Universal Metal Slug Defense (by SNK Playmore)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 1, 2014.

  1. c121382313

    c121382313 New Member

    Aug 14, 2014
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    #861 c121382313, Aug 15, 2014
    Last edited: Aug 15, 2014
  2. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    #862 joseph1234, Aug 15, 2014
    Last edited: Aug 15, 2014
    hey bro.. are you talking about the green background world 6-4.. bigshee stage?

    your image seems to be invalid or atleast in wrong format because i cant see your deck..(try to just start with a http: )(edit: i think the link went into the wrong link?)
    by the way that stage is hard to finish without medal units..(even with jking and morden i had a hard time)
    all i can advice to you without seing your deck is that "ap max" .
    my deck in that if i can remember is
    snail
    sam tank
    gunnner unit
    fat fio
    native
    caterpillar
    nokana mk 2
    elephant
    morden
    jking
    (even then i only finished it with brute force(no strategy) with an "ap max" and a "satelite")
     
  3. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    Oh yeah, now I remember I beat it with Aplvl max as well. I didn't use medals though. You can get them free randomly in world 3, I heard.
     
  4. c121382313

    c121382313 New Member

    Aug 14, 2014
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    [​IMG]
    Hey thanks for replying me.
    I have beaten the stage with AP Max, I'm just
    wandering is it possible to win the game without
    using items?
     
  5. RichRuzz

    RichRuzz Well-Known Member

    Aug 19, 2012
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    With the new patch what would be some good premium units to buy? I gotta set up a legit deck to start playing online.
     
  6. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    The units I like in the new patch are:
    MG Unit
    Claw Unit
    R-Shobu
    Commander
     
  7. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    You only need to beat that mission once to get the medal rewards, right? There's no POW to be freed.
     
  8. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    I replaced Slugnoid with Morden in "Iron Emu" and I'm on a huge winstreak. At least 15 games. It could be luck, but I think it's safe to replace it / LV Armor with a heavy (at least in 2v2).
     
  9. RichRuzz

    RichRuzz Well-Known Member

    Aug 19, 2012
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    Any others? What would be a solid deck
     
  10. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    #870 Emuchu, Aug 16, 2014
    Last edited: Aug 16, 2014
    Metal Slug Defense (by SNK Playmore)

    iOS, v1.5

    Here's one I wrote for v1.4:

    http://forums.toucharcade.com/showpost.php?p=3309321

    It's still mostly true, plus the addition of those 4 new units. You can also sub flying units for 1 or 2 heavies. For reference, I'm running this:

    Gunnner Unit
    MG Unit
    Samurai Tanks
    LV Armor
    Iron ISO
    Giant Caterpillar
    Elephant Slug
    Jupiter King
    Hover Unit
    R. Shobu

    It's just an edited "Iron Emu" deck posted by mtzen, based on my v1.4 machine gun deck. The two fliers is his idea, though. It's incredibly solid, very difficult to counter-pick, and is strong in all stages of the match. Flip back a couple pages for the full write up from mtzen.
     
  11. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    And without further ado... my tier list for 1.5!

    This is a list I made just for fun. It’s based on my observation of the decks in this thread, my personal experience, and my subjective opinion. Press CTRL and F to quickly search for a unit. Enjoy!

    1.5.0 Wi-Fi VS tier list

    Tier S: Serious match!
    Units that you see in almost every competitive deck. Pretty much must haves.

    Iron Iso, Big Caterpillar, Elephant Slug, Jupiter King

    Tier A: Come at me!
    The top units found in many competitive decks.

    R-Shobu, Hover Unit, MG Unit, Gunnner Unit, Samurai Tanks, Donald Morden, Iron Nokana Mk II, Metal Rear, Shoe, Mars Mecha, Slugnoid, LV Armor, Clark, Big Snail, Hopper Mecha, Sarubia, Ohumein-Conga(Green), Ring Laser Mecha, Native,Trevor, Zombie Marco, Clone Fio

    Tier B: Not done yet!
    Units that are still competitive but aren’t quite as effective as the above units.

