The secret to figure out a unit's max health at level20 is to multiply its base HP times 2. For example, 2800 was before the update, and its now 300 at max. I can already tell that when it first came out it had 1400 and got a 100+ health boost, and since has been 3000. Lvl. 25 is different though, and its actually fixed different for several units, though the most common math is to multiply base hp(lvl.1) x 12/12.5
Anyone wanna add me? I want some friends in Game Center who are also addicted to this game like I am.
You play on IOS, right? So you did not play the game on the last update, 1.8.0. This is a completely new game after this update. Now, 90% of fights won't come to late gigantic fights, they are decided on early or mid game. So jupiter king is rarely used. I have it in my deck, but I use it 5% of matches, when it comes to gigantic fights, late game. And with this update, and all upgrades, you can kill 1 Nokana, but as you kill there is gonna have another right on your face. It produces really fast now.
Wait. Can you please be more specific? Why is the 1.8 version so different?! Like what troops got buffed and which ones got nerfed. Oh yea and even in 1.7 Jupiter king is rarely ever used lol.
Android user here, and not to sound rude but you may have to speak for yourself on this one. Ive faced many opponents, and only a few have gone to the end, and yes they DO use big decks.You may just have to rethink your deck's strategy, and NO, J.King does NOT need more buffs, you just cant be stupid about it. And i do agree, ever since the airplanes update, the metta has constantly kept changing, but so what? Keeps the game fresh IMO
INK 2 is 420 ap now. Cyborg Allen has a stronger knockback resistance than most pushable units, throws multiple grenades which lands wherever theres enemy (even across the whole map) and cost as much as Allen. Morden robot can't be knocked and still hurts thing after it dies. With inclusion of level 30 bases and pow upgrades, everything is speed, barrage, and tank now.
U shouldn't be fighting close rank if the wait is what you're bothered by. I'm just sad newbies losing to a 1 unit push. Its hilarious when you use the special force rider rush on a complete new guy. Instant win on crash.
Has anyone noticed that the 2 on 2 battles been pretty badly desyncing a lot? Lots of no unit plays from partners, or base is dying for no reason.
What you think about Crab Pack? And what about only aerials tactic? I once met opponent whose almost the entire army consisted of air units, on the ground he used Tar-Men and Hopper Mecha (the cheapest units on which interrupted the Metal Slug attack), and also appeared at the end of Karn. So i lost him
Because the lvl 30 to abilities on HQ plus the upgrades on the new world map creates a new balance to the game. For example, utan was very fast producing before. What was very fast is now ####ing really fast. So you can produce an army of utans in seconds. Besides of that, some units got buffs. Leona now costs 80 ap, is more effective. Iron Nokana cost 420 AP. Iron Iso 120 AP. Commander's attacks has better range. Metal rear 600 AP. Old Allen 350 AP. Things cost less, and produces faster. So, expensive units, that produces slowly like jupiter king, are less important than before. And 4 of the 5 new free units are really good. They are present in almost all decks. So it's almost a new game.
Well, I think is not just me. From what I see in multiplayer, the players who wins most of times, rarely uses jupiter king. And my deck strategy is not bad at all, as for now, I win about 90% of my battles, very good for a nonspender.
I had a similar occurrence, but with Cyborg Allen; he would be the only one i would throw out, and just stall since newbies try to imitate me by just throwing out one unit aswell, and when i catch up to their base, I would use special, knockback their unit with two grenades, and deztroy their base with the other three
Same here, but with Donald Morden, but for me its been that way for a long timme, so it's nothing new. If anything, i've lost BECAUUSE I threw him out due to his high ap cost, though now i find it easier to throw him out than ever before
What do you think of the spider slug? 12,000 HP for 450 AP and a strong especial, the only thing I don't like is that it charges Too fast to the frontlines and absorb all the damage.
No it's not POW stages are for increase in everything. (Overall damage) I asked if upgrading troops will increase individual troops damage.