Although we agree on many points, as you've echoed a lot of my points from earlier, the IAP in a paid game is something you should probably get used to. With the price structure being so low, and the nature of the App Store market, premium games need IAP to be financially successful. The trick is implementing IAP that is totally optional and doesn't impede on game play like this one. There'll always be people who want to throw there money at something, or to maybe enhance or speed up the game. If a developer put a lot of time and money into their game, and than priced it to make a profit at a higher initial price with no IAP, they would likely be unsuccessful, not selling enough licenses. However if that same game is within what consumers think is an acceptable price, they'll have more downloads but not so much success. That's where IAP comes in. People use XCOM or the new Pacific Skies as examples of premium priced with no IAP, but those are very well known IP's with a strong following. These developers are playing their own game called, The App Store: Can You Get Noticed in a Sea of Sh*t? It's the nature of the App Store market, it sucks. But it probably isn't going to change either. This is why people who claim they don't buy games with IAP drive me a little loony. What I think would be a good compromise is a game that is free to download. It can have all sorts of IAP in it for people to buy, but one of the IAP would be an "unlock mode" which would eliminate the timers and or other IAP, essentially making it a straight up premium game. Games like Dungeon Keeper should do this.
As has been mentioned, the game is free for Android. Since I have played the iOS game long enough to get a feel for XP progression, etc, I will let you guys know how they tweaked the game for the F2P edition. I love how people instantly point out "There is 108% piracy on Android, so everything has to be F2P". Too many things wrong with this statement, but a few points: - A full 90% of the games available to download off torrent sites have been hacked to provide unlimited money/skills/etc. This wrecks the game before you even start, so the fun is already gone. - The numbers of people pirating on Android have been overblown to the moon. With the constant bombardment of patches for Android games (to deal with the 12,000 unique devices fragmentation headache) it makes no sense to pirate a game you KNOW will require updates. Most apps won't overlay a newer .apk, so you are uninstalling after surgically removing your save game in order to grab every incremental patch. - iOS piracy was a lot bigger than anyone thought. In fact, a lot of people aren't even aware of the various services where you grab an app an then run it as unsigned code on your own developer's license without even needing to jailbreak your device. This still goes on, it will always go on. Remember, each 'developer' is given a large pool of codes to used... - The IAP/F2P model has made piracy all the more rampant, and worse the games suck when you have unlimited cash. Who wants to play a game where you either pimp up your character/vehicle to the moon or try to emulate the trickling of advancement? BLEH. - Even though Android devices make up more than 80% of the market, the App Store still pull in more than double the Play Store in revenue a day. Because of this, developers actually tune their IAP to be more friendly for the Android market. They are much more worried about grabbing market share than nickel and diming people to death with IAP. - Yes, Google needs to step up to the plate and admit that piracy on an Android device is one single checkbox away. If they start trying to stop sideloading of .apks, though, the community will just immediately jump on it and hack themselves back to where they were. The solution to piracy on Android needs to be one of "hey, look at how good this game is, they deserve the $1.99 so you get seamless support patches and extra content".
Bah! You know what these levels need?! Changes in elevation! Everything is flat. There are no ups and downs. Yes! There need to be platforms and ramps. Repetitive (but not in a way that I don't like the gameplay) flat and generic. That is what I am feeling with the levels. And more skinny passage ways to break things up. And why are there vans in outer space? LOL. I did just shoot a couple crates inside the level (not the reward crates), but nothing was inside them. More crates to blow up. More stuff to find. EDIT: I'm also quite confident that this is the coolest flamethrower I've ever used. DOUBLE EDIT: I wish you could subtract weapon upgrade points one by one, instead of erasing all nine of them. Sometimes I just want to switch around one or two attributes.
Mission 30 doesn't give you a check mark nor 3 stars upon completion; I was hoping to see a mid story cut-scene. And I'm not sure that I ever checked, but the coming soon level shows a sweet model of a boss coming soon hopefully in the next update.
Played the first few missions on my Note 2. Hard to tell if things have been tuned for IAP, since I am used to my pimped out character on my ipad. One interesting thing is that there is a graphics setting, and on high I did spot a few goodies like lens flare, but I also noticed that dead enemies turned into a simple pink shell and faded away (which looks kinda cheap). Considering that we paid for this game on iOS, I am very curious as to what changes they made to the pure Freemium release.
Wow. So if you take what they say literally, buying the coin doubler for Android gives you the exact same game experience as the iOS version with no IAP. If true, that SUCKS. Seriously? The pirates are going to pirate the game anyway, in fact there will be more seeds on this torrent than the hundred premium games on the same list. The pirates will also destroy any fun in the game because for the most part they release these games with hacked unlimited currency. In other words, they ruin the game completely, even for themselves. The only way to combat piracy is to make it so buying the game gives you the better experience. It is already this way to some degree, but... Bleh, now I don't even want to play it on my Note 2. In fact, ironically I was going to buy the coin double for that instead of my ipad, but that would be a sick joke now. The pirates screw everyone over. Yay.
Yeah, that save state hack can seriously f* up your game, it will make it unplayable on some devices.
"If I had a ban hammer... I'd hammer in the morning... I'd hammer in the evening... all over this laaand... I'd hammer out danger, I'd hammer out a warning... I'd hammer out... DBC
Anyone else have issues with losing progress? I've lost upgrades, completed missions as well as my level. I never ended in the middle of a level or killed the App while in a mission so I don't understand. Had even played missions with weapons I now don't have again.
But instead of replying to the spammer (who wont reply) please simply report the message so we can delete it quicker. Thanks
Sweet held off on the rocket launcher for awhile in fear of crashing and went ahead and grabbed it with no crashing. Been fun playing with a lot of y'all. Off to the corporate world.
Kind of a strange bug: it seems every time I start playing the game again, I notice that often the last skill point is not delegated, and the last upgrade or two I made for my weapons is not done. It's like these points were not saved.