Here's your problem, you lack any early game and possess way too much late game. Don't be complain you can't stop an Iori if half your deck is literally meant for late game and three others being for mid-game. Simply walling Iori is not enough, you have to take him down with early game units. Here is my current early game remedies to Iori (Who dies nearly instantly, wasn't worth the hype imo, seriously another Hunter Walker scare tbh): Winter Bazooka (My personal favorite, but not everyone can use it well in their decks) Natives Clone Eri Hyakutaro (Eats up Iori all day if stacked) Gunnner Unit (Careful though, Iori will be able to match him) Special Force (Rider) Drill Slug
I noticed that Iori gets knocked around a lot if his opponent has a lot of firepower, which probably makes Mature a good pairing with Iori. Additionally, I did some testing and Mature doesn't really do much damage (about as much as Winter Bazooka Soldier), but her special's projectile-blocking properties make up for her shortcomings. Still, she makes a good replacement for Elite Arabian Soldier as her only purpose is to block stuff, and her deployment cooldown is roughly the same. I also found that despite now being worse that LV Armor, Tar Man's attack still does more damage if all the projectiles connect. Anyway, here's my new loadout: 1) Clone Eri 2) LV Armor 3) Clone Fio 4) Ptolemaic Slug 5) Airborne Melty Honey 6) Karn 7) Shoe 8) Slug Flier 9) Hi-Do 10) Donald Morden I'm still looking for suggestions on how to make this deck better; I'm trying to find effective units with penetrating attacks (to reach those mortars and kill Iori before he actually attacks) and constant anti-air assault. Also, is the affiliation bonus really worth it? +10% HP doesn't seem like a lot, especially with units like Winter Bazooka Soldiers who die if you so much as sneeze on them.
What are those new units??? I might just get it because it looks so ridiculous! Btw is Mature's special so good that it makes her a top character just by that? Her regular attacks are not impressive. Would you guys pick Mature or Kyo. I already got Iori and was looking to pick up another Kof fighter. I personally think Kyo is really good with the range and the invincibility frames in the special, but I have no clue about Mature.
how the cheaters got them? is it possible that the next update already in the current update file? looks funny and fun.
if iori is a powerhouse on offense,mature is too but on supportive defense... just like a mars mecha or an augensterm they dont contribute on damage but by letting your units survive as much as possible..
I am disappointed by the lack of Slug Gigant in that picture. Also, why are they pulling units from that game, when they still have plenty of material from the other ones? I'm still waiting on Amadeus Elite and Ptolemaic Shamans. Everything you need to know about Future Rebels. Kyo and Mature are two units with different purposes; I would suggest testing their abilities before you decide on which one to use.
I looked at the youtube link and I saw the video. It showed a giant robot.. Its called the Slug Gigant? http://metalslug.wikia.com/wiki/Slug_Gigant I'm hoping they release the Slug Gigant so they PF squad has another good late game unit.
So, here's the list of what all the KOF characters' roles are Mature serves as a pseudo-wall with her special, awesome in late game conflicts Iori serves as hyper aggressive Leona that can potentially block MSAs with special and end the game quickly when he gets the enemy base and activates his special Vice serves as cannon fodder Kyo serves as a long range supporter that can dodge MSAs Daimon serves as a heavy melee that could easily handle with any early game units and insta-knockback special Benimaru serves as a Leona rush although attacks slower Also I feel like the Patrol Bot Era is back, its thriving thanks to the loads of melee and wall units that can shield it. Great, give me my Keesi so I can jet engine the crap out of them.
Keesi looks like a boss unit for AI (like gigant crab or big shie or how the hell are they spelled)... BTW, I bouth Iori against my principles... I´m a monster!
Mature would be superb unit, if she had not attacked from a distance by jumping on enemies, at long range attack. Also bought Iori. Had to purchase.
