Universal Metal Slug Defense (by SNK Playmore)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 1, 2014.

  1. ottbot

    ottbot Well-Known Member

    #121 ottbot, May 9, 2014
    Last edited: May 9, 2014
    Regarding the random POW rescue, here are some things I did which seem to consistently get me a POW when I first try it at a stage:
    - Using as few troops as possible to clear the stage a.k.a not putting out more troops when you are already stacked up with troops outside enemy base
    - Not using any Metal Slug attack to clear the stage
     
  2. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    I strongly suspect that there's no way to increase POW rescue rates.

    I say this because I'll occasionally get two POWs to release at once, but it only happens when there are a bunch of them left, and it occurs more frequently as the number of POWs per stage increases (which it does very sharply in World 2)

    This leads me to theorize that the game calculates release rate independently for each POW per level completion, meaning that regardless of what you do, it's likely that you'll get one within the first couple of runs through a level.
     
  3. ctshing

    ctshing New Member

    May 10, 2014
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    I'm not a paid user. I seldom play PVP because the disconnection problem. Free medals seem rare. Can anyone suggest how to spent the medals for buying units in most efficient way?
     
  4. ottbot

    ottbot Well-Known Member

    #124 ottbot, May 11, 2014
    Last edited: May 11, 2014
    I think the most efficient to spend the medals will be for the people who played a lot here to suggest the top 10 most useful/must-have troops and we just buy those.

    If you want to own all the troops, then the most efficient way is to buy the bundles/packs (save on medals), in order from the "top 10 most useful/must-have troops list".

    In the meantime, there are also new troops to unlock via emergency stages' POW rescue, stage clears and daily logins.

    I have not spend a single medal and if I'm ever stuck at a stage, I'll just go back to grinding past stages to get POW and MSP for upgrades. I plan to finish everything in the game and unlock everything in the shop first before spending any medals.
     
  5. Phantom Bruiser

    May 31, 2013
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    Has anyone else had this issue where your health won't refill? My "ammo" has been stuck on 4 all day. I'm connected to wifi, everything is normal, but I can't play anymore. WTF.
     
  6. JaimeGGG

    JaimeGGG Active Member

    Oct 28, 2010
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    I love this game!

    I bought the Drill and I think its worth it.

    [​IMG]
     
  7. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    #127 Emuchu, May 11, 2014
    Last edited: May 11, 2014
    Metal Slug Defense (by SNK Playmore)


    I heard this problem occurs if you time-travel. Did you time-travel for the Ostrich and Elephant? The game keeps track of your last date played, and won't continue filling your Sortie points in that case until the dates match.

    As for units, I'm a big fan of Fattish Zombie. He's a slow moving high-HP unit that attacks at a good range.

    Most of the other good units you'll actually get just by playing, especially the boss levels. These are the good common multiplayer units you get naturally:

    Tarma
    SV Camel
    Ostrich Slug
    SV-001
    Allen O'Niel
    Donald Morden
    Zombie Marco
    Elephant Slug

    The ones you have to pay for:
    Shoe/Karn
    Ohumein-Conga
    Jupiter King
    SV001 Experimental / Type-R
    Iron Nokana
    Sasquatch
    Drill Slug
    Slug Gunner
    Those other... big alien ones

    As you can see, it's mostly the expensive heavies you have to shell out for, and they're really only useful in PVP. For single-player, I can only really recommend picking up Fattish Zombie / Shield Soldier (one or the other for early tanking) and maybe a few of the early-range tank units (Di-Cokka, NOP-03 Sarubia, Drill Slug), to fill out a few of the gaps in the story units. Otherwise, pick up whatever you like (my favorite is Hyakutaro, even though he's really terrible in PVP), and maybe one BIG guy (like Ohumein).

    But I have access to nearly all the units now, so if you guys like, I can take one for a spin and give you a review.
     
  8. Cool_Roxas

    Cool_Roxas Active Member

    Mar 25, 2011
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    Hi Emuchu. Thank you for the elaborate unit suggestions :)

    I would like to know your say between Mars Mecha & Monoeye which should I pick. I plan to use them for PvP.

    Thanks!
     
  9. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    #129 Emuchu, May 12, 2014
    Last edited: May 12, 2014
    Metal Slug Defense (by SNK Playmore)


    You're welcome, Roxas!

