Oh yea and I found out my deck now. Come at me lol, I'll just beat you like I did before. I can play you if you want "Dil Stacks" And try not to decline me ok? Send me friend request : and invite me.
I'm a little unsure of your pick of Utan. Yes, he's got a lot more range than other cheap units, but he's made of paper - I suppose he could block special force riders, but cheaper units can do that too, and I don't see how you could mount an attack with him. For me, the whole game seems to revolve around Claw Units. They soak up loads of damage, and deal a fair bit too; two more seem to come out for every one I bring down, which leads to the AP balance tipping, the big units come out, and it's GG. They seem to be the key unit for any deck at this time. I don't have any of them, but I've encountered the Black Hound and the MH-6. The hound gives and takes a fair bit of damage. More importantly, they seem to attack from decent range, making them a right nuisance to destroy. I suspect they'll be popular. The MH-6 chopper likes to sit where my (rather poor) deck can't hit it, leading to an overwhelming barrage of shots. Still, they should go down pretty easily to anything that can touch them, I guess? The new "free" units seem to be a slight upgrade over the previous free units. He's saying it'll beat decks from previous versions, not that it's from a previous version.
hey guys just chill out ok? i know we love this game with a passion but dont go overboard... (on topic now) btw i found my stride last night, i found a deck with no claw unit but still be competitive.. ill call it "the stunning wall deck" (special mention to morden bot and mummy trevor) iron iso morden bot mummy trevor donkey slug patrol bot zombie fio r shobu nokama 2 caterpillar jking ... the idea of this deck is a no pushable wall infont(morden bot and mummy trev)(enemy claw unit will be rendered less effective) while keeping on a offensive with knockback special(mummy trev)...iron iso is crazy fast to produce now(can spawn every 5 secs) so it a good support vs utans.. i find it fun to stack 1 morden bot with 2 mummy trevors behind it inside a donkey+ patroll bot at the back.. 8 stone throws will knock back anything thats pushable way way back and damage them pretty good..keeping your army pushing forward little by little.. the weakness of this deck are rush decks, and the cheapest unit it has is 100ap..
No, you can't say it can "beat" from previous version because every version units get needed and buffed. So you cannot compare decks of different versions. of course it is not from a previous version......... Oh lord...... I hope you understand now
I'm really not trying to go overboard at all. All not letting people just walk all over me whenever they feel like it . And then not even saying a word......... But know that dabossofu dude is really funny. I literally invited him to a game like 5 times yet he declined . And now he is still talking big. He decks is like so terrible and he keeps saying it is good...... He's the definition all " all talk no action" Ok , maybe you could argue that I should not "steep to his level"........ Maybe I'm just getting trolled a bit hard here? Lol
Black Hound is looking to be a top-tier pick. Its normal attack isn't much to speak of (a single rocket doesn't even kill Utan) but its special does a ton of piercing damage to the entire front row when used correctly. Mid/late-game, repeated Black Hound specials seem almost guaranteed to push back the enemy's pile eventually. It's also fairly beefy and sits right in the Utan/Donkey line, partially shielding them but also surviving until its special can charge, and allow its use at the best time. I'm glad to get a mature response, lol. Utan is made of paper, but for its cost its DPS is obscene. Shielded by pretty much anything (but especially Claw Unit, Donkey Slug, and Morden Robot), it will deal incredible value for its cost. You never open with Utan by itself. Late-game, when you can stack a lot of large blockers like Iron Nokanas, a constant stream of Morden Robot, and even Giant Caterpillar, they can sit around and deal tons of consistent DPS, even with lots of other spread damage flying around. The special attack is a ton of burst, and even one just getting to the front line just to special attack once is generally worth it. For these reasons Utan is useful early, mid, and late-game. It's completely possible to make a top-tier deck without it, but you usually have to plan around losing the early game, generally. Claw Unit is absolutely mandatory for every competitive deck. In early-game unit combinations it's literally unbeatable when used properly, so you must have one yourself. Claw Unit special and Donkey Slug special are great for killing them. Sounds like you don't have those, however?
