Universal Metal Slug Defense (by SNK Playmore)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 1, 2014.

  1. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    #681 Emuchu, Aug 1, 2014
    Last edited: Aug 1, 2014
    Metal Slug Defense (by SNK Playmore)

    I figure the exp is based on some kind of formula that factors in your current rank and exp, but... I have no idea about the formula's nuances.

    Digressing a bit, I just played through a long set with D-Tron23 (iOS). A strong check against my 80AP rush strategy is the Hopper Mecha. Combined with an Ohumein / Caterpillar defensive core, nearly every one of our matches were pushed into end game J.King titan punch ups.

    We were both playing "opening rush with an eye towards late-game development" decks, it was a real blast! v1.4.4 may be all about the "balanced deck": Stall loses to Small Rush, Small Rush loses to Medium Rush, Medium Rush loses to Stall... You need a little of everything to do well.
     
  2. HooKed

    HooKed Member

    Jul 10, 2014
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    #682 HooKed, Aug 1, 2014
    Last edited: Aug 1, 2014
    Anyone on Android add me.

    I made a Google Hangouts chat with some really good Android users to set up dueling, practice and testing.

    [email protected]
     
  3. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    good insight..
    about the counter hopper mecha you faced.. whats his follow up with his hopper?
    my recent deck revolves around hoppermecha (which i got a lot of practice recently)with ,snail and sam tank...and some infantries...
    when i face some one with a light weight machinegun infantry my chances of winning depends on if he can kill my first hopper or if i can detonate mine first..
     
  4. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    yeah where calling some MSD friends... add me too guys
    [email protected]
     
  5. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    #685 Emuchu, Aug 1, 2014
    Last edited: Aug 1, 2014
    Metal Slug Defense (by SNK Playmore)

    D-Tron23's opening lineup seems to be:
    Hopper Mecha
    LV Armor
    Di-Cokka
    Clark
    SV-001 (forgot which one)
    Ohumein Conga (Brown)
    Giant Caterpillar

    Hopper and LV get released together, with Clark following behind. Hopper has a surprising amount of HP; it's difficult to kill before the detonation when there's an escort, and Clark can usually get his SAB special out while I'm trying to whittle down the initial LV. Lonely Hoppers don't seem to be very useful, but they make effective walls for protecting your other units and tanking MSAs.
     
  6. oneasian

    oneasian Well-Known Member

    Jul 1, 2014
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    #686 oneasian, Aug 1, 2014
    Last edited: Aug 1, 2014
    as a general tip to all, something I do is I try to pay attention to opponents who have higher win totals than myself (I just cracked 700 wins).

    For my own learning and strategy I usually capture a screenshot of my opponents deck before the match begins. If I lose, I look back on the deck that beat me and I consider how that happened. I understand that no deck is unbeatable, but this simple strategy has helped me a lot. I currently have a win ratio of about 8:1.

    Some important units I have in my deck are:

    Iron ISO - so important for defense and support.
    Jupiter King/Donald Morden - needed for long games, especially Morden for breaking ties/close games with his special
    Elephant Slug - special is incredibly important for pushing back enemies and damaging multiple units.

    I'm always considering how to make my deck stronger and my current build has been working out real well.

    Something that also factors into my deck building is the satisfaction I get out of not currently using the Big Snail, the Giant Caterpillar or the Hopper Mecha. I know they're popular choices, which is why I enjoy defeating people who use them. Granted, I'm guilty of previously using the Trevor/Samurai Tank combo.

    I'd like to add people for friendly matches and such, but I'm not sure how it works. Any advice?
     
  7. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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  8. oneasian

    oneasian Well-Known Member

    Jul 1, 2014
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    I'm on Android
     
  9. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    #689 Emuchu, Aug 1, 2014
    Last edited: Aug 1, 2014
    Metal Slug Defense (by SNK Playmore)

    Ah, I can't help you much, then. iOS MSD does its matchmaking via GameCenter, and works by sending a frustratingly brief notification to your buddy that they have to press before it disappears in 2-3 seconds.
     
  10. HooKed

    HooKed Member

    Jul 10, 2014
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    You have to go into Google+ and add people through it with an gmail address.

    You can add me "[email protected]"

    We have a small group of really good players in a chat.

    See you soon!
     
  11. oneasian

    oneasian Well-Known Member

    Jul 1, 2014
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    I tried adding you, so let's see what happens!
     
  12. VentusEX

    VentusEX Active Member

    Jul 17, 2014
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  13. mtzen

    mtzen Well-Known Member

    Jul 26, 2014
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    What do you use instead of caterpillar? I find it to be so essential; hp / ap ratio is great and the msa blocking / line pushing special is critical
     
  14. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    The most comparable unit to the Caterpillar would be Ohumein-Conga. They're similarly-priced wall units with charging attacks. Although Ohumein doesn't have a knickknack effect, his melee can stun-lock a J.King... By himself.
     
  15. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    another question regarding friendly matches (android and iOS)
    if someone invites you to a friendly match, where do you usualy wait for the invite to appear?

    1.inside the friendly match lobby? (where you can see your friends)
    2.wait on the screen where you see the friendly match and rank match?
    3.if none of the above please specify...

    this friendly match making is becoming a pain in the @$$ :(
    any help would be greatly appreciated

    oh btw..what type of internet connection do you have when you play msd pvp?
     
  16. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    #696 Emuchu, Aug 2, 2014
    Last edited: Aug 2, 2014
    Metal Slug Defense (by SNK Playmore)

    On iOS, you can wait anywhere. The "challenge" notification will send you to MSD when pressed, and MSD will bring a prompt that asks if you want to go to the player match.

    I play at home and out. My home Wi-Fi has a ping of 28ms (for dat Skullgirls), and my iPhone's 4G reports a ping of around 120ms when I'm in World of Tanks.
     
  17. dragon4ever

    dragon4ever Well-Known Member

    Apr 19, 2009
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    What is the most essential unit worth 400 AP?
     
  18. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    Since v1.0, I would say Elephant Slug. While it lacks the raw tanking ability of the Mars Mecha, its Flamethrower special is a gigantic knockback attack with a huge range, and nets a guaranteed stun against J.King units. I find that many of my late-game matches are decided by who can control their opponent's J.King more effectively.

    But if you mean, "units in the 400AP range," then Giant Caterpillar (380AP) by a landslide. You won't find any other unit that pushes lines and blocks your infantry and ISOs like this guy, and the damage on his Stampede is out of this world crazy.
     
  19. dragon4ever

    dragon4ever Well-Known Member

    Apr 19, 2009
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    Thanks! I always felt that the elephant wasn't that useful with the exception of his special. Yeah, the Caterpillar is a must in every deck!
     
  20. joseph1234

    joseph1234 Well-Known Member

    Jun 27, 2014
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    oh.. thanks man.. my problem must have been some net issues..
     

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