Can anyone tell me what the day 45, 50, 55, and 60 login bonuses are? I was very pleasantly surprised to receive 50 medals on day 40!
do you mean the latest(1.4.0 update) daily reward? if i recall its not so much... xx medals? 10medals 30medals and lastly 30medals again i think
30 medals is the 60th reward, after that I haven't got any reward they just stoped at 60, maybe in the next patch they will add more rewards.
A mixed mode deck: Native Hopper Mecha GuNNNer Unit (that's what it is spelled in the deck screen...) SV001 Exp. Hover Unit Caterpillar Elephant Slug Shoe JKing Morden The strategy is to heavy rush your opponent with fast & high HP units (aka hopper + native), forcing your opponent to swarm his medium units out (if they don't, they lose). Let them come to your base, then spawn JKing, tear off the troops and start the rampage. I usually start with 3AP build then the swarm. By the time of the first MSA I would have AP built over the 280/320 level. Use the first MSA carefully. Normally enemy will have their troops on a very close position coz the front units are forced to stop and kill your hopper/native. In case they have hopper/gunner/snail standing upfront, don't simply press the button. Instead you should use hopper+native(sometimes even gunner) to fix the position. The very important point is, while you're stacking AP, do not stop spawning the hopper and native (or gunner if they are close). You may see them being taken by the large troops without even taking an assault. However, the whole point is to slow down the army advance. It's also a good strategy to stop IronISO as the builder would be forced to stop from a save distance. The AP lvl should be stopped at sometimes you count so you can spawn a JKing when they reached your base. Depending on the opponent's build, sometimes I have to stop at a early AP level 200. If that happens, I will shield JKing by hopper & native and continue to buildup AP lvl. Just remember the whole point is to max out the ap level. The safe AP level will be at 400/max. If enemy caterpillar dashes to the base, use the gunner unit. It's melee if extremely powerful and would save you from being stunned at base. After all the strategy completed, it'd be easy to win your opponent by a large AP lvl difference. The big units mostly process pushback trait to make sure JKing makes the full use of its deadly laser. By that amount of AP lvl difference you are free to call out hover units continuously and crash opponent's shield. The variant may be on the small units though. Hopper is good because it gives no ap reward to opponent if it explodes, and simply kill any human unit (aka Trevor and Clark). Native has very good ap:hp ratio, produce fast, walk fast, and can make long attack, so is by definition, the best wall. Samtank, snail & ring laser mecha are all possible substitutes. This deck faces a hard matchup with Native+SamTank, where the battle line is pulled back too fast. But generally you can always "start defending at opponent's base" by the fast walking hopper and Native.
the two worlds have been unlocked. Missions have been won. Almost all emergency missions are done. What do I have to do to earn medals? WiFi VS. only gives me 3 medals, and only if I reach +20.000 points, and only if I am lucky enough to encounter people that TRULY are in my conditions (that means without the most powerful units such as Jupiter). How am I supposed to reach 300 medals this way to unlock Jupiter?! :/
the safest bet (if your not gonna do wifi battle) is wait for the next update... if we are lucky enough they will give free medals ( like metal slug anniversary and stuffs and events... last time(ver 1.3)is 100free medals) ... or new daily rewards and new missions that rewards free medals... other than that is wifi pvp all the way
Metal Slug Defense (by SNK Playmore) The Caterpillar is a great unit, but I have to agree that it can be easy to remove if not utilized correctly. The issue is v1.4.X's heavy emphasis on firepower and fast, offensive decks. With the new Hover Unit, combined with the lower cost for Iron Nokana MK.II, which is extremely cost-efficient for its power output, even a wall like Donald Morden dies before he can release his Special. However, I think the Caterpillar really shines in rush-oriented decks. A small cluster of machine guns shielded by a Caterpillar meat wall is extremely effective at cutting through mid-game units up to around the 400 AP range without taking many casualties, and is a more favorable AP trade than a pure offensive rush, which tends to lose many units in their push. So the Caterpillar is great, but like the Big Snail, is no longer useful for "lonely stalling" tactics.
Just play WiFi vs, I don't have the J. King but still i have a 9 - 1 win ratio, all you need is a good strategy. Maybe if you post your deck We could help you with your strategy.
Name of Brazil stage 4 song? I just played Brazil stage 4 (msp50). Love the song. Anyone know the name of that song? I've heard it before but can't think of the name. Thanks
There's also unlocking all the POWS for all the stages to receive the appropriate units. Many other units are only available via medal purchase.
I tried a no medal unit deck a while ago and got destroyed... haha.. but i can make it competetive atleast(500-700 gained exp in defeat)... Ill try to prey on weaker players(who has few medal units or none) for 10-20 games using this deck hopper mecha sarubia di cokka flying tara fat fio abul abass elephant allen o neal morden sandbag any tips using these?
thanks for the reply sadly thats not the song. if youve done most of the game, try that stage and see if you recognise the song. (Brazil - stage 4)
i think replace Sandbag with shield soldier. shield soldier ult can block ANYTHING, while pushing forward. success depends on your reflexes.
shield soldier is pretty good.. and in the new update i think its production speed is faster(or its just me)..but sadly it costs medals so i cant use it.. I lost a couple of time and my stats on no medal deck is 4win12losses so i reverted back to my old deck hehe..
hey man.. I abandoned my no medal deck(because of boredom) and switched back to my former, but in addition i tried your shield soldier(i had him since 1.0 update)... guess what happened? my deck became a defensive rush with hopper mecha... My starters are 2-3ap... hopper, shield,native, hopper, sam tank cycle...it produces good results if its small to mid maps.. but later I switched native with iron iso(for overall support) because natives effectiveness diminishes mid to late game.. its fun so far
Yes!!! Thanks! Metal slug 5 - Zoom Doom I had rushed through the ost's looking for that song, but must have missed it. Thanks <3