Someone suggested to me that the event boss could beat it. Said you'd need like three trucks to kill the boss. I said to him, if you're using more than one truck, ur doin it rong. http://www.youtube.com/watch?v=9B87XWoj6HU
I lost interest in the game back in April. Now I play 3-4 matches a day, sometimes more, but often the opposite is less.
I went on a lengthy hiatus, and only recently started playing again. Since I've cleared all the new v1.29 content my sortie points are only good for grinding MSP, but it's still fun to earn a few medals here and there via online battles. There's always another update on the horizon, ready to chew them up... That said, I would like to see some sort of "daily challenge" added, for those who have all the POWs freed and base upgrades purchased. Re-gathering POWs in a random world area each day, for example, in exchange for an extra daily login bonus or something (medals preferred - all other bonuses are pretty useless once you've cleared everything, so I'm sitting on dozens of AP Maxes & so on).
Yes, same. I think it's mainly because I found another game to play which I like (Iron Desert), but also because of how long it takes for them to release updates (sometimes once a month). I don't like the inconsistency.
Strange today is Thursday and did not come update for ios. Sale until July 31, and it would be very unfriendly towards the platform on ios make it impossible to buy new units at a discount. Although I do not care for them, as the parachute is sold without discounts.
ios update out/ Buff The last two updates have been consistent for ios, hopefully it stays like that for a while. The invader has gotten its standard attack an increase in damage. It's now able to kill a fat zombie with one shot of its maggot bullet as before it would have taken two shots. It also is able to take out tarman with two shots, as in before it would've taken three shots. Testing occurred in world 3, (purple) area 9, stage 1.
Synchronization problem, which I mistakenly believed to be hacking problem, is still not fixed. Triple giant crab robot opening is not fun SNK. Parachutruck is beyond OP. Seriously, SNK definitely WANT us to spend medal on this thing. 2v2 is now a grind in all aspect. It also sweeps most of the event mission too.
With new update and many new units, new strategy is needed. Before the last update I won +50 games without losing a single one (not joking nor exaggerating). I just played against a player with Parachute, Big John, Iron ISO, sand wall (all to protect his base) and Morden boss and Mars Brain to attack my base from far. I was decimated. Now my opinion about new units: - New Helicopter (blue Hi-DO): Unit takes a lot of time to attack. Not worth it in my deck. - Ring Laser Mecha (red): I used the previous Ring Laser before so I loved the idea of having a stronger one. Triple cost/HP and his special shoots 5 ring-laser attacks (instead of two from the weaker unit). I like it. Only draw back is that it takes more time to build the unit. - Elephant Battery: Like the other Elephant, normal attack sucks and only useful for his special. Instead of the cannonball, it shoots straight and far. It deals a good damage and piercing makes a unit I want to test more. - Parachute: That's the new unit everyone is talking about. Haven't tried strategies yet but the impression I have is that avoiding aerial and melee units, there's a chance to fight another player with parachute. Game changed a lot so testing, testing and more testing.
If someone's hitting you with three Crablops as an opener, then I wouldn't call that a "synchronization issue".
I said this last update as well but I'm pretty sure it really is a bug because it's pretty commonplace and can benefit your team as well with units under your control coming out instantly, and only at the beginning of the match. If it takes more than a few seconds to synchronize you can bet on something coming out automatically, sometimes even on both sides.
I have the same old complaint, in that the new "event" mission takes far too much AP per stage. Also, stages 3 and 4 are too difficult. Ok, we get it, you can send a lot of units out, but the map isn't long enough to give my deck a fair chance to even start. Tips on this anyone?
The full implementation of all missions and event took me two days. The secret is simple, I use the bonuses (RADAR and APLvMAX) before the start level.
@fio http://globalmetalslugdefense.blogspot.in/2015/07/v129-event-stage-analysis.html This might help, regarding the event
Yes I know but it means wasting them all on this one event. Not very fun. I have found a way... and I never thought this would work. You see, every time I upgrade my deck or buy a new unit, I "relegate" the unit out of my deck to my 2nd "reserve" deck. I unintentionally picked that deck and I didn't realise it was the one I would be using for these missions... but I thought I would give it one go anyway. Amazingly... my reserve deck won. You want to know why? Because they are all vastly weaker than my first deck, meaning their AP is lower, meaning I can send more units out faster It's so simple I can't believe I didn't think of it earlier
Or you could buy a shielded guerrilla.. Kinda pricey (25medals)I bought it a long time ago.. But it helps on that mission with that sand submarine.. Another unit that helps is the future shield soldier.. However once again.. Bought the unit a long time ago.. Surprisingly I own every rebel soldier pack lol even the future one..
After playing for a while (ver. 1.29 iOS), I figured a way to win almost every time, even against experienced players. Method is a little lame so I won't put it here. I couldn't test against 1st player rank (asian name). When I played against him, I was still testing my deck. Recently I played against the one in 73th rank (asian one): I'll always save high-rank player's deck screenshot for future reference. I won twice against him. He asked for a rematch but twice was enough for me. Parachute Truck is the unit everyone is using. To counter that, many players are using long-range attack units. Sol Dae Rokker is one of them for obvious reasons. Another one I see plenty is the Blue Hi-Do. As I mentioned I don't think it's a good one. It takes a lot of time to attack. Another unit experienced players like is the Morden Di-Cokka (for it's special). Both units are weak IMHO. Patrol Robot is an unit I see sometimes who bothers me when I try to put a Parachute Truck. Even when I have units on the front, the laser goes thru stopping the builder. Tried Patrol Robot in my deck but I'm not good with it (other players always end up destroying it). I disagree a lot with the blog globalmetalslugdefense.blogspot.com but I find it entertaining. Some issues I'm experiencing in the game: - More than once, I win a game but the (+1) goes to the other player. - When I finish a PvsP game, the rank of the opponent goes to minimum (yellow and green color) with only 200 points. I thought it was because he left but mysteriously a REMATCH icon appears so he's still there. I don't see hackers on iOS. Sometimes I see some lag problems; player summoning two of the same units at the same time, nothing major and only happened when the game was lagging a lot. Nothing to complain about it.
Something I mentioned in previous post: I win a game and the other player's ranking change and the point (+1) goes to him. WTF? This time the other player didn't ask for a rematch.