So I just lost a match for the first time in a while. I really wanted to do a rematch to try to see if I could get the win back but my game crashed. I noticed the other player was using a combination of Ralph and Hopper Mecha that really got through my attacks. It was interesting to see. My game almost never crashes. Does anyone else experience crashing for particular events?
hi mate... im a junior member too about your game crashing, maybe your match was too intense your device can't keep up... lol jokes aside, I too sometimes experience crashing but not in pvp.. i crashed twice on sortie missions when I scroll the world map and in the medal section mostly.. my guts tells me its connection issues but then again it could be other factors... what type of device are you using and what is your connection..maybe posting those info other members could help you... btw.. i havent tried encountering that hopper mecca+ralph combo yet.. maybe thats the culprit cheers
As far as Shoe / Karn goes, since we don't have a solid knowledge of unit power, I would pick them based on range. If you want an attacking unit, pick Shoe so that he attacks more often from outside an opponent's range, and if you want a tanking unit, pick Karn so that he sits in front of your pack... I wound up replacing them with Elephant Slug.
So it ends up to preference between a sword and a shield,... thanks again mr. Emuchu I usually got beat up mid game by shoe+karn+elephant+caterpillar+ohumein conga variant lineup so i end up researching their weaknesess
I had the gold bar, too and now I have the silver bar as you have. But I think its no derank, because your rank depends on the points you have. And I prefer Karn over Shoe. I have bought Shoe and the missiles he it shoots almost never hit the enemy. I thought it would be better because of his longer range :/
Any advice for how I might improve my deck? I'm not too attached to the Slug Gunner and I in fact switched it out for Donald. I feel that there are some matches where his special is really required to damage an enemies base if I'm in a stalemate with units. Always looking for ways to improve! My current record is now - 207 wins and 16 losses
I think you use too many weak units. You should add more of the 400+ AP ones. I think Elephant Slug instead of DI-COKKA would work just fine. But I think there would be still too many of the weak units.
I haven't yet unlocked the elephant yet so I'll have to wait until I get to the right day to unlock it. Define weak units for me. Do you mean in terms of HP? Tell me more alternatives or perhaps what you use to illustrate. I really don't want to buy that Giant Slug. I like the idea of killing it much more than using it. I did recently get beaten by a deck that used a lot of the tank/armored type units. Is that what you're referring to?
Yes exactly, that are the types of units that I am talking about. You use too much of the units that cost only a few AP. But when you get into a longer match I bet you are having a lot of problems. I know it´s not the perfekt deck and i would get more stronger units if I had more medals, but I don´t loose that often. I am using these units: Samurai Tank Trevor Clark NOP-03 SARUBIA (Because it has a lot of HP for only 220 AP) Zombie Marco SV-001 Shoe Elephant Slug Allen O´Neil Donald Morden
just as alex said, your units hp is kinda low.. but I think your deck is very strong early game and can do alot of damage.. the problem is if your opponent weathered your early storm in the long run he can make a come back.. every deck has a weakness, so a little bit of tweeking is necessary.. I too would recommend morden because he has 14000 hp i think and he usually goes in the front of your units, tanking hits for them and his special is just awesome.. I hope this would help
I see what you mean now, and you're right. I've faced some problems in the longer matches that I've had. I just don't like the idea of forcing myself to have to wait for longer AP buildup. I'll be thinking about what you've said. I used the NOP Sarubia but I felt it was too slow to be useful. I'll be reconsidering all of that now though.
For Karn/Shoe, I think it just matters whether you need backup fire, or a high HP shield help defending your cannons. Like I said to my friends, why not put both in deck =P
version 1.3 0 is out... new units in shop are mini ufo and the iron nokana mk.II new emergency missions from monday to sunday (that unlocks the fat units) then the time trial missions from 1 to 10 . . . the most important is 100 free medals yeay so far those are the things I noticed thank you SNK playmore
oh and trevor got nerfed... his flinch is gone... he is still useful, he just needs heavy backup this time
wow wow forget about those cheaters or whatsoever haha. new version is out. new units. mini ufo ??damn is this aerial attack? new missions and 100 free medal haha ..good job snk
Hi everyone, i am new on this forum, Is good to hear that Trevor got balanced, I hope Jupiter King was balanced too, he is just too powerful (my opinion) and 900 AP seems not enough to keep him away from the game in the early stages of the battle... Aerial units? Really? (maybe the lv armor will gain his flying capabilities) I hope in a not too far future, the lesser units will get balanced too, so they could be useful again (at least at the early game)!!! I miss Girida-0 and all of the rebel infantry... , is boring when you only battle giant bugs and robots everywhere...