Snk characters are great except for their expensive price, Iori would be the only exception considering his massive destruction ability in a rush deck. I'm back with my fun Ptolemaic deck. I'm trying to improve it for wifi vs even if I know it'll never be as good as a rebel/mixed deck at the moment. Here it is: 1. Mortar, good for securising the battlefield won. 2. Claw unit 3. Sf rider, able to highly damage Iori 4. Flying tara pm, good rushing duo with the previous above 5. Girida-o pm, solid and cheap AP tank 6. Ptolemaic slug, good anti air and mortar killer 7. Sarubia pm, this one is gold: solid wall (12.100 hp with bonus) no knock back, can flinch 8. Black Hound, another good anti air 9. Metal Rear 10. HERE WHAT I NEED TO CHANGE: something with a long range Patrol bot, before I had enough medals this rebel unit worked well with the Sarubia. Now I'm wonderinge what unit I should add to get the bonus. Gunner unit can anti air and flinch but it seems to be too redundant with the claw unit. Mg unit looks good but he has a slow production and I don't see it often in wifi. Lastly, I tought about the di-cokka pm but i already have plenty tank units... What can I change?
You definitely want the Di-Cokka Ver.P.M, that thing has value written over around it. 7.5K HP,no attack charge up like the Rebel Di-Cokka, amazing damage, long ranged, all wrapped up in a 200 AP package.
anyone experienced the iori stall? where yours and the opponents iori clashed specials at the same time and then went melee(toe to toe)..they just jump(like an uppercut type animation for short range) there endless without killing each other... in my insight he has atleast a short time of invincibility while dashing, maybe .2 to .4 split secs per dash? it is proven somehow because fast moving projectiles with rapidity are a common counter for him, but often timing is still needed, (weak continuious rapid fire denies a flinch (or its just too fast for him to dash)so sometimes he just drops dead) oh and ill also share, some units (mostly humans) i think flinch/knocked backed if they received 75% damage.. its an indicator theyre on low health.. but some units can flinch twice... others do not flinch, meaning they soak up damage without some sort of invincibility(a factor iron nokama today dies fast)
Yeah, Iori does have an invincibility frame when he's performing his close range attack. He's been losing A LOT of steam lately, too many counters now for him, doesn't even need a nerf. I'm heavily leaning towards moving him to S- next update, he's a threat early game, but besides that he's only good for attempting to snipe a Hi-Do that's performing its special. I actually fear Mature more than an Iori, as I know a Mature will give a better advantage in the later game when every heavy unit is clashing and cancelling any form of these attacks so you could get damage is huge. Also screw the Patrol Bot, its just so pesky when I'm trying to get my stuff rolling. I blame the increase of back to the Patrol Bot is due to some factors: 1. Karn and Shoe popularity. The two tanks are everywhere now (Not that I'm bragging, but I feel like the original person to shove Karn and Shoe into a deck even when they were horrible as boss units and tried to make it work), and they are pretty annoying to deal with when they have correct support. Well, I mentioned this wayyyy back in like November when I did my first underrated units review, Karn and Shoe (ironically not underrated now) I said their main weakness was Patrol Bots. Its still true to this day, Patrol bots with proper screening is the biggest threat to Karn and Shoe. Even with a heightened durability from these two tanks, they get knocked around silly the patrol bots. Of course however, once the tanks pull their specials uninterrupted, they would most likely blow the snot of the Patrol Bot. But I think with Patrol Bots making a comeback, Karn and Shoe are also going to be on a decline sooner or later. 2. Too many good walls. Sarubia Ver.P.M, Airborne Melty Honey, Mars Mecha, Mature's special, Robot Morden, Augenstern, Donald Morden, Iron Nokanas. All of these units protect the Patrol Bot so well, especially the Sarubia Ver.P.M and Airborne Melty Honey. Sarubia Ver.P.M is hard to knock down when you have a bunch of pesky little Patrol Bots shooting their laser beams. It also doesn't help with the person dealing with the Patrols Bots, as the main counter to them the MSA is usually rammed into the Sarubia Ver.P.M which leaves the Patrol Bots unscratched. Miss a Patrol Bot killing MSA and its game over. Airborne is just annoying as it redirects the shots to the Melty Honey. I'm sure SNK meant to do it as a nerf, trying to get the Melty Honey shot down earlier than normal, but its more like a buff if you think about it. 3. Level 30. Just really surprised how long it took people to actually look at the level 30 Patrol Bot and say dayum thats a good unit again. Buttloads of damage and HP doesnt really matter, its a glass cannon. 4. Iori. "OP" "Too Strong" were the cries out in every MSD forums I've gone to. Personally, I say he's a strong unit, but not an OP unit. You want OP, go to the Patrol Bot. Hell even Iori is incredibly weak to the Patrol Bot, literally just melt him off the map. Hyakutaro is on the rise cause of him also, but that's another story. 5. Melee units. Melee units act like that pseudo-wall to the Patrol Bot, they take the heat off the Patrol Bot by soaking up the upfront damage while the Patrol Bot shoots its laser. In fact, I won't be surprised by a creation of a deck that has no boss units, but just walls and melee units with the Patrol Bot as the core. Of course, a good MSA hit on that would be game over for that person, but it would punish a lot of other decks.