    As for Mars Mecha vs. Monoeye:

    Mars Mecha Lv.20
    500 AP
    10,000 HP
    Normal Move Speed
    Very Slow Production

    Monoeye Lv.20
    400 AP
    3,000 HP
    Slow Move Speed
    Very Slow Production

    So the obvious difference is in HP, where the Mecha has oodles more. I put them through their paces on World 2 | Final Area| Stage 4, where I used an AP Max item and launched a single unit to take on the hoard...

    The Monoeye appears to have a stronger attack power, firing its projectiles quickly in a direct, diagonal line, in groupings of 4 (2 shots kill a Mars People). The Mecha, conversely, fires single bouncy bombs that take a *long* time to travel to their target, and will often miss if the rest of your army is quick about killing things (1 bomb kills a Mars People). They both got wrecked when Allen showed up, though, so I need to come up with a better damage test...

    The Mecha also stands a bit farther ahead than the Monoeye and tends to sponge hits, which seems to be his purpose.

    It looks like Monoeye vs. Mars Mecha is a choice between attack unit or tank, but as far as PVP is concerned, bulky high-HP units seem to be the norm.
     
  10. limit2000

    limit2000 Member

    May 6, 2014
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    Shoe/Karn
    Ohumein-Conga
    Iron Nokana

    I just wonder whether these units are worth 150+ medals.
    If I have 400+ AP, I will summon Allen O'Niel. Then, supporting him with some fast and low cost units instead of these expensive units.

    No matter which mode you are playing, I recommend Drill Slug. It has decent HP, attack power and reasonable cost.
     
  11. Cool_Roxas

    Cool_Roxas Active Member

    Mar 25, 2011
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    @Emuchu

    Seems like I'm going to hold out for those two. I'm particularly looking for high-hp boss units with long range attack. I haven't spent any money for the medals (I have 364) so I have to be extra selective picking new units :rolleyes:
     
  12. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    ... If you want people to hate you, get a Jupiter King. Long range AOE destruction!
     
  13. Cool_Roxas

    Cool_Roxas Active Member

    Mar 25, 2011
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    He is definitely on my to-buy list :D
     
  14. Best75

    Best75 Well-Known Member

    Nov 3, 2012
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    Can anyone tell me whats with those missions that are red on the world map that sometimes appear
    Do you get a reward or something form competing them?
     
  15. ottbot

    ottbot Well-Known Member

    #135 ottbot, May 12, 2014
    Last edited: May 14, 2014
    Those red Emergency Areas last for an hour and the first one appear at noon for me. You have to rescue all the POW from it to unlock a new free unit. Once that is done, it will remain on your map permanently.

    The second Emergency Area appeared for me at 6pm after I completed the first one. If you check the POW list at the world map, Area 13 onwards are the Emergency ones and they all give a new unit if you can rescue all the POW.

    The third Emergency Area appeared at 10pm for me after I rescued all the POW of the second one.
     
  16. limit2000

    limit2000 Member

    May 6, 2014
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    Many people say "Jupiter King is overpowered".

    However, it is not the case.

    Drawbacks:
    - It costs 900AP.
    - Its cooldown is long
    - No special attack

    The unit is great, but i wonder can it kill 900AP+ units.

    When a unit take damage to certain level, it will be push back (except few units like Biker). That level is fixed and will not change even your unit is Lv20. With the full attack power upgrade (releasing all POWs in World 1 Word 2 Level 8), it is not that difficult to stop a Jupiter King by using long/normal range special attack unitS(Zombie Macro, Di-Cokka) + METAL SLUG Attack
     
  17. amusing Grace

    amusing Grace Well-Known Member

    Dec 23, 2008
    1,685
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    Music, Muse, Magick
    Berlin, Germany
    Update with fixes for multiplayer battles is now live :)
     
  18. Fox_Niemand

    Fox_Niemand Member

    Oct 6, 2013
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    Game Designer
    Vancouver, BC
    Regarding the POW collections - one thing I noticed might be the AP Gain lady and how many times you speed her up. I was having a hell of a time collecting guys in Central Asia Stage 3 & 4 so I tried using less of the AP Gain and it worked for both stages first try!
    (obviously a small sample size but will keep testing)
     
  19. Tower Defender

    Tower Defender Well-Known Member

    Apr 2, 2009
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    So i got shoe and karn... What's the difference? One says it has less range, but what benefits does it have to make up for it?
     
  20. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    Metal Slug Defense (by SNK Playmore)


    It's tough to say. My gut says there's an attack difference, but I dunno how I'd test it.
     

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