Is anyone else having trouble playing online? This is the first period of time where I have not been actually able to get beyond "Searching for Players" in the Wi-Fi vs.
That happens to me occasionally. Try canceling and starting the search over, that usually gets me a match quickly.
Thanks. I had the problem for about an hour or so when I rebooted my device and that seemed to clear up the problem.
So let's talk about 2v2 I love the big battles with lots of units along with having an able and producing partner. I hate the lag that occurs, and I hate when it seems like my partner has quit or stopped producing units leaving it to be 2v1 essentially. Very nice addiition thought
I think you summed up the experience very nicely. 2v2 is waay too fun for me. I've only played 2 1v1 matches since 1.5 came out. The lag can get annoying, but I've been fortunate in that it's never made a match unplayable. The unpredictability and chaos is what really appeals to me. The first time I saw 4 MSAs unleashed at once I laughed out loud. I've had so many great gaming moments as well. The chat system is brilliant: it's hilarious trying to coordinate or console your partner with 5 predetermined phrases. There's been a few weird cases where it seems like my partner has stopped producing units. A couple times I rushed the enemy base so quickly that my partner hadn't produced his or her first unit before the battle ended. Another time my partner and I pushed a hard fought fight all the way to their base, when around the 30 second mark my partner mysteriously stopped producing units. They slowly fought all the way back to our base since it was 1v2, but we won at the buzzer because their base had taken more damage. Another proud moment I had was when I carried a complete newbie to victory. The best unit in her deck... was fio. not even fat fio. I don't think "julia" even had 10 units to her name. We were getting stomped and she even chatted "sorry" to me. I managed to get a J. King out, and with good placement of isos and timing of specials I started to destroy their scattered units and slowly built a deathball of units. I chatted her "let's go!" and "good job!" as we pushed further and further: the ultimate victory was incredibly satisfying. One final fun moment was in a game where my partner and I were pushed all the way back at our own base for the majority of the match. I thought it was only a matter of time before our base was razed. Then, my partner chatted me "let's go!", and I knew I didn't want to give up on him or her. So we kept pumping out units, using specials, using MSAs, and before you know it, our line was slowly pushing back. We kept spamming "let's go!" to one another, over and over again. We pushed and pushed and all of a sudden my J. King was almost in range of their base. With only 10 seconds left in the match, our opponents managed to pump out some heavies. Our line was pushed back slightly. I knew then we probably wouldn't be able to win. All my units' specials on cooldown, I sent my partner "I'm sorry." He or she replied "Good job!" to me, a kind gesture that touched me, to be honest. Haha. As the MISSION: FAILED message darkened my screen, I saw our units destroy our opponents' base. It was a bitter defeat but still a nice human moment of connection with some rando I'll never meet.
my 2v2 experience..so here goes 1.special usage in early stages of the game seems very responsive(mars mecha,iron iso and such can be timed perfecly on position) but as the game goes on it becomes more and more unresponsive... especially elephant slug and caterpillars when many units are compiled within them. 2.can be very rewarding but can be also very annoying at times... (due to lag, incompetent partners, rage quits and such)..saving graces are the powerful friendly partners(who always uses the chat feature) so you can just relax at the back 3.most of the time..i dont know if its by rank or anything, even though i did the most contribution(destroying more enemy units and producing more on my own units) my partner at times receives a little more exp than me..mine is 1700-1900 range..his/hers is 2000+ range..but on very rare occasions i receive 4000+ exp in one go..(just winning only by a hair and i think some left the match) 4.Ap accumulation doesnt add to me most of the time even if i kill enemy units with my own units but in some matches(1out of 4 maybe) my partners kills and mine stacks ap for me on astronomical proportions... my deck by the way "mostly AOE units deck with moderate areial bombardment" tarman(became 80ap and seems faster attackwise)/sam tank/mars mecha machine gunner(new) iron iso/sv 001 exp ring laser mecha(new)/claw tank hover UNIT r shobu(new) caterpillar elephant/nokana mk II jking morden
I got 50 medals today after a loss. I'm just under 100 wins. I can't think of any threshold I might have passed- maybe I got 50 medals for playing a certain amount of games? Wishing people good job? EDIT: never mind! I had 100 wins
Off-hand, I would say a Gunner Unit. He should be able to punch two Natives to death before croaking. Hopper Mecha works, too. Those things stop my machine gun rush cold, but they're sort of useless mid game.
flying tara works too.. but you will have to take atleast a bit of damage for your base... first... let them stack infront of your base...if they are clustered over one area release flying tara... then boom.... after that you will receive some ap killing them and commence your counter attack(fast summon your units but do not summon much, anticipate because both enemy and your MSA will be max by the time that happens(15secs mark))
Thanks for the response. I think Hopper Mecha with R Shobu and the right timing can nullify the Tribe attack.
Emuchu, I've been running your machine gun rush deck lately. Thanks so much for the idea, it's the most fun I've had while playing this game. The new MG unit is a great upgrade to the LV unit that helps me punch through hoppers with its special. As soon as you get to the first MSA, gg. It'll wipe all the natives and should give you a huge AP boost.
I'm torn between getting the Hover Unit or the new R-Shobu. The R-Shobu's 3 part attack is incredibly powerful, and if it fires everything, the unit will quickly recoup its AP cost while doing lots of damage. However, I have seen units shoot it down frequently before the 3rd attack. Shoe is especially good at this, and a surprisingly good anti-air heavy. Hover Unit (the old one) is fast, spammable, can tank MSAs (!!!)... maybe not quite as powerful as R-Shobu. Better for rushing, perhaps. Thoughts?
Having used both, I'd say each is a good unit to use in any deck. I've had success using both units. The Hover Unit you refer to is good for what you mentioned, but also bear in mind that those 3 air units can be destroyed as well. A unit that I employ that is an effective counter is the Elephant Slug with a well timed special. THe R-Shobu will usually fire it's missiles at least before getting destroyed. Either unit you choose, I think you'll enjoy using them.
Thank you for your input. Skies are getting crowded nowadays. I recently went up against a deck with R Shobu, Hover units, and commander. Seemed a little excessive but I think it might evolve into the new meta. If hover unit (240) and shobu (300) can take out an enemy heavy while helping your own units push, it's already worth it, considering the long cooldowns on super units and the short ones on aircraft. Spammable aircraft might even be better than a heavy in the late game when AP ain't a thing..
Agreed. I currently use the new Hover unit and the R-Shobu together. I think that having some sort of support unit is very important in the current version of the game. Previously I believe it was the Iron Iso, and now I believe it is a matter of choosing at least 1 sort of support unit. I think the Hover Unit (240) as a spammable attack can be quite powerful. This is what makes the Commander unit so tantalizing to use. I've had a few matches where I was able to have 2 or 3 out at the same time, and at that point the match isn't going to last much longer.