I think since this game is already pretty big..... I would like if they consider making a global chat box...... This way, it would be much easier to communicate between players
You should never just summon Utan on cooldown. If you're ahead and you already have 3-5 Utan on the front line, adding more doesn't get you much, and they'll all die to the first good MSA anyway. Unless you're max production, there's often better things to spend AP on than "even more" Utan. Learning when to not produce Utan is an important skill, imo. I still agree it's not "required", but I still feel it's a better pick than almost any other (non-"required") pick. It's easily the most required unit in the entire game. That should scream "balance necessary" to anyone.
I do like the fact that there's a lot of variety in the decks out there. People are experimenting with all sorts of units, and though this usually leads to me steamrolling them, sometimes I come across something that leads me to rethink my strategies. I suppose one day my "rank" will hit that tipping point where I have to go up against Claw/Donkey/Morden Robot decks all the time, but for now things are good. One thing I don't get is the frequency within which I run into MG Units (the black Gunner/Claw Units, with machine gun arms). I'm not sure I've ever lost against anyone who's fielded one, but despite that they're all over the place. I'm sorta guessing they were good once (and thus became popular) but must've been nerfed around the time 1.8 hit (when I first went online). I dunno, the deciding factor as to whether a game is close or whether I get utterly crushed always seems to be the Claw. Don't get me wrong, the Patrol Bot is good, but I don't think it carries rounds to the same extent (edit: heck, a deck with the "free" Morden Robot worries me more than one with Patrol Robots does). In other news, due to running through world 3, I have the Claw Unit now! I've only gotten to try it in MP once (on some poor four-victory sap who I could've wiped with my regular soldiers), but I've played with it a bit in SP and am now a bit more familiar with it. That special attack pretty much demolishes front lines, and regens within moments. Mwuaha.
Probably facing people with a good ping. Lucky either that or maybe smaller stages provide less lag. Just an educated guess
From time to time, the "must-have" exists. JKing, Trevor, SamTank, Big Snails, Claw etc. While like I said Utan is very good at 1.7, I believe it is not a wise choice to be included in every deck now (that's why it's not a must have). Rush decks may still consider it for its major DPS. But for decks against rush, a good combination of walls + CloneFio/RLM/IronISO is much more effective. I think I went through enough testing with top players. It's not difficult to handle the Donkey+Claw+Utan rush now, thanks to Morden Robot. (btw you can invite me for some test play. I added you on GameCenter.)
Not trying to argue, but the only reason its boring is probs because these units cost an assload, so unless youre in the freebie phase, your deck could get outdated HARD. i remember when hopper had a chance beating Claw, now its just a joke competitively. Its still fun to use, but if youre facing Claw???!(which is like, NEVER, right guys?) You got 9 units
I've played a bit more online with my new Claw now. Found one guy who wasn't using one yet still beat me three games straight. He'd get whipped in the early game, but eventually our AP production'd max out and I'd get pushed back. I might've still won if I had a heavy hitter, but my largest at the moment is Donald Morden, while his was JKing (and I think Metal Rear as well?). He liked to spam the Girida-O Ver.P.M (the blue tank), which I haven't really seen in use elsewhere (he had about 4k victories, so I doubt it was a random pick on his part). The Claw Unit (backed by Ralf) mostly demolished them but I couldn't quite break past long enough to get his base below about half health. Morden Robot will be going in my deck as soon as I get it. Slugensterm seems to be popping up more often now too; I think it might've got buffed with the new update or something, as it seems to last longer than it used to. I wouldn't call it a top-pick, though.
Anyone else been using the Slug Flyer in WiFi VS? SF make short work of R-Shobus. Fast movement & air superiority Can stall and destroy Jking with other big units easily.
I don't think you can stall Slug Flyers (it just flew away), nor it can kill JKing by bare hands (not even by 2 Flyers)...... Other than that, Slug Flyer is more useful than it suppose, as not much players actually know the anti-air power of SF. They just call out R-shobu waves and many times I was very happy destroying two in a streak of bullets
Sorry just reread my post. Wow, that came out differently than I intended to. The sheer amount of people swearing and sending death threats to the facebook page is laughable, really. I do think they should be balanced though.
Ok, i just lost to someone who disconnected ( 2 msas in 2 seconds), and I think i know why: A.I's special has no lag. I really feel like i should've won, and that is my excuse for why i got steamrolled( seriously, my frontline was nearing his base), then BOOM, another msa. I guess this also shows that msas are more dangerous than previously thought
A lot of their danger has to do with what your front line looks like when they hit. If it just got pushed back, or a few of your squishies just reached it, then a MSA will cause a lot of damage. Sometimes I'll try to time my MSAs to coincide with my opponents, effectively cancelling them out. Sometimes I'll stall so that they miss each other, knowing I'll kill more units from his line then he will from mine. Timing makes a lot of difference in the game; sometimes "being first" isn't always best. Sometimes I lose rounds and have no idea why. We're both sitting more or less deadlocked in the middle, I've got Donald Morden whittling down their base with air-dropped bombs, and they can't touch me at all. Then, without anything happening to my line, my base goes from full health to destroyed within about five seconds. That leaves me scratching my head as to what, exactly, happened - I'd love to be able to scroll the map view over at that point!! Another oddity I've noticed is that the end game report seems to have trouble keeping tabs on who I was actually playing against. Often I'll be given the stats for a previous round I played.
They came out in 1.5. IIRC. They were decent one time as an early game unit, and an alt to lv armor when they once dominated early gMe, though this was also when tar man was slow prod rTe, and there was only 2 worlds, and free units were just starting to become inferior
[/QUOTE] Another oddity I've noticed is that the end game report seems to have trouble keeping tabs on who I was actually playing against. Often I'll be given the stats for a previous round I played.[/QUOTE] Thats usually a disconnect. You can tell if you cant rematch. This can occur when you win AND lose
Another thing I've been forgetting to ask: S-ranks. Any point to them? I read a guide somewhere that said that "speed affects prisoner release rates" (which I find doubtful), but let's say I've gotten all the prisoners from a given area already - any point in going back for any S-ranks I missed?