the android update came almost a week ago, so the iOS update must be close... maybe a day or two I hope..
So all this time people were talking about playing on Android! I thought this site was for iOS, lol, and wondered why the update didn't come to my timezone. I guess iOS version can't play against Android version then, since I don't recall seeing that mentioned? Also, is there other unit beside the caterpillar, that can't be pushed back/stunned?
<_<) I still don't have the update. It sounds amazing. Anyone else experiencing this? EDIT: I should've read a few more pages, so it's not on iOS, yet?
Well, the update is not that great, trevor was nerfed so badly and jupiter king can be pushed back with any special attack.
Yes it is, just J. King and trevor have to be used more wisely j. King was to much powerful (he still is), the same with Trevor, both of them needed a touch up.
Has anyone beaten the Huge Hermert stage in the special missions? That's almost impossible. I haven't done it yet.
Metal Slug Defense (by SNK Playmore) Update 1.3.0 just hit for iOS. The additional download is oddly tiny. - new mission mode: 10 missions that give you a preconstructed deck and maybe some power ups, and either "win in x seconds," "survive for x seconds," or "defeat x boss" conditions. I blazed through them all in 12 minutes or so, they're not hard of you're familiar with the game. Medals and credits for winning. - two new units in the store: Iron Nokana Mk.II (lower cost/HP than Nokana, different special), and Mini U.F.O (flies, avoids hits, flees the battle after a few seconds, freaking waste of medals) - one new Emergency level for each day of the week, with the following units: ~Fat Marco, Tarma, Eri, and Fio ~Slug Copter ~Flying Tara ~Samurai Planes (I only have Tara, still need to try it) EDIT1: Flying Tara flies forward, drops one bomb, and leaves. I'm not even leveling this. -Balance changes!? Trevor seems to shoot more slowly and stun less. I hear J.King is easier to stun, too, and they showcase this in Mission 10, where you need to beat a J.King with Ralf / Clark / Leona. I still rock them both, though. EDIT2: I feel like J.King also fires more slowly. You can't rely on it to win fights for you, anymore.
Joseph1234 is right. Just drop all three "turret"-type units right in front of your base. You should have two layers before the Hermit gets there, and then you can flinch-lock it to death.
After like 50 wifi versus, I think the nerfing of Trevor means a lot of things. First of all, Trevor + SamTank combo is a goodbye. Trevor can hardly stun opponent's units, meaning that you cannot use the stun+3shot killing strategy, Second and most important of all, metallic build is nearly implausible. Before 1.3 you can solely rely on Trevor to be your invincible shield and stack AP until the first MSA. Now, without Trevor's ability, one is doomed to be cracked if choosing stacking AP, or even worse, have a lot of high cost units. There are 2 new VIPs owning the battlefield: Nadia - Thanks to Trevor, she can now easily ride on her lovely walking machine without being stunned. Nadia@machine mode is nearly as strong and tough as a SV001, with a higher spreading of flame-bomb, and most importantly, cost 90ap only. BigSnail - Heavily armored, fast & deadly short range attack (100% stun to non-metal units), at a low cost of 100ap, short production time. It can even survive a MSA if you time its guard ability precisely. An excellent shield to all your firepower. Finally, my deck. It's simply a rushing strategy (as I cannot make much micro control on my iphone). Big Snail Nadia Trevor Clark Samurai Tanks Giant Caterpillar SV001 Type-R SV001 Exper. J.King Iron Nokana MK-II The strategy really varies depending on your opponent's deck. Normally start the rush after reaching APLv 80/120 For a Trevor+SamTank, spawn Snail>Nadia>Trevor For a Trevor+other man units, spawn Trevor>Snail>Nadia (Trevor jumps back earlier to be protected by Snail) For decks that you think it cant rush, spawn Nadia>Trevor>Snail Clark and SamTank is for a battleline pushing should you foresee a stucking battle Try to spawn one Caterpillar before the first MSA. It will be the ultimate shield to your units. The 2 SV001s are just for a better fire power should your opponent gets the same build. I never have chance spawning J.King & the green Nokana. This deck gets something like 45wins 0 losses so far. Most importantly, all wins are before the second MSA.
In the Options screen, there's a button "Retrieving sound data", when I press it, it gives the download screen "Additional data (25MB) required to play this game. Tap the screen to start downloading". After download nothing happens, and I can still press the same button over and over. But if I'm offline, I can no longer play the game, until it finishes downloading. I don't get it? (iOS) So the update went live yesterday on iOS, and I enjoyed the missions. They let me use units, that I probably will never own. I had the most trouble with the subway cars one. The big crab was easier, since I saw your strategy here. So far the units from the boss battles that are open for 24 hours seem much easier to unlock than the 1 hour ones from the early version of the game. But does anyone else's samurai planes show up with no icon in the deck, and as a soldier in the customize screen? They're not upgradeable, right? Thanks! I had an encounter with it, combined with the caterpillar it's especially intimidating. After all this time I still get frustrated when I have to frantically tap over my many stacked units to activate the one unit's ability I want to. You really can't control which unit you activate when they're at the same place on the screen. There's some kind of priority of which abilities get activated first, and it usually doesn't align with what I'm trying to do. To dig through to the caterpillar, I have to stop all the snails from attacking and make Trevor jump back from the melee. By that time all those units may have wasted their ability and the caterpillar meatshield may be dead, instead of rushing forward and paving the way. I think the special ability control isn't different on the different devices and maybe there's a strategy to make the best of it, but it surprised me that when the unit is tall and stands out from all the others, you can't really tap on its visible part, you still have to tap it close to the ground. I guess that's a gameplay element, to not let bigger and more expensive units to be that more effective.
Metal Slug Defense (by SNK Playmore) @Foctobar: Yeah, for some reason the Samurai Planes show up as a Soldier. The sound data button, I believe, is to redownload the data it *usually* downloads after an update. There's no point to the button, otherwise. I play on iPhone5s, and have the same "mob of units make it impossible to pick one special out" problem, but... I use it as part of my strategy. I wait until there's a clump, and then start may tapping front-to-back so that my snails activate first, to ensure everyone behind the snail gets a change to wind up their attacks. I can use Ring Laser Mecha again, thanks to the Big Snails. EDIT: Flying Tara is pretty terrible. It just runs into the first thing it touches (so whatever is the tallest) for single-target damage. It's not even a real bomb! Samurai Planes seems way better, but how can I tell how much damage it's doing...? It could be a good way to take extra cheap shots at the base (in addition to Morden) during Giant Midscreen Button-Mashing Gridlock Punch-Ups (tm) (c) (r) (patents pending).
my 700th win with 7:1 ratio ... and I am glad that trevor got nerf as it's certainly deserve it for being so imba with just 100ap. instead of telling about how good you are, please post your victory screenshot to claim it or setup a friendly match. I am ready to challenge any money players out there without spending a single cent.