Universal Metal Slug Defense (by SNK Playmore)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 1, 2014.

  1. oneasian

    oneasian Well-Known Member

    Jul 1, 2014
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    there's certainly enough air units now. let me know how that goes!
     
  2. Skitarii

    Skitarii Well-Known Member

    May 7, 2014
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    #782 Skitarii, Aug 7, 2014
    Last edited: Aug 7, 2014
    Now all we need are the Slug Flyer, Masknell, and other UFOs to be released as units.


    Am I the only one disappointed that Big Shiee isn't a buyable unit?

    That thing is a BEAST.
     
  3. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    Mission 16 is all about the machine gun mech and spamming their specials. Commanders died too fast for me.
     
  4. MrClean

    MrClean New Member

    Aug 6, 2014
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    #784 MrClean, Aug 7, 2014
    Last edited: Aug 7, 2014
    Hi, I just started playing this a few weeks ago. Metal Slug is the greatest and this game is pretty much everything I wanted in an MS :)

    CalVersion1 if you're up for a fight

    Tried that at first, didn't work for me. Then I spammed the Commanders behind a wall of mech meatshields. Total devastation
     
  5. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    I'm sorry my advice didn't help! Glad you beat it though.
     
  6. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    #786 mtzen, Aug 7, 2014
    Last edited: Aug 10, 2014
    Lots of new mechs to play with the new update (I bet Emuchu’s pleased!). Mechs are an important part of the early game and of rush decks, as they usually have good HP and attack power, and don’t die to metal slug attacks (MSAs). which makes a mech based deck much more effective than an infantry deck. Here’s a little write up on the mech / light unit category to help you decide what to spend your precious medals on / use in your deck.

    Key:
    Name AP/HP at level 20
    (Speed) [Production] (Range) [Special] ((Medal cost))

    Samurai Tanks 80/3000
    (Normal) [Slow] (Spread Large) [Spread Long] ((30))
    Not technically a mech, but fulfills the same role. Great AP/HP ratio. Long range splash is very useful. Great medal value.

    Slugnoid 80/2200
    (Normal) [Slow] (Single Long) [Spread Long] ((60))
    Ranged unit. Similar statwise to the LV Armor, but it seems to do more damage with its dual machine guns (I count 4 bullets). Special is an amusing but unreliable “long” spread attack. Only half the medal cost of LV Armor and 60% of the new MG Unit. For players who don't play to spend real money on medals, Slugnoid probably is the best value of all three. Will probably lose to MG Unit in a duel

    LV Armor 80/2400
    (Normal) [Slow] (Single Long) [Spread Long] ((120))
    Ranged unit. Machine gun does decent damage (I count 3 bullets). I’m not sure how powerful the special shell is but if it's like the ones fired by metal slugs it should do reliable spread damage. Might be outclassed by the new MG unit early game.

    Gunnner Unit 80/3200
    (Normal) [Slow] (Spread Very Short) [Spread Long] ((90))
    Melee unit. Great AP/HP ratio. Powerful melee attack. As a melee unit, it will be destroyed faster, but it will also tank for the units behind it and will occasionally stop an MSA. The special isn't very effective as a long range weapon or an anti aircraft weapon, and can also be interrupted easily, but it does have its uses: 1. it will slow down the mech, allowing other units to catch up to it 2. it can hit large units like Jupiter King from far away, which slightly extends its use into the late game. 3. It destroys HP quickly if “Gunnner” unit is in point blank range, useful against Giant Caterpillars, enemy bases, etc. A user of this forum reported that it walks faster in the new update. A good value frontline unit for “free” players.

    MG Unit 85/2400
    (Normal) [Slow] (Single Long) [Single Long] ((100))
    Ranged unit. Its machine gun attack looks powerful (I count 5 bullets). Should be great for rush decks but I worry about its lack of spread damage. Great survivability since it will sit behind your tank units and pour lead on the enemy all day. Better medal value than LV Armor IMO. Seems like it has the best machine gun between it, slugnoid and lv armor, but I can't confirm 100%.

    Claw Unit 100/3200
    (Normal) [Slow] (Spread Short) [Spread Normal] ((180))
    Melee unit. It looks like it would be more powerful than Gunnner in melee since it punches twice and has big claws, but I can't confirm this. Slightly worse AP/HP value, but still very good. It has an automatic gap closer which makes it much more effective against early ranged units than Gunnner. I'm tempted to say that this ability makes it much better than Gunner, but this attack will get it far ahead of your other units, when preferably you'd want to deathball. Special is another gap closer and a dodge mechanism. Claw Unit could be useful late game to tank enemy MSAs since it gets to the front lines so quickly, more so than Gunnner. Not sure why it's double the medal cost though: probably too expensive for “free” players who should prioritize critical units like Iron Iso, Giant Caterpillar. Would love to hear feedback on Gunnner vs Claw.

