that time frame.
Update is up and online! And omg thank you SNK, bless your soul, MSP now have a role! The upper limits for the units now can be unlocked for 500k MSP for the lvl 25 and 1 million MSP for lvl 30, making it much better than 30 medals (50 to unlock the level 30 cap). Also you can upgrade units to 30, jeezzzzz. This imo, is much better than the units released, although the Vanguard seems a good support unit, along with the crab tank being a pretty good anti air unit like the Black Hound, although much shorter range. (P.S Black Hound is better!) My predicted tiering of the new units (Bound to change as I test them out) Vanguard S- or A (Most likely A), great hp and special (wondering if it can hit air, it goes up pretty high), seems like a much better elephant slug. Only gripe I have for this unit is the fact its normal attack takes too much time to actually finish and the last shot will miss human size units. Crab TankS- or A (Once again most likely A), great hp and looks like a beefier Black Hound minus a bit on the offensive. In matter of fact, I would consider the Black Hound as the aggresive anti-air supporter while the Crab Tank is the defensive anti-air supporter. Also, even though its normal attack looks extremely tiny, it does have splash so hurray! However, the Crab Tank seriously does not have range, but that can turn it into a wall also. SmasherA or ,B or C.This unit is kinda tricky to judge. it does have great hp (Same as bear), however it takes too long to attack and any sort of anti-air or missiles from the R-Shobu and Slug Flyer should be able to knock it out of the sky. Also the range is incredibly short, being knife range. Think I can't judge this one for sure, but I'm leaning towards C, as it seems too situational to be effective. Edit: Poor Skitarii, I feel for you, must have spent ALOT of medals tryings to upgrade every unit to level 25. Now it just costs MSPs ;-; and also have fun upgrading to lvl 30!
For a shield/wall, its crap. Normal units can fire on the Smasher, making it worse than I thought it was. I thought only anti-air would be able to shoot it down, but since it can be shot down by normal ground fire as its in the air, not great.
Where's the best map to farm msp? I mean in terms of msp/sortie points., And lvl 30 upgrade is really unpredictable., i thought that front tanker unit would always hv higher hp increase than back attacker units just like lvl 20 to 25, but the fact is not always., example, i leveled up claw unit which is a front tanker unit and only got 200 hp increase.,
My bad Hyun. I forgot that you are the last word on rating msd units. And in a condescending fashion no less! But lest we forget you just play for fun and hate to argue on the Internet.... In your own words it's just a free game on your phone. ... *eye roll*
I've tried it 2 vs 2 and in my humble opinion it's a decent wall, along with bear you can make a nice air - land shield for 320 AP..