With the latest update of 3 powerful alliance formed: Morden army, PF and aliens. IMHO in the next update is necessary to pull the rest of alliances and adds a powerful army units to Ptolemaic army and neutral (especially them). My Crab pack for 500(sic!) medals is still a waste of medals.
10% HP boost may not be always worth it, any affiliation has their weaknesses. 10% HP boost =/= Always winning. Rebel Deck Strength: Early game and Late game Weakness: Mid-game and lack of heavy anti-air Ptolemaic Deck Strength: Mid-game and anti-air Weakness: Late game P.F Deck Strength: Well balanced and anti-air Weakness: Too balanced, leading to weakness of every stage of the game compared to other affilation. Neutral Deck: Weakness: Late game.
I agree, but nevertheless such an opportunity again introduced into the game, it is necessary that each faction had the opportunity to use it. The same army neutral, at this moment - cannon fodder.
Hey! I have been playing Metal Slug Defense for a while, and still progressing through the third world. Can anyone give tips for me. Currently, my deck consist of W. Bazooka (awesome infinite range!), F. Bazooka, Well Soldier, Mini Jupiter King, Patrol Bot, and other troops that was unlocked before. How's my deck? Do I need more adjustment? For your information, I ran out of medals today.
Okay, I decided to skip patrol bot and spend my new 200 medals on LV armor and hyakutaro. LV armor and Native stop Iori very, very, very well. BUT LV armor+hyakutaro is a godsend for me. Not only it stop Iori but also tar man, leona, tanks, and you can spam them too!! Well, as long as LV armor take the hit for hyakutaro though, they are glass cannon and incredibly fragile. Actually, on 2v2 I saw double Iori opening which scared the crap out of me. Iori+Daimon is even more dangerous since the only way to counter them is to spam them first or Daimon special will kill all early unit or Iori will kill mid-game unit. All I need now is to stop those pesky suicidal special force rider. Those guys kill LV rider in 2 hits and Sarubia PM in 3-4 hits. Sometime, they are paired with Iori which are counter to my LV armor+hyakutaro when they are used together. Mini Jupiter King is surprisingly fast and spammable. If only their range is a little bit longer and HP is a little bit higher, maybe I will use them again, but as long as Iori is still the current hot unit, LV armor+hyakutaro is to stay for me. My Current Deck - Hyakutaro - LV Armor - Sarubia PM - Airborne Melty Honey - Slug Flyer - Elephant Slug (Somehow I like this one's special: a giant fireball which is a splash damage, I think.) - Cyborg Allen - Metal Rear - Hi-Do - Donald Morden Swapping Unit - Iron Iso (I start to saw W. Mortar spam covered behind late game unit. Those are very vicious when they amass enough of them. I remember that Iron Iso attack penetrate units, so this one is in this list.) Eyes on - Jupiter King (I used the small one and it's decent. I saw other people use bigger one and it's even more awesome.) - Black Hound (I like it's normal attack which is also anti-air and special attack rush.) - Red Shobu (Enemy Airborne melty honey start to annoy me and Red Shobu+Slug Flyer which are covered by AMH are even more annoying. I need more anti-air measure.) - Zombie Fio (I saw someone use this on 1v1 against me and she wipe out my Airborne melty honey is midgame skirmish. Maybe I misinterpret that game though.) Current Medal Left - 48 PS. I just fight 1v1 against a dude with everything rootslug, robot, jupiter king etc. I kept losing helth on my base for no reason at all. The skirmish happen on the middle of the map and he lose that game, mind you. Is this a kind of hacking or Rootslug's special attack which hit everything on the map or something? V V V V I don't know who I have fought against lately. Maybe I met you guy and didn't notice.
You do not accidentally itzzzaustin or Munited 13? I just played 2vs2 and one of the players had a similar deck. And I, too, as a test of its use, but instead Slug Flyer, because i don't have it, used Iori.
After a few tests... Okay so after shifting units around and testing some of the new ones, the mini jupiter is kinda growing on me. He has such short range that it works as an advantage as a shield. I throw out airborn melty, regular melty, mini jupiter all at once and it creates a really good push. Mini jupiter pretty much sits in front of all the other units and takes the brunt of the damage. Then once he goes, you got your 2 meltys. This little trio supported by any long range high damage units ( im using lv armor/girada/w.mortar. ) is a really decent setup imo. And on a side note, i was using claw unit and i think he might be a viable option again.. Maybe its just my biased opinion seeing as how i love the unit, but he seems to be really holding his own again, and creating decent push. Let me know what you guys think. Current deck: All maxed stats + 10% hp 1:w.mortar 2:girada o 3:lv armor 4:elite arab 5:melty honey 6:airborn melty 7:shoe 8:karn 9:hi-do 10:donald morden I pretty much experiment and work around this basic build. I try to stay all rebel though since its what i decided to invest medals into early on.
