After assigning the points, you have to either enter a mission or press the back button to quit to menu. If you assign and close the game, it won't save.
What level and load out? I'm running crossbow and rockets. Crossbow with full damage and critical only got to 60 percevt
Uhh I think it was mission 22 and I was lvl 52. I used a crossbow and a grenade launcher Crossbow has 3 stars in Heavy Barrel, 3 in Focused Sights, and 3 in Fast Mags Grenade launcher has 2 stars in long barrel, 1 in rapid fire, 2 in shrapnel, 1 in shockwave, 1 in cluster, and 2 in blast radius I think I'm gonna put the star from shockwave into shrapnel
This isn't always true. I played numerous missions both with my status upgrades as well as a grenade launcher. Can't remember what level I was, but today I went in and was all the way back to Level 10. Points were gone. Weapons like the grenade launcher were locked again. I'm going to play and level back up but if this happens again I'm going to be pissed.
So I am now at lv49, and have purchased and upgraded all my weapons. What else is there to do in the game?
Man, this game really has my wheels turning. So many good things about it. So many things I'd like to see tweaked. These are both good things, as it keeps my interest in both playing and seeing the game progress in the future. This has so much potential beyond what we are seeing here. EDIT: My newest idea is to see enemies appear that don't spawn randomly. Instead, they would filter in from the corners to accompany the spawning pattern. It would be cool to see a type of enemy that is quick and low to the ground too, maybe something that rolls. Both of these ideas would provide for a little more offense in between the 'kill, walk, nothing happens, spawn, kill' pattern that can feel a little slow. It would also add variety to the notion of your character approaching areas to create the action, since the action would also be coming to your character. I feel the need for more action in between the spawn. I'm also getting pretty far in and still not seeing a need to use the barriers all that much for shelter. Here and there I do, but not nearly what the sheer number of barricades are calling for. I find that rolling or simply dodging back and forth and avoiding by moving around to be much more reliable than crouching down behind the walls. I do find the larger objects useful to hide behind, but they don't require crouching. I wish the revolver turned into a dual revolver, a la Bastion, instead of having the 'Double Action' perk. Dual revolvers would keep the weapon relevant throughout the game. I will never chose to use just a single revolver when I have so many other weapons that are far superior. What would you guys think of a difficulty setting? A hard mode could provide more enemies to shoot at and add replay value.
Thanks to everyone for playing and giving feedback! We've read trough all the topic and are taking into account every post Right now we can announce that we will be adding a new Prestige System into the following updates so you can get more out of the game after finishing it, here is how the server names will change: We will post more info about new stuff that is coming in the following days.
Is the problem with low resolution display on the iPad Air being addressed in update 1.2? We have an iPad 3 and the resolution is fine but on the iPad Air it is markedly blurrier.
2 things: -whenever I shoot a rocket, the game crashes on iPad3 -please add different armor with stat changes and the ability to change your appearance. Helmets, boots etc. Thanks.