Medieval Monsters Battle your way through hordes of monsters in the evil Necromancer's castle grabbing back the treasure that has been sto… $0.99 Buy Now Watch Media DetailsBattle your way through hordes of monsters in the evil Necromancer's castle grabbing back the treasure that has been stolen from the king. With one-touch controls, uniquely retro-styled graphics and non-stop arena arcade action gameplay this will take you back to the great games of the 8-bit computers of old. If you love games, you'll love this game!Features:- One finger touch controls with 3 different style options. - Difficulty settings for all levels of player- Compulsive gameplay - '80s retro styled pixel graphics, chip tune sound and music- Tons of monsters to discover and defeat, each with it's own unique characteristics- Power-ups- Boss battles- Extra playable characters to unlock- Grab extra treasure in bonus levels- NO in-app purchases- NO ads Information Seller: Genre:Action, Arcade Release:Jun 28, 2015 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal A game like ZX Spectrum's Atic Atac. Subscribe to the TouchArcade YouTube channel syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #2 syntheticvoid, Jul 2, 2015 Gah, looks so great!! Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #3 Anotherkellydown, Jul 2, 2015 Looks really cool! Game Center support? NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #4 NOEN, Jul 2, 2015 Love the look of this one. Picking it up now. Ugh. So many games out today! amaurote Well-Known Member Aug 30, 2011 219 0 16 #5 amaurote, Jul 2, 2015 cpc stlye graphics, like four5six.pixel Well-Known Member Jul 2, 2015 77 1 6 Software Dev UK #6 four5six.pixel, Jul 2, 2015 Thanks! Game dev here.... Thanks guys, I really appreciate your comments. I hope you have as much fun playing it as I did writing it! When you play, there are 3 difficulty settings and 2 control styles so be sure to set it up to suit you. In reply to anotherkellydo, there is no gamecenter support right now, but if there is enough support it could certainly be added as an update. Enjoy Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #7 Anotherkellydown, Jul 2, 2015 Last edited: Jul 2, 2015 Thanks for the reply, picking it up now. Love the graphics! Hope some more people hop onboard. First of all, I'm quite impressed anytime I play a game by a one-man dev "team". I like how you made the credits screen showing your play testers, two of which are siblings (?) and your wife (I'm assuming) I tried both contol settings and ended up feeling more comfortable with the tap to move rather than swipe. I'll be completely honest and say neither were very intuitive. They definitely work with a little practice [EDIT]: I recommend playing on casual difficulty until it clicks, but I feel like there's a better solution. A virtual stick, or floating stick might work better IMO. Out of curiosity, did you try a virtual contol method? Either way, I'm glad I supported you. I love indie games like this. I'm sure you put a lot of time and effort into it! If you're slightly curious about this game, try it out and support indie devs. Especially for this price. four5six.pixel Well-Known Member Jul 2, 2015 77 1 6 Software Dev UK #8 four5six.pixel, Jul 2, 2015 Last edited: Jul 2, 2015 Thanks for the comments, it's nice to have your feedback. If you're on iPad it's worth getting used to the swipe controls as they are more precise once you get into the game a bit. With the swipe you have to use very short jab type swipes (as if quickly scrolling a menu down). If you're on iPhone/iPod then using tap with hands either side of your device works well. Yes, I spent a long time with controls, and added the swipe after play-test feedback. Virtual joysticks I'm generally not keen on without the tactile feedback of a proper physical joypad (but I get sticky fingers - so it could be just me! ) Yep, one man and siblings... Techie stuff: you might be interested to know, this is my first game. It uses Apple's new programming language swift and sprite kit, so is exclusive to iOS. I started dev in January, mostly working at night - supported by my day job. Here's a new trailer (spoiler warning on this though) https://www.youtube.com/watch?v=HpYpXTU6-v4 rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #9 rezn, Jul 2, 2015 I missed this one last night. Spent way too much catching up on last week too! However at this price and with those graphic, I have to have it. Looks too awesome and indie to miss out. Gwarmaxx Well-Known Member Feb 2, 2010 4,446 376 83 NCC 1701 #10 Gwarmaxx, Jul 2, 2015 oh nooooo... i've just bought it on my desktop iTunes and then realized that it requires iOS 8 when i've tried to downloaded on my device... i mistakenly assumed that it would work also on 7 what a shame, wanted to play it... i was a great fan of Atic Atac back in the days. NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #11 NOEN, Jul 3, 2015 I gotta agree with AKD and say that a virtual stick option would be a welcome addition. I haven't played a whole lot yet, so I can't really leave a review or decent imps yet, but yea, I think a V stick would be a good option IMO. I'll leave some more detailed impressions a little later on. four5six.pixel Well-Known Member Jul 2, 2015 77 1 6 Software Dev UK #12 four5six.pixel, Jul 3, 2015 Last edited: Jul 