Game Impressions Great game. It's like doddle jump but you jump on some pretty coins instead of green platforms. Suggestion for future update: let us consumers be able to pause the game, quit and come back to the same game in progress. I hate when I get out of the app, and find myself starting a five min journey back to my 100,000 score
Picked it up. This is a SUPERRRR fun game But I got to 88,000 and it just said game over all of a sudden
Thanks so much guys! The buzz and great reviews you guys have written has really helped Mega Jump get some attention, and we hope the best is yet to come! There's one update in the pipes already, and another one in development as we speak. Your suggestions are really helping us guide the direction of Mega Jump, and we're looking forward to hearing what you think about some of the new features we're adding! Here's a question: if you could add a new character to Mega Jump, what would the character look like?
I'd like to see a bad-ass version of the red guy. Maybe a blue variant, with a mohawk, sharp teeth and spiked bracelets. Also, these guys need names. Does the red guy have a name? If not, you should do a contest to come up with the best name(s).
Got this game the other day, I must say I love it more than all those like it (never truly enjoyed doodle jump). Made it to 219k today and I'm oficcially on the top 25 Seriously this game has this addictive feeling to it, I don't think it is too hard at all, there's a margin for error (unlike DJ) and once you start grabbing those stars and power-ups, there's no stopping you!
Touch to initiate your jump, then tilt to control the movement of the character in the air. You only need to touch once per attempt.
I usually prefer touch but there are a couple of games where I choose tilt, I guess it depends how well the required accuracy fits with the difficulty.
Thanks for the praise guys, if you're loving the game please think about writing an iTunes review, it really helps us keep the updates and new features! The latest update for Mega Jump has been released on iTunes and it should fix a few of the issues mentioned in this thread. - Adjusted the difficulty to make it a little easier at the beginning of the game - OpenFeint achievements no longer interrupt the game - You can now access OpenFeint from the Game Over screen - Added a new OpenFeint leaderboard: Highest Altitude These were just some quick fixes we got in. We are submitting another update this evening which has some nifty new features... Any one interested in new characters?
As stated before, my personal interest would only be if they even slightly altered game play and then you'd need to give them their own scoreboards.
When you say achievements are no longer supposed to interrupt play.. the achievement still shows up during the game.. Did you mean that it simply doesnt stutter anymore or is it not supposed to show up? Oo, and gameplay seems much easier earlier on. Just got high score on first go around after update
That's correct heff, you still get notifications but without the stuttering that could leave players with game over before they knew what happened.