iCloud saving is good, but its buggy. http://forums.toucharcade.com/showpost.php?p=3090369&postcount=737
Um, that shouldn't be a save problem. You need to upgrade a weapon to the max level to unlock the next one, for prestige 0 to lvl 9, prestige 1 to lvl 10, prestige 2 to lvl 11, prestige 3 to lvl 12. Can you send us a screenshot of your weapon upgrade tree to see why it didn't unlock?
As mentioned few pages back ... Upgraded shotgun to level 9, that should unlock the spreadgun, but spreadgun is still locked, did i miss anything? I restarted the game. Rocket can't be unlocked also, even if i have Grenade to level 9, respeccing didn't help. I can send the screenshot but i'm not sure if it will help you. Every other weapons could be unlocked successfully, just not these two. Even when i started prestige 1, same two weapons got bugged, even if i got Shotgun and Grenade to level 10. After that i loose interest to play it more.
I just want to see what upgrades you chose and see if that was the problem. You can try to reset the upgrade points in the weapon and re-assign them to different perks and see if that works.
Here it is, i can try to re-assign it again for different perks, but its still locked even after various perks combos... http://s1022.photobucket.com/user/Marek_Sedlar/library/
Oooooh, very interesting! Are those new skins or do the armors do something different? Maybe better speed, longer roll, more ammo, heavier armor, stealth #
I like the ninja looking one on the end. They all look good but I like a nice bulky set of armour too.
The game needs voice for Triple Kill and Multiple Kill, instead of just saying Double Kill and having Triple and Multiple in print. I also like the female voice and think she adds personality to the game. Kinda sexy too I bet Phenomenon Games is now going to tell me the voice is that of their mother. Some of the enemies are getting stuck behind pillars and other structures in Wave Attack mode. This wouldn't be as much of an issue with less intelligent enemies such as in a zombie game like Zombieville 2 (where it actually adds realism), but with Meltdown the enemies are cunning. Having them spin their wheels takes away from the momentum. I like the large objects, such as the cylinders in the screen shot below. It's nice being able to use them without being required to crotch and it's also fun playing hide and seek behind them. They also add to a more randomized approach I'd like to see the levels take on in terms of objects, instead of the bunkers that are basically asking you to hide behind them. In the second screen shot, I like how those two little platforms are underneath the main platform. These boards are begging for layers. EDIT: There is in fact voice for multi kill. However, it is not present every time it happens.
Today's Lesson in IAP, by SumoSplash. So, how many people have either bought or been tempted to buy the XP doubler since the addition of Prestige mode?
I purchased the x2 coin when the game was released; because I was hooked immediately. I picked up the XP doubler with the latest update with Prestige. Gonna need something else to buy with the next big update to help support great games like this #
The voice is actually done by https://www.facebook.com/AmberLeeConnorsVA We might add some more voice work in the future We are working on improving the pathfinding for the enemies, we just been busy working on more important parts. Yeah, I know, maybe in a sequel... it will take some time to add that.
How about the Meltdown explosion? Is that separate from the Nuke explosion or just some variation of it? I never see anything different, even after I have Meltdown upgraded fully. Also, what are your thoughts on the vehicles? Am I missing something, or do they just not fit the theme? Maybe I'd have a better understanding of their presence if I knew the artistic intent behind them...