Proof please? At least post a picture if you're going to make claims like that. I haven't seen anything like that and even then Sol Dae Rokker has been part of the Alien faction and the Evil Spirit Incarnate is the Ptolemaic's true boss, so both of those doesn't make sense. Only neutral bosses that makes sense is Amadeus, as Robot Morden, which is part of Amadeus's group, is neutral.
HYUN YOU FORGOT ABOUT SOMETHING THATS A GOD CAUSE OF UPDATE -Goro Daimon His special will 100% flinch enemies no matter what, and it works on stone turtle. He is such a good counter to stone turtle. It prevents stone turtle from moving forward forever if you have Goro daimons, so stone turtle can never attack and it's not a wall Stone turtles flinch causes it to go back quite far. Edit: if don't believe me, add me, I'll show you on wifi battles
Goro is just fine in the S- rank, and no it's not a 100% knockback, Karn, Shoe, Brain Robot does not get knockbacked by Goro's special. It's extremely rare when an unit gets put into S+, and if they are, they are extremely flexible and are top contenders for a deck. Goro, while a good melee, cannot survive in the mid to late game and Stone Turtle already has multiple weaknesses that are better than Goro. I'll list some off, Karn, Shoe, Di-Cokka Ver.F, Hi-Do, Brain Robot, another Stone Turtle, Rootmars. Goro isn't a main counter to the Stone Turtle, as their game timings are different and by the time your opponent gets a Stone Turtle, they should have a driving force which renders Goro useless. It's a rule of thumb you never send a wall out on it's own, especially one of Stone Turtle's size. Goro excel in the early game, when he's able to give a lot of early pressure, as you knock back the enemy Hyakutaro, LV Armor, Slugnoid, Iori and kill the pesky mortars that hide behind sandbags. This pressure allows for an Iori or Leona clean sweep.Late game, he's not that great, even with 7.5k HP, that's literally nothing when your opponent stacks Di-Cokka Ver.F, possibly the most popular late game support unit. A late game knockbacker that's better than Goro is Elephant Slug, and not only that, his fireball actually does a lot of damage. Goro' earthquake? Needs to be level 30 to knock out a mortar. Also, keep it easy off the caps lock button, makes me not take you seriously. Edit: Additional info
Is this deck good? I've won people ranked top 100 in world with it ( 49th with 9876 wins 15th with 17835 wins etc) I wait for the guy to open, and use kyo and iori at start, and spam KOF while leveling to max like mad, then I send metal rear then rootmars The morden is there to get cheap hits on base no matter what Edit:How do I record and upload to youtube? Please help Edit 2: video on niconico of winning 49th guy, need youtube http://sp.nicovideo.jp/watch/sm26014646
I'm not sure what kind of meta iOS is encouraging but your deck wouldn't survive a minute in Android's meta. If I saw that running around in Android, I would bless the matching system gods and just constantly hit the rematch button. Android, you will run into users that rush mortar sandbag, 40 AP Iori with great cheap support, also rush tactics that makes you very vulnerable. You also don't run Commander, unless you have a Stone Turtle, who in the right mind would? Looking at your video, look how fast your opponent was able to drop his boss units, it's all cause out of 6 hover units, only 1 is able to drop his missile. Only reason you won that fight was you knocking a MSA into his, knocking out most of his Karn,Shoe and interrupting Brain Robot's special and his MSA following that hitting your Kyo, which rendered the MSA useless. Also, your opponent who's only 49th in iOS, he wouldn't even be close to 49th in Android, had major misplays. Him running Di-Cokka over LV Armor is a major misplay in deck building. You want to have units of different range, so they soften the MSA strike. LV Armor is optimal, as it has a normal range and will get up and personal, making a gap space different the Di-Cokka Ver.F, Slugnoid, Karn and Shoe. Him just having the Slugnoid being the upfront unit is a bad call, letting you have the advantage when hitting your MSAs and get more damage off. Enough slamming on iOS, let's get to deck improvements. You definitely want to get rid of that Commander, I know you said it was your favorite unit, but it's definitely going to cost you games big time. If you seriously want to run Commander, you would have to run Stone Turtle, I would replace Jupiter King for the Turtle. 1a. Replace Commander with something actually usable, like Patrol Bot if you want a supporting unit that badly. Di-Cokka Ver.F for a stronger supporting unit that doesn't get blown out by the Rootmars. 1b. Replace Jupiter King with Stone Turtle. 2. Replace Benimaru with Sandbag or Slugnoid. Sandbag, you might scoff at it, but 40 AP for 4k with decent production speed is nothing to sneeze at, and it would help soften incoming rushes. Slugnoid is just a general great early game unit.
http://globalmetalslugdefense.blogspot.com This is my new blog I've set up solely for me to post Tier Lists, deck building tips, my decks, etc etc. Enjoy!
What about Clark for commander Slugnoid for benimaru Would rather not spend more on medals but I would if needed 5 wins for 3 medals wifi :I bought 3 pack KOF goru kyo benimaru and 300 for iori Anyway a wifi meta for iOS I don't understand, Black hound always there Elite Arabian soldier always there EDIT I didn't play normally in that battle I didn't send iori + kyo and sent benimaru cause I didn't want to waste iori on slugnoid I would spam a lot more commanders usually but didn't cause of hya spam
Just reposting the above and new questions are below. Is the mars mecha a good wall? Are clark, ralf, and leona good early game units individually? Are there any flying units that are great for all stages of the game?
For the Augenstern and Metal Rear, you can't say which one is better, it's like comparing apples to oranges, they both have different roles. Augenstern is used for walling and Metal Rear for late game punch Mars Mecha is a good wall if you want to cover yourself head to toe. Clark, in the right deck yes, it could be a good support. Normally? Not really. Ralf, good for getting rid of squishies and intercepting MSA with his specials if timed right. Leona, cheesy rush unit, it will usually catch people not prepared off guard, but Iori usually does a better job. No, there isn't for all stages of the game, heck there isn't an unit that excels in all three stages.
Hyun, Definitely going to check out your blog. Are you going to mainly respond on the blog or still on TA.? I agree about goro in the overall tier placement at S-, but in the early game to mid game he is definitely one of the top units. The knock back/stunning from his special is invaluable as it allows your units to continue to inch forward. He keeps other low ap units in check and has a great tendency to block early Msa. I have him in a pf deck and for some reason the 10% health bonus seems to really benefit goro alot. He becomes a super solider who can tank tons of attacks. I was wondering if there were any additional hidden bonuses for making a deck with all the same type of units? The bonus appears and feels like it does more than just +10% health.
I've never been able to make this unit work. It's like the Iron Nokana, it rolls up to the front line and immediately explodes. I'm not sure it has a use outside of dedicated mid-game rush decks. You don't see it much in multiplayer anymore, either. Hyakutaro and Di-Cokka F? I find Hyakutaro stays sort of useful even in the late game bossfest. And Di-Cokka F is just all-around awesome.
You don't see it much, cause of Stone Turtle being better. That doesn't mean it's bad, a lot of decks can use the Mars Mecha quite well. Di-Cokka Ver.F is no way an early game unit, 300 AP being early game? It's mid-game at the earliest. Hyakutaro is good up to mid-game, but get's slammed hard whenever a Rootmars appears.
Are there any flying units I should get? (Any recommendations?) Are future rebel units worth getting? Are they better than ptolemaic versions? Are trevor, vice, and nadia good early game units? My partner in 2v2 was using trevor to great effect in one of today's matches. Howeveri dont see him used enough to be able to judge.
Hyun I did exactly what you said... Now I'm performing worse... Commander --> F di cokka Benimaru--> slugnoid Why? I did exactly what you told me to, bought and spent medals, and lvl 30
That's because everyone has different styles of gameplay.. Look at me for example.. On my main device i run 5 slots of pure rebel soldiers and some tanky units of my choice for the mere fun of it.. Win or lose it doesn't matter as long as you have fun with the units YOU like and would like to see in the battlefield.. Every one plays according to what their style is
I feel like I started a trend of begging for advice. Let's remember that advice is no substitute for experience or knowledge of the basics, and good game balance means that there should not be an "automatic win" deck. Some units are stronger than others, yes, but if you don't know why or are just spamming units in random order you still don't "get" pvp strategy.
Nah, for me, I'm experienced with the units I have. However, I ask for advice on units I do not have. If I don't have it, there is no way to have experience with it. Therefore, I ask for advice on what I'm not sure about. Hopefully, I can eventually give advice.....but right now, I lose too many matches to be comfortable with doing that. I hope to improve my deck so that my wins become more frequent than my losses. My mid game is severely lacking and I don't have hyukataro and slugnoid (which shred the extremely expensive iori I just got). Advice on what units are good for what is very helpful when medals are scarce.
Are you playing 2v2 or 1v1 and what units are in your deck? What units do you have? I have pretty good success in 2v2 and maybe I can give some tips. Iori is a good Melee unit, but definitely not as great as before. I see alot of people post decks with too many 400+ ap units when they should put more lower ap units instead. For me, about 75% of the matches end from early to mid stage. Also, sometimes your loses may be due to partners who don't have bonuses or even send out units at all. I'm assuming you unlocked all the pow for the bonuses? Don't worry if you are losing alot though. Once you build a good deck, your going to steamroll everyone online and earn meals relatively quick.