3, 2015 @gwarmaxx: Sorry to hear. Technically iOS sprite kit runs off iOS 7 too, but they added some extra stuff in iOS 8 that the game uses. Fire an email off to Apple, they're normally pretty good at refunding these kind of things. four5six.pixel Well-Known Member Jul 2, 2015 77 1 6 Software Dev UK #13 four5six.pixel, Jul 3, 2015 Last edited: Jul 3, 2015 The support I'm getting for this game is really good, so again, thanks guys for putting your bucks down, and ALL the comments. Please keep them coming. I'm listening to everything. While I can't promise everything, stuff like difficulty levels, balance and so forth can be easily adjusted in a game update. So keep letting me know. Cheers, and get blasting those monsters...practice makes perfect. Gwarmaxx Well-Known Member Feb 2, 2010 4,446 376 83 NCC 1701 #14 Gwarmaxx, Jul 3, 2015 thanks for the advice pals, but i think i'm keeping it in my collection for a near future iOS/device upgrade! smegly Well-Known Member Mar 27, 2012 990 0 0 NY, NY #15 smegly, Jul 3, 2015 I would really prefer a control setup like: + < > I'm playing on an iphone and while this is the sort of game I like to hold the phone with as a controller, I find the swipes a bit more effective than the current tap option. Maybe you avoided the above format because it would make the game to easy? rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #16 rezn, Jul 4, 2015 Just started playing and I really love it. Good balance of speed and challenging bosses. I can't wait to see what lies in the later levels, hidden treats and whatnot. Qwertz555 Well-Known Member May 22, 2010 2,318 29 48 #17 Qwertz555, Jul 4, 2015 Bought this day one, but i put it in a wrong folder. Just gave it a few shots... You have a very intriguing game with gorgeous pixels and a great tune, but both controls are...not for me, pity (swiping is easier). I've deleted it so far, but i'm so ready to give it another shot, if an update hits my store. Don't regret to have supported a talented one-man-show. Oh, and as hopefully constructive criticism, playtesting by your friends only is absolutely not helpful, imho. four5six.pixel Well-Known Member Jul 2, 2015 77 1 6 Software Dev UK #18 four5six.pixel, Jul 4, 2015 I'll have a play around with another control option over the next couple of days - it sounds like people would like to see a control pad in some form, so I'll go with that idea. With a new control option it will require me to make sure the game balance isn't affected so will need a little playtest before any update can be released. I have a few other small tweaks I'd like to do to. As soon as I have something ready I'll let you guys know. p.s. For my next game (currently in development!) when i'm a bit further on I'll create a thread in this forum for early feedback, and set up a beta for community testing. This indie stuff is still a WIP for me Cheers guy, happy gaming. four5six.pixel Well-Known Member Jul 2, 2015 77 1 6 Software Dev UK #19 four5six.pixel, Jul 4, 2015 Last edited: Jul 4, 2015 Good News Good news everyone. We have a working d-pad style touch controller. It works with full directional movement, either tapping the directions on the virtual pad or holding your thumb on and moving the pressure around like a physical d-pad. It all translates into the same physics for the player movement so gameplay balance is just fine. I've added a couple of minor tweaks too - nothing major, just a few things I spotted. So, I just need to finish updating the control selection screen and then I can submit the update to Apple. I hope those that didn't gell with the current controls will be able to enjoy the game now that there is another control option. p.s. There's a nice treat on level 20 - can you reach it? rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #20 rezn, Jul 5, 2015 That's great news. A new control scheme would be a huge improvement. This gem is too good for others to miss out on over something like that. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Thanks! Game dev here.... Thanks guys, I really appreciate your comments. I hope you have as much fun playing it as I did writing it! When you play, there are 3 difficulty settings and 2 control styles so be sure to set it up to suit you. In reply to anotherkellydo, there is no gamecenter support right now, but if there is enough support it could certainly be added as an update. Enjoy
Thanks for the reply, picking it up now. Love the graphics! Hope some more people hop onboard. First of all, I'm quite impressed anytime I play a game by a one-man dev "team". I like how you made the credits screen showing your play testers, two of which are siblings (?) and your wife (I'm assuming) I tried both contol settings and ended up feeling more comfortable with the tap to move rather than swipe. I'll be completely honest and say neither were very intuitive. They definitely work with a little practice [EDIT]: I recommend playing on casual difficulty until it clicks, but I feel like there's a better solution. A virtual stick, or floating stick might work better IMO. Out of curiosity, did you try a virtual contol method? Either way, I'm glad I supported you. I love indie games like this. I'm sure you put a lot of time and effort into it! If you're slightly curious about this game, try it out and support indie devs. Especially for this price.