1.8 takes no skill at all now. In 1.7 it was about harnessing the AP by getting the upper hand in the earlier match. Now in 1.8 the AP/ unit produce rate goes so fast you don't even have to harness any AP at all.......... All you have to do to win is spam the most OPed units(patrol robot, fio(clone) utan, and possibly rider)and then spam their special...... Then hope to win... I mean I appreciate a new game because the same could be borring....... I guess I'll look more into this one.
i would not say 1.8 takes no skill, its just you have to take a different approach.. but that holds some truth on 2v2(but its an entire different meta game there) its also true you will spam them(on1v1) to an extent but you have to plan them in order(positioning of units) to compliment each other,
Dang..... Games getting a bit borring now that I get used to how it works........ Eventually everyone's going to get the hang of it....... There's only so much to learn.........
It does seem to fire them in volleys, though, and what little I've seen of them suggests there's a fair bit of knock-back to them. I haven't seen anyone manage to use them effectively like that, as of yet. Guess I wouldn't want to. Or maybe my deck's just decent at dealing with blockers... more likely I just get crushed by Iron Claws / Morden Robots before anyone has time to deploy stuff behind them. I'm still fielding a NOP-03 Sarubia (the big wall thing). The bombs it drops seem to do a fairly good job at hitting things and continuing on past them; there aren't any infantry-class units I know that it won't mince. It's fairly useless against anything else, mind you, and I'd probably replace it if I had better units, but... I dunno. I like its AP to HP ratio, but I don't like the way it falls to a single Iron Claw. Heh. I decided to spend all my "free" medals on commandos (the protagonists from the main games), not because I thought they'd do me any good, but simply because I wanted them (and what's the point if you're not having fun? Ralf might be somewhat decent, though). I reckon I might sink in twenty bucks or so and see where that gets me. Edit: It strikes me that I wouldn't mind seeing some aspects of Man at Arms' (great game, you should all play it - http://forums.toucharcade.com/showthread.php?t=217066) deck system make their way into this game. MaA gives your deck a "point limit" - "good" cards count more towards the limit than "poor" cards, limiting the number of cheap-to-field-uber units you can have at once.
My 1.8 deck was hard-countered by the following: - Claw Unit, Morden Robot, Patrol Robot, Donkey Slug, MH-6 s, Protogunner, Iron Nokana Mk II, Donald Morden, Black Hound, Slugensterm I'd beat it early game, but invariably got pushed back mid-game. Didn't have any small maps. This was what led me to test Black Hound. I now think it was solely responsible for the difference. My new suggested deck for 1.9 is: - Patrol Robot - Claw Unit - Donkey Slug - Utan - Morden Robot - Black Hound - R-Shobu - Jupiter King - Iron Nokana Mk II - Commander/Protogunner/Iron Nokona etc. I also want to test Slugensterm soon. It may be better than I previously considered it. Clone Fio special will guaranteed-hit the enemy's entire pile, one-shotting Utan and even reaching Patrol Bots. In a true standoff, you can use their specials enough to eventually whittle down the enemy pile. It's also amazing against small-unit-heavy rush decks. Something like: Hazmat + Native + Utan. However it only works when you can use her special, and her production rate still isn't great. Sometimes very, very useful, but often a dead slot, and most of the time I feel there are better picks. Edit: Why is formatting not working at all in posts here?
Clone Fio is purely a solution-based unit that is only needed to use against rush pack, so production speed really doesn't matter. A must-include for mid/high AP Lv decks I would say.
I feel like Utan is not worth spamming now. With the help of Morden Robot, Claw can now push easily without being stunned back. Not to mention now is more easy to protect spread-dmg units like Clone Fio/RLM, and buffed Iron Nokena 2.... Utan is just too weak to stay...
Actually, Utan is still a must have, but I have to agree it is not wise to spam utan, but it is still a must have for a top tier deck.......... I mean go try it out if you don't believe me. I don't really want any units to be considered a "must have" but then there wouldn't be an " all around deck"...... Idk lol it's too broad of a topic to discuss
I laugh at all the people calling for Patrol Bot to be nerfed on the facebook group. I do wish some of the crappier units like Bradleys and Melty Honeys can be balanced out. I'd like a game where every unit is useful in some way but that sounds extremely difficult to do.