Universal Mekorama (by Martin Magni)

Discussion in 'iPhone and iPad Games' started by Sash-O, May 14, 2016.

  1. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
    1,459
    271
    83
    What a great start! This is going to be a big thread. #

    How does one go about editing the level and author names? I'm sure I'm missing something obvious but....
     
  2. fabianb

    fabianb Well-Known Member

    Nov 1, 2014
    1,009
    0
    36
    #22 fabianb, May 15, 2016
    Last edited: May 15, 2016
    Swipe to the left on your home screen ingame ;)

    Edit: I now see that you meant something else ^^
     
  3. mr_bez

    mr_bez Well-Known Member

    Dec 20, 2012
    2,053
    3
    38
    Just tap them when viewing the card.
     
  4. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
    1,459
    271
    83
    I swear I tried that. Works exactly like that; many thanks. #
     
  5. Thank you all for the kind words!! And donations :)

    Nice with some TA-forum-specific scanning help Mr Bez!

    I don't plan to add ads. But I do plan to learn from this PWYW experience and let it guide my next game's monetization model :eek:

    By writing my own engine instead of using Unity, by using 100% procedural music, and by caring about size. I think most developers just don't care if there's a little bloat here and there.

    There's a Facebook page (that no one seems to frequent). Or search Twitter for #mekorama. Or check this thread for levels!

    There are actually two reasons there's no official site:

    1. So anyone can make their own featured collections according to taste

    2. So the game can never go the route of Disney Infinity and Project Spark. I can never kill Mekorama's "service" because there are no centralized servers to kill!

    Solved it! Very clever and very tricky. Hint for new players:
    it may help to have played Level 44 Crush On You and Level 34 Fort Escort first

    Lovely! Great use of auto sliders!
     
  6. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
    1,459
    271
    83
    I'm sure plenty of folks know this but for those that don't, the maximum world size is 16x16x16.
     
  7. Indie_mobile

    Indie_mobile New Member

    May 15, 2016
    3
    0
    0
    Amazing game

    Great game, amazing graphics and I really dig the soundtrack.

    Actually did a review of the game

    Going to donate as soon as I finish all 50 levels!
     
  8. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
    1,459
    271
    83
    Loving the robust physics.

    I stuck a long beam of metal on a motor with no counterbalance assuming it would happily rotate but nooo, it fell off. #
    Love it.
     
  9. fabianb

    fabianb Well-Known Member

    Nov 1, 2014
    1,009
    0
    36
    This game is huge! Currently building for 1,5 hours on the same level! Stay tuned because the level is going to be amazing! :D
     
  10. metalcasket

    metalcasket Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    May 24, 2010
    11,065
    1,342
    113
    Deepest Circle, Hel
    I've been a major fan of yours since day one (as apparent in the Odd Bot Out thread), so I sincerely, sincerely hope this payment model works out for you. You're a one of kind developer and your work honestly speaks volumes and puts other developers to shame.

    Nothing to add to this thread, really. Mekorama is damn near a masterpiece. It's gonna be tough to top this off, but seeing the same evolution of Martin Magni from OBO to this probably means the next game is going to be something holy...or unholy. ;)
     
  11. imdakine1

    imdakine1 Well-Known Member

    Aug 23, 2011
    1,228
    22
    38
    #31 imdakine1, May 15, 2016
    Last edited: May 15, 2016
    Congrats with the launch of this beautiful game! I've stopped using FB but still have an account and your game made me go back to "search" for additional levels as I love the idea of user created levels as it can forever expand your amazing game.

    I am intrigued by you donation driven model and wonder if it will drive additional sales to your original game as well. I'm glad to hear you weren't moving to "add ads" although I understand that as a game designer you do need to make a living. The idea of adding ads with them being permanently removed with a donation seems fair if necessary.

    I'm not a fan at all of freemium or f2p with IAP. But am more of a some that do have ads but can be permanently removed to become premium with an IAP. Sorry for rambling on this but again intrigued by your model and as others stated I truly hope it is successful. It could be a game changer in mobile game pricing.... Your model to me is a hybrid.... similarities to the free to try (mainly limited levels for most game) and pay to make it premium or pay to remove ads but instead allow a donation based on users choice on how much they value or can afford to pay / donate.

    User created levels

    So far it has been fun to "search" for levels... It truly is a fun search as I did come across some on FB, some on Twitter, and some here in TA.

    I did run across some issues with some levels not opening due to the quality of the picture and QR not being clear enough.

    I hope people on TA read an earlier post (apologies but can't recall who wrote it but providerd clear instructions on how to post and download levels as TA app poses issues as some photos aren't higher enlighten quality for the QR to be read. I've experienced this a lot but finally got them to work!

    Repeated levels

    Any chance you can add a feature that warns us if we already have a level DL into our user created page? I know we can delete DL levels so it would need to be only a warning for if we have it stored not ever downloaded DTC..?

    Thanks again for the amazing game and I'll be donating soon as well as read more about your first game that I can tell many TA users loved!

    Congrats!

     
  12. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
    1,054
    0
    0
    Is this in portrait mode??
     
  13. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
    1,459
    271
    83
  14. poopguy69

    poopguy69 Active Member

    Nov 14, 2015
    29
    0
    0
    Just tried the first four levels, and it's really cool. The production values are through the roof! This clearly has some captain toad in its dna, so it's great to see a game like that on mobile. It fits this platform nicely. Great job devs!
     
  15. mzinn

    mzinn Well-Known Member

    Jan 5, 2014
    770
    0
    16
    It was an honor to play test this game. Martin is a brilliant & classy individual. The amount of thought, detail & love he puts into his games is something others should strive for. When I play his games I'm reminded why I love iOS gaming.

    Best of luck Martin. I hope this game gets all the attention it deserves. You've created another absolute gem that'll have a permanent spot on my devices.
     
  16. Woodlandstar

    Woodlandstar Active Member

    Nov 19, 2009
    37
    0
    0
    Wow wow and wow. What a perfect little game this is. The level design and sharing aspect is sheer brilliance.
     
  17. PBSNellie

    PBSNellie Well-Known Member

    Jul 7, 2013
    1,381
    168
    63
    Southern CA
    In order for this type of pay model to work, the game itself must be better than most. This game is beautiful and brilliant! Donation made. Thank you.
     
  18. imdakine1

    imdakine1 Well-Known Member

    Aug 23, 2011
    1,228
    22
    38
    Agreed! Amazing right?

     
  19. sakara214ever

    sakara214ever Well-Known Member

    May 10, 2012
    1,262
    168
    63
    solved! Lol nice one.
     
  20. JahPE

    JahPE Well-Known Member

    Apr 8, 2016
    74
    0
    6
    Here my temple run map!

    [​IMG]
     

    Attached Files:

Share This Page