I really want to like Mecho Wars. It's very polished and very slick. I can tell a LOT of time and effort has gone into this game and continues to go into this game. However, despite being very polished, it really fails as a TBS game. Here are some reasons: 1. It's just WAY too simple. It basically boils down to a very simplified rock-paper-scissors mechanic. In most cases, if you have the advantaged unit, you kill them in one shot. There's nothing the other unit can do. It gets to the point, where I really don't see the point of different terrain. No matter what terrain any unit is on, the advantaged unit (e.g., heavy versus infantry) will always destroy the other unit completely in one hit. 2. Both factions are exactly the same other than different graphics and names. Neither side has any unique unit. So, regardless of faction used, the strategies are exactly the same--as extremely simplified as they are. 3. The unit support mechanism makes money basically useless. I've had like $90,000 stocked up in the bank with no use for it many times. 4. No unit healing (other than infantry). Units can't be healed nor can they be stacked (ala Advanced Wars). There are some more reasons that I can't really think of right now. What it boils down to is that the game is just WAY too simple and diluted as a TBS game. It's really unfortunate considering how polished the game is. One more quibble: the banners that fly across the screen EVERY ROUND (i.e., Landians, Flyians or whatever, and Environment) and the money amounts earned each round get REALLY old and REALLY slow down the pace of the game. I wish these would be removed as they serve no purpose whatsoever. I really don't see myself forgetting which side currently has the turn.