I am sorry that I whined about Iori. But you have to admit that to new player and low medal count, he is very scary and you don't have proper unit against that. Oh, I just met a guy with all KOF player and he rushed me with Daimon and Iori. Daimon kill all my W bazooka and flinch all of my suicide unit with his special and Iori kill the rest. I won only once against him when he use tar man first instead. Only then I beat his Iori and won the game at the late stage with Hi-do/Metal Rear. And in 2v2, tar man and Iori combo opening rush is invincible... well... to me at least. And add the Leona+Iori combo to that list too. Luckily and hadn't seen double Iori yet. W bazooka is good against Iori in the long map. In the short map, on the other hand... At this point, I start to think all Iori I had managed to beat are not lv30. My current deck = All are lv30. - W. bazooka (I follow the suggestion on the last page, but he seems to be just a cannon fodder to me.) - Zombie Rebel (my suicidal unit. I used to paired him with hopper but that unit got wreck even faster than W. bazooka) - Normal Allen - Cyborg Allen - Sarubia PM - Airborne Melty Honey - Slug Flyer - Metal Rear - Donald Morden - Hi-Do Swapping unit - W. rocket and rifle (I tried to rush one time and yes it did beat Iori after he a horde of my winter soldier and he got a lot of AP which he immediately spent on Shoe and Karn, so there you go.) - Metal hopper (I remove him after I realized that I have to detonate him manually) - Sarubia normal ver (Oh this one and PM version combo did stop Iori, but on 2v2, he is obsolete.) About to try - Robot Morden (I just saw him in 2v2 and I remember someone on the last page said that he cannot be flinched.) Eye on - Mature (On the last page, everyone keeps insisting that she is defensive Iori and they are right. I saw her on 2v2 and she stop Iori very well.) - Iori (Well, if you got beaten by that unit frequently, you gotta want that guy on your team, right) - Patrol Bot Current medal left - 37 (I don't do free ad for SNK enough and some of them need credit card number which I will never ever give.) PS. Is there something wrong with 1v1 close rank match up. I haven't match with someone remotely close to my rank for quite some time now. I am 18000th and the game find a guy with less than 1000th with >1000 win for me for a whole week for me. And of course, all of them have Iori in their team. And... I just whine about losing to Iori again, aren't I? I am so sorry.
Maybe me saying whining was harsh, but I believe people were(are) over panicking about an unit that's just a beefed up Leona and what Benimaru should have been. There are plenty of counter to Iori, just because you lose a several of these units doesn't mean its a total failure. Winter Bazooka is a tricky unit. You can't just shove it in a deck and expect it to work magically. You need to plan out the deck and exact timings if you were going to do that. It's the same with Iori, you can't shove it in and expect it to work out. The problem I see with most deck is the fact people just shove the best units in the tier listings and expect them to win all games they play. Like I told you in my previous post, you're main problem is the fact you possess literally no solid early game and mid-game is not there. In fact, you made it worse, you added another late game unit. Iori is not the problem, it's your deck. I think the main problem that comes with new players, not trying to bash you guys, I started like this also, is deck building. No, it's not the units fault, its the deck's fault. We all put the wrong combinations of units, trying to shove the most boss units as you can. Once you get the hang of creating a powerful deck, it should win you games.
Hyun, can you post an example of your game on nico nico? I can not understand the value of a w.bazooka. Still, it's not that difficult to do now, because every game on the Wi-Fi is now being recorded.