Thanks for the comments, it's nice to have your feedback. If you're on iPad it's worth getting used to the swipe controls as they are more precise once you get into the game a bit. With the swipe you have to use very short jab type swipes (as if quickly scrolling a menu down). If you're on iPhone/iPod then using tap with hands either side of your device works well. Yes, I spent a long time with controls, and added the swipe after play-test feedback. Virtual joysticks I'm generally not keen on without the tactile feedback of a proper physical joypad (but I get sticky fingers - so it could be just me! ) Yep, one man and siblings... Techie stuff: you might be interested to know, this is my first game. It uses Apple's new programming language swift and sprite kit, so is exclusive to iOS. I started dev in January, mostly working at night - supported by my day job. Here's a new trailer (spoiler warning on this though) https://www.youtube.com/watch?v=HpYpXTU6-v4
I missed this one last night. Spent way too much catching up on last week too! However at this price and with those graphic, I have to have it. Looks too awesome and indie to miss out.
oh nooooo... i've just bought it on my desktop iTunes and then realized that it requires iOS 8 when i've tried to downloaded on my device... i mistakenly assumed that it would work also on 7 what a shame, wanted to play it... i was a great fan of Atic Atac back in the days.
I gotta agree with AKD and say that a virtual stick option would be a welcome addition. I haven't played a whole lot yet, so I can't really leave a review or decent imps yet, but yea, I think a V stick would be a good option IMO. I'll leave some more detailed impressions a little later on.
@gwarmaxx: Sorry to hear. Technically iOS sprite kit runs off iOS 7 too, but they added some extra stuff in iOS 8 that the game uses. Fire an email off to Apple, they're normally pretty good at refunding these kind of things.
The support I'm getting for this game is really good, so again, thanks guys for putting your bucks down, and ALL the comments. Please keep them coming. I'm listening to everything. While I can't promise everything, stuff like difficulty levels, balance and so forth can be easily adjusted in a game update. So keep letting me know. Cheers, and get blasting those monsters...practice makes perfect.
thanks for the advice pals, but i think i'm keeping it in my collection for a near future iOS/device upgrade!
I would really prefer a control setup like: + < > I'm playing on an iphone and while this is the sort of game I like to hold the phone with as a controller, I find the swipes a bit more effective than the current tap option. Maybe you avoided the above format because it would make the game to easy?
Just started playing and I really love it. Good balance of speed and challenging bosses. I can't wait to see what lies in the later levels, hidden treats and whatnot.
Bought this day one, but i put it in a wrong folder. Just gave it a few shots... You have a very intriguing game with gorgeous pixels and a great tune, but both controls are...not for me, pity (swiping is easier). I've deleted it so far, but i'm so ready to give it another shot, if an update hits my store. Don't regret to have supported a talented one-man-show. Oh, and as hopefully constructive criticism, playtesting by your friends only is absolutely not helpful, imho.
I'll have a play around with another control option over the next couple of days - it sounds like people would like to see a control pad in some form, so I'll go with that idea. With a new control option it will require me to make sure the game balance isn't affected so will need a little playtest before any update can be released. I have a few other small tweaks I'd like to do to. As soon as I have something ready I'll let you guys know. p.s. For my next game (currently in development!) when i'm a bit further on I'll create a thread in this forum for early feedback, and set up a beta for community testing. This indie stuff is still a WIP for me Cheers guy, happy gaming.
Good News Good news everyone. We have a working d-pad style touch controller. It works with full directional movement, either tapping the directions on the virtual pad or holding your thumb on and moving the pressure around like a physical d-pad. It all translates into the same physics for the player movement so gameplay balance is just fine. I've added a couple of minor tweaks too - nothing major, just a few things I spotted. So, I just need to finish updating the control selection screen and then I can submit the update to Apple. I hope those that didn't gell with the current controls will be able to enjoy the game now that there is another control option. p.s. There's a nice treat on level 20 - can you reach it?
That's great news. A new control scheme would be a huge improvement. This gem is too good for others to miss out on over something like that.