    Ring Laser Mecha 100/3400
    (Normal) [Normal] (Spread Normal) [Spread Long] ((100))
    Someone mentioned that the AP cost recently dropped to 100: I think at this AP cost, it has to be considered. It's got a great AP/HP ratio and the spread nature of its ring attack makes it very deadly. Also surprising is the "Normal" production speed, which makes this a little more spammable than other units in this category and more useful in the lategame. On paper, it looks like one of the best mechs. Not as good as the melees for tanking ranged units and MSAs, but this could be the new favorite ranged mech. Worth noting is that it gets closer to the frontlines than Samurai Tanks, a unit that fulfills a similar role.

    Big Snail 120/3600
    (Normal) [Slow] (Spread Short) [Defensive Special] ((40))
    Like the Samurai Tank, not technically a mech. Melee unit, but the attack has a surprising range and does spread damage, which is good. Damage doesn't seem to be as powerful as the average mech fist. Defensive special will improve survivability if you can spare the micro, and will defend against MSAs. Very popular pre 1.4 but allegedly nerfed. Still a good value frontline unit.

    ----------------------------------------------------------------------------------------------------------
    This mini section is extra information on units that are worth thinking about but IMO aren't as viable as the ones listed above.

    Hopper Mecha 50/1600
    (Normal) [Fast] (Spread Very Short) [Spread Very Short] ((Free))
    Good free unit, the best in this section. Doesn't really belong in the "mech type unit" class, but I think it's good for a "free" deck struggling against rush decks. Hopper has a suicide attack: if you're going to use a suicide unit, might as well use this free one. Hopper spam is a fairly viable strategy nowadays, and will prevent MSAs. Special is powerful if you can get it off. Allegedly, won’t give your opponent AP if it attacks before it dies.

    Girida-O 70/1400
    (Normal) [Slow] (Spread Normal) [Spread Normal] ((30))
    Ranged unit. The spread attack is good, but Samurai Tanks outclasses this unit IMO.

    Ostrich Slug 90/1200
    (Very Fast) [Slow] (Single Long) [Single Long] ((Free))
    Ranged unit. The fact that its range is long improves its survivability, but I would only use it if you have no medals to buy other units. The SV camel’s special is similar but much more effective.

    SV Camel 90/1400
    (Normal) [Slow] (Single Normal) [Spread Normal] ((Free))
    Ranged unit. Decent. I would try to get enough medals to buy one of the units not in this section to use instead.

    Di-Cokka 100/1800
    (Slow) [Slow] (Single Long) [Single Long] ((Free))
    Ranged unit. Decent. Long range shot and better AP/HP ratio than SV camel is a plus.

    Sasquatch 90/2400
    (Fast) [Normal] (Spread Very Short) [Single Long] ((90))
    Not a "mech" but mech-like in that I believe it will stop an MSA. Outclassed by the Gunnner unit in every way but the movement speed and *maybe* the special. Might be more spammable than Gunnner because of "Normal" production speed.

    M-15A Bradley (Rebel Bradley) 100/2800
    (Normal) [Slow] (Spread Short) [Spread Long]
    Ranged unit. Has a powerful spread attack as a default, but the short range and slow speed will get this unit killed more often than not. Not a popular unit online as other units outclass it, but if you absolutely have to have it, it's not that bad.

    MV-280B 110/1600
    (Very Fast) [Slow] (Spread Long) [Spread Long] ((120))
    Ranged unit. Haven’t seen it enough to speak of, but I would only buy it if you think it looks cool. Special makes it charge forward slightly.

    Bradley 130/2800
    (Fast) [Slow] (Single Normal) [Spread Long] ((60))
    Ranged unit. AP cost is a little high for HP but worth a look. Decent unit but is outclassed IMO.

    Drill Slug 160/3600
    (Fast) [Slow] (Single Normal) [Spread Normal] ((60))
    Ranged unit. Machine gun seems to be more powerful than average tank or mech. A little too AP expensive for an early unit.

    Slug Gunner 300/6000
    (Normal) [Very Slow] (Single Normal) [Spread Long] ((180))
    Ranged unit with a powerful melee. Beefy machine gun (I count 8 bullets). It was popular pre 1.4 as a medium / heavyish unit. Good spread special. I'm not sure how effective it is in the current metagame; I defer to the experts on this forum for their opinions. I want it to be good because it looks like a badass walking toilet, but for the medal cost, you might be better off saving up for Shoe ((220)), Nokana Mk2 ((280)), Metal Rear ((280)) or Jupiter King ((300)), since these "heavies" do spread damage.
    ----------------------------------------------------------------------------------------------------------


    Thanks for reading. Would love input on Samurai tanks, Ringed Laser Mecha, Gunnner vs Claw, and usefuless of Slug Gunner in 1.5.
     
  7. Skitarii

    Skitarii Well-Known Member

    May 7, 2014
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    Hey mtzen, do you mind if I incorporate your post into my guide?
    Thanks!
     
  8. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    Please feel free! Thank you for your guide, by the way, it's very informative and helpful.
     
  9. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    of course! hope you enjoy the medal reward too
     
  10. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    I FINALLY beat Mission 20! All thanks to skitarii's guide here: http://www.gamefaqs.com/iphone/79264.../69623?print=1

    To clarify things a bit.
    1. Send out hopper, detonate it
    2. Wait til you have enough AP to send out all 3 aircraft at once (note: like it says in the guide, you need hopper to 'scout' for mini ufo. However, I noticed mini ufo will fly to big shiee even if hopper is dead, as long as the hopper recently made a path)
    3. Send out next hopper right after this, detonate it
    4. Send out wave of aircraft.
    5. Repeat until Big Shiee is dead. It's gonna be really tight.

    IMPORTANT: be very careful with your timing: if Big Shiee sees a hopper and unleashes a frontal attack, it'll destroy your aircraft before they can deliver their payload, and that's very very bad. Let your aircraft shoot before you send out hopper!

    Also, when Big Shiee is in range to the base, you can spawn mini UFO without needing the hopper to scout for it. When Big Shiee is really close, think carefully about whether it's more important to get a few shots off with aircraft OR to send a hopper: you probably only have time for one.

    I beat it with a good chunk of my base's health remaining, but a split second later and the shots would've destroyed me!
     
  11. Skitarii

    Skitarii Well-Known Member

    May 7, 2014
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    Thanks for the kind words everyone.


    Looks like SNK is on summer vacation... Can't believe they'll have more news on the 18th. That's very quick
     
  12. oneasian

    oneasian Well-Known Member

    Jul 1, 2014
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    Sorry, but I want to know where you're seeing that info. Link?
     
  13. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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  14. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    #794 joseph1234, Aug 9, 2014
    Last edited: Aug 9, 2014
    holys#!+ man... your guide dramaticaly improved after the last time i saw it.. very good job! 11/10 :)
    btw can i have your permission to share your guide link on their MSD fb page when they update? I did promise you last time ill help in anyway possible,so ill be your promoter hehe..

    i sometimes saw msd guide pages shared on their fb update posts by other people but its in spanish or something like that... keep up the good work bro :)
     
  15. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    #795 joseph1234, Aug 9, 2014
    Last edited: Aug 9, 2014
    oh I have something to add... most monster players hang out on 2v2...lets say its safe to play 1v1 for begginer players as of now because i often encounter monster players 1times out of 8-10 plays only...

    2v2 tips: (i think its dominated by areal units)
    I incorporated R-shobu and Hover unit in my 2v2deck(if you all can afford these).. once you saw big units or large group of clustered small enemy units summon R-shobu and Hover unit in back to back succession..you will sacrifice 500ap units for that attack but you will eventually recover mostly whats lost with the addition of there big units destroyed with a long cooldown to boot, then you could up your ap or set a counter attack

    and addition are zombie marco and zombie fio (their specials will decimate large areas, areals included).. but its hard to use special in all the chaos

    it sucks SNK is on vacation (they deserve it for these non stop updates, thee most updates I experienced on an app)..iOS update will be released after they come back i guess
     
  16. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    lmfaooo just ran into my first for sure hacker!

    [​IMG]

    As soon as my partner and I wiped out the first enemy wave, a never ending laser shot from the bottom of the screen, damaging all our units in its range. There was nothing we could do but chat "Sorry" to each other.

    [​IMG]

    I'm blacked out in this picture because Google Services uses my real name. One of the players on the other team was hacking.

    I was on a huge winning spree and promised myself to stop playing at my next loss. Guess it was fate!
     
  17. Skitarii

    Skitarii Well-Known Member

    May 7, 2014
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    Hey dude, thanks for the kind words.

    No problem, feel free to share it however you want.
     
  18. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    fat eri is a little buggy in my experience... her lasers sometimes go through all me and my partners units.. or its an exploit perhaps... I dont know yet, maybe i will try her to confirm my theory...
    its a shame you can only chat with your partner.. if MSD will add a chat feature to taunt your opponents i would like to add "fvc|< y○U" on the list of option for the hackers as well :)
     
  19. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    im an android user and no offense taken.. i think iOS is still is.. they most likely tests the finish product on android and if there are some bugs on it, it would be a more cleaner version when it hits iOS...(iOS has strict app screening)
    or another theory is that on asia(android is more used) and SNK playmore is a japanese based company(i think they also had a branch in U.S) ..so android is their go to...
    just my opinion though
     
  20. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    yeay.. i got permission ...hehe..
    btw what name should i use to promote your guide? is Skitarii or whoami55?

    it goes something like this:

    hey guys! please check out my friends "name insert" guide on Metal Slug Defense... it has unit description,unit synergies and new missions guide(all 20 missions) (version 1.5.0)
     

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