    SV-001 Experimental, SV-001 Type-R, Claw Unit, Allen O’Neil, Hover Vehicle, Slug Gunner, Ohumein-Conga(Brown), Iron Nokana, Karn, Metal Claw, Commander, Slug Copter, Mini UFO, T-2B Melty Honey, M-15A Bradley, Flying Tara, Samurai Planes, Fat Eri, Fat Fio, Ralf, Nadia, Clone Eri, Tar Man, Flying Killers, Di-Cokka, SV Camel, Ostrich Slug, MV-280B, Ohumein-Conga(Red), Shielded Guerilla, Shielded Soldier, Sasquatch

    Tier C: Have fun!
    Ah what the heck, this is just a mobile game! Play with the units you like best!

    Maggot, Anti-Aircraft, Spike Bunker, Hyakutaro, Leona, Fat Tarma, Fat Marco, Sniper, Monoeye, SV-001, Drill Slug, Tarma, Girida-O, Zombie (Rebel Soldier), Man Eater, Zombie(Fattish Man), Zombie(Man), Zombie(Woman), Gatling Soldier, Bikers, Samurai Infantry, Camel Rider, Arabian Soldier, Arabian Fighter, Mummy Generator, Dog Mummy, Mummy, Crab Nest, Chowmein-Conga, Abul Abbas, Special Force, 3-Ton Utility Truck, Fio, Eri, Utan, Sandbag, Mutated Soldier, Marco, Rebel Rifleman, Bazooka Guerrilla, Bazooka Soldier, Guerrilla, Soldier, Rebel Infantry

    Thanks for reading! Let me know you disagree with one of my rankings or if I forgot anything. Again, these rankings are just my opinion!
     
  12. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    #872 mtzen, Aug 16, 2014
    Last edited: Aug 16, 2014
    Native rushes with air support is giving "Iron Emu" fits in 1v1, especially on small maps. Natives come out too quick for 3AP --> spawn units strategy. If you spawn a group of mechs, then they'll get rocked by an airstrike.

    Might have to swap Hopper Mecha out for slugnoid just to keep lines from getting too pushed, at least in 1v1.
     
  13. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    I usually handle Native rushes by pushing units out at 2AP, instead... it usually works, although I have yet to see the Native + air support version in 1.5, since the iOS crowd is still figuring things out.
     
  14. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    #874 joseph1234, Aug 16, 2014
    Last edited: Aug 16, 2014
    You may know this already guys but i will still share this info..
    it happened on my last game, me and my partner are in a pinch on 2v2..
    our units got destroyed by the enemies 1st back to back MSA but their units somehow survived from our MSAs..then their massive army started to march to our base,but every time he uses r-shobu i also used my r-shobu.. to my surprise its very effective to match his arial assaults.. little by little we regained territory and had a comeback..
    I think its better somehow to follow your partners arial assault than to just manually spam it regardless.. were just lucky we had this mutual understanding in the nick of time
     
  15. watashi101

    watashi101 Well-Known Member

    Jun 27, 2014
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    I believe aerial units is better teaming with ground ranged units. Aerial destroys or pushes back the wall, while opponent suffers heavy fire when walking back to the battle line.
    Right now my 2v2 deck is composed of:
    R-Shobu
    Hover Unit
    MG Unit
    Samurai Tanks
    SV-001 Exp
    Slug Gunner
    Shoe
    Elephant Slug
    Big Caterpillar
    Jupiter King
     
  16. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    yeah your right,i can't argue with that... its hard to win on one area alone.. it must be balanced(both on land and aerial units)..

    a team up of aerial unit assault has its merrits too(although in my case its situational), it kills walls and nearby units twice as fast(to prevent them from using their specials and add to their cooldown..very important to me) or softens them up very quickly..
     
  17. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    I'll try that out, thanks!


    Had a lot of fun on a huge 2v2 map recently. The opponents were stalling, so we spammed airstrike after airstrike while stacking AP. Their base was getting hit, so they started sending units, only to have them destroyed by a missile barrage. Their heavies couldn't get past our trickle of mechs and our airstrikes. As soon as we destroyed their heavies, we spawned a big mob of our own since theirs were on cooldown.

    I've seen this "air stall strategy" a few times. Irritating to play against; fun to try with a smart partner.
     
  18. Skitarii

    Skitarii Well-Known Member

    May 7, 2014
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    I wonder if it's possible to win using the spammiest deck ever aka all the units with the lowest production times.

    Must have Rebel Soldier + Soldier + Arabian Soldier
     
  19. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    You'd have to win before the first MSA, I think. Those units would get shredded by spread damage.
     
  20. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    I don't see anyone running anything lighter than Natives. The MSA thing is a huge problem.
     

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