You are right! I didn't see I could have tried the new units in the missions! I tried the F. rocket soldiers (and mini juppiter king) F. Rocket soldier are a robust unit with decent range, good attack and with 2 interesting capability... Their rocked fly below airburne melty honey and some unit cannot target them! But in general they are still not what I need for my deck (to slow to help a rush and to simple to kill to help in late game) Mini Juppiter king is simply useless (too short range to be determinant, he is always in front of the stack where usually die!). At least is the strongest mid-game unit for rebel deck. I think I will really buy mature p.d. I had never problems against the 2 new boss units! Only brain robot could be annoying as it survive to everything...
I would replace elite arabian soldier and melty honey! Melty honey itself is not a very good unit (not high attack and not good shield despite his HP) elite arabian soldier is a good melee unit, but there are several betters than him I don't know with what you should replace them, depend on your game style... browsing the forum you will see milions of possibilities (W.bazooka, Well soldier, F. rocket soldier, Shobu, ...)
Simply not enough "good" units. You can name: Tarman, Mars Mecha, Brain Robot and RLM Lower tier includes: Vanguard, Crab-tank, Smasher, Clone Fio and Monoeye. They are not weak but just cannot stand well in the current meta, even with the +10%HP. And you can see there are only 9 units......
Rootmars is not that charming as it may appear. Although it's special can wipe the board easily, it takes too much damage so it barely survives until bringing out it's second time special. You may argue that it's like Morden with 10k HP more, but it's production time is also 3-4 times more than that of Morden, meaning opponents can always rebuild their Patrol Bot/Hakutaro/Mortar pack. Morden can do constant board wiping and acts as a wall. I would have to say Rootmars is just an average level boss unit. I think Morden+Rootmars does a good synergy though I can hardly bring this out during Wifi VS.
For me Donald modern doesn't really do much damage besides the special. For some reason it seems like Donald modern's special has a long start up. If he flinches... The special doesn't appear to activate (I may be wrong) Also his special sometimes takes forever to reach enemy side to drop bombs. Rootmars has an instant damaging special and is overall more offensive while morden is defensive. To me, rootmars is as good if not better than Donald morden. Not sure if he's worth 500 medals for the players who still need to build their decks though...
Due to the lagging, you may find Morden's special hard to activate when he 's going to flinch, but his special does not have setup time so it's impossible for his special to be canceled. I can't say whose special is better. Morden got a constant bombing which is map-wide with less damages (like 40% of Rootmars does). Rootmars's special gets a good damage but it only covers area slightly wider than the screen. Rootmars' special cooldown is 2 seconds shorter than Morden. But it takes 5 seconds for him to come on board (like Airborne Melty) so Morden is slightly superior on this. That 5 secs also means Rootmars cannot help when you are trapped in the base. Morden acts like a wall, so at least he can protect other units. For Rootmars......let me take an example, when spread damage hits Airborne Melty, Rootmars get the damage together. As I tested, only Morden can shield Rootmars (as he got a relatively large body). Despite Rootmars' high HP, generally it is shot down even faster than Jupiter King. The low survivability plus the very long production time really limited it's usage.
I didn't lost a single match agains rootmars... he die in seconds as everything hit him... His attack is very strong but he will appear in the game when most of thd matches are already finished (like juppiter king he will win a won match or to not contribute to change the inertia of a lost match...) Situationchange in 2v2 when one of the member of thd team has tootmars and the other brain bot. In that case they will kick you back and it will be very hard for your geam to win... I would study him in stall matches in the middle of a map, but i still had no opportunities. Unfortunately i ca not buy him so my opinion is still incomplete... Edit... I just lost one so is not anymore true i never lost against rootmars...
New Unit Tiers Ver.1.19, the update we were waiting for a long time. Great units, and great changes in the metagame. Also nicknamed the Brain Robot as Brian the Brain Robot. Disappointed Keesi wasn't included ;-; Rootmars: S- Rank Our first 999 AP unit. It's kinda understandable why it didn't go to the Maritan side, then the Martian would be kinda OP with Brian. Anyhow, this unit is a fickle unit. Its huge, has a large HP pool. How should you use it? A wall? A support? It can go for any role but there's a catch. This unit will not automatically win you games. In fact, I would like to say that Rootmars is like that final nail in the coffin, if you're in the lead, you will stay in the lead if you play Rootmars. However, if you're losing, Rootmars will not save your butt, his spawning time takes too long and gets shot a lot due to his enormous side, (So huge, I killed him behind a Brain Robot, Donald Morden, and Mars Mecha). There some saving grace for Rootmars, his standard attack does insane amount of DPS (although wasted since its only single) and his special absolutely kills mortars and patrol bots and anything that is squishy. I would say his special is like the MSA that pierces everything and hits air. In fact, that's only when Rootmars will save you, if your opponent plays a lot of patrol bots. Worth the 500 medal price tag? I would personally say no, 400 like Hi-Do is more worth it. Is it a good novelty unit to own? Hell ya. Reason: Insane standard attack Dps High HP Special that makes everyone jealous Brain Robot: S+ Rank Good ole Brian the Robot. This thing is the ultimate wall, even better than Airborne Melty Honey (Kinda makes sense, it is 800 AP after all). With a bulky healthpool that makes Metal Rear jealous and the tall height of a Mar Mecha, it is the Mars Mecha on steroids. Not only is this thing good at walling things for you, it has a lot of offensive capabilities. It's standard attack is practically an auto anti air and has a lot of splash and the special will absolutely punish whatever is in front of Brian. It also helps that his car throwing powers has a lot of range with a lot damage. It's only major disadvantage is that it has a long production time, however he will last (usually) until another one pops out. Excellent, well worth the 330 medal price tag. Reason: Awesome damaging special Anti-Air Standard attack with splash Cars throwing #1 Wall F. Rebel Infantry: C Rank Meh, this unit is lack luster, his standard attack for pete's sake walking towards the line of fire. His special is cool, I'll give him that. It also helps he possess pretty good HP for a rebel. Reason: Walks through the line of fire. F. Rebel Bazooka: A Rank As a bazooka user, this unit is good (as you can see from the missions), even though he may look weak, this unit will melt things with no mercy if allowed to stack. Reason: Good damage Incredibly flexible. F. Rebel Shielded: A Rank Possibly the best shielded infantry type, I would actually bump him up to S- if he didn't stand still when doing the invulnerable shield. Reason: Invulnerability Good HP F. Rebel Rocket: A Rank Forever laying down, possess the lowest hit box (Even lower than the mutated soldier), and it kinda helps him survive. I first thought he was infinite range, as his attack didn't leave an explosion sound effect and it went off the animation view screen (Usually shows its infinite range). Alas, it wasn't but if it was, this unit would be amazing. He also deals a great amount of damage Reason: Low hit box Good range Good damage Mini Jupiter King: C Rank Our free unit we got for the 20 million download bonus. Much better than the stupid spin kicking thing we got for the 10mil download. Is it great? No, there are better 200 AP drops, even more below 200. It is usable if you don't have anything? I guess. Reason: Better options Short ranged Units that moved up (↑) Summary: N/A Hyakutaro (B to S-) My god SNK, why is Hyakutaro's damage so high? He's extremely squishy, like realllllly squishy, however his damage and range will more than cover for that. Just watch out for the MSA, Hi-Do carpet bombing, Patrol Bots. Donald Morden (S- to S+) Donald Morden's special cooldown has once again been lowered, it extremely easy now to pull off 2 of his special (Was considered impossible). His special as we all know is one of the best, kills Mortars, Hyakutaro, Patrol Bots (Needs to be hit twice), and ends stalemates. I think this is the only free unit to actually hit S+, so congrats to Donald Morden. Units that moved down (↓) Summary: N/A Iori Yagami (S+ to S-) See guys? Nothing to worry about Iori, you'll find the counter eventually. However, just because we found counters to him doesn't drop to A, he's still a threat you have to be ready for. Notable Unit Buffs Ralf, Clark, and Kyo (Not sure about Benimaru, haven't run into one in ages) are now MSA-proof, they don't get plowed down by it like normal humans. That's actually really good for these units, although it would not move them up a tier.
Hyun, great review again. I'm glad there is someone else here who also understands how to use Rootmars. You can't just send Rootmars without lots of other units in front and expect it to win the game for you. If Rootmars had too much health and durability, people would immediately be screaming op, just like they did for Iori haha! Hyakutaro is a great unit. It is cheap and has good range. Did they buff the unit because my stack of Hyakutaro seem to survive alot longer now.
Also now it seems like Clark and Ralf doesn't get plowed down by the MSA, could someone else confirm for me?
Preview to another forgotten unit - It's a unit available since V.1.0 - It's a free unit should have known by now... if not - It's once considered as a must in a V.1.0 deck, as a counter for JKing - Have not seen this unit since the rise of other better JKing alternatives in v3 till now still need more tips? - it's a PF unit - and with the intro of so many big @$$ boss units, this unit has shown up again (tho not a lot at the moment) - i have tested it, and seems like the unit is buffed, and becomes a really powerful counter for any boss-type units. will be back in the next post to review on this (if not already done by other bros) p.s. havent bought rootmars and B-bot, but still manages to win against most decks with either one or both of those units (including against 5/4-star players). if really need to buy, i would go for B-bot (at least i lost to a player once only so far out of 100+ matches using B-bot only but with correct strategy)... For a 500 medal cost, personally i think rootmars is nowhere near as worthy as hi-do. even with enough medals now, i am still resisting the temptation to buy and saving it up for Kessi (if it does come out). rather, hyakutaro poses a far more substantial threat to me... EDIT: speaking of which, just realised now my deck consists of 6 units which were already available since v.1.0 ... lol... the return of the ancient